public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadEncodedInt();

            m_Spawned = reader.ReadStrongMobileList<Mobile>();
        }
예제 #2
0
		private static bool Deserialize(GenericReader reader)
		{
			reader.ReadBlockDictionary(
				() =>
				{
					string name = reader.ReadString();
					var players = reader.ReadStrongMobileList<PlayerMobile>();
					return new KeyValuePair<string, List<PlayerMobile>>(name, players);
				});

			return true;
		}
예제 #3
0
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadEncodedInt();

			m_Topic = new string[reader.ReadEncodedInt()];

			for ( int i = 0; i < m_Topic.Length; i++ )
				m_Topic[i] = reader.ReadString();

			m_Yes = reader.ReadStrongMobileList();
			m_No = reader.ReadStrongMobileList();
		}
예제 #4
0
        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            switch ( version )
            {
                case 161:
                    this.NumberOfItemsCookedRecently = reader.ReadInt();
                    this.CookingXpLastAwardedOn = reader.ReadDateTime();
                    goto case 160;
                case 160:
                    this.lastSecondWind = reader.ReadDateTime();
                    goto case 159;
                case 159:
                    {
                        this.lastCharge = reader.ReadDateTime();
                        this.chargeCooldown = reader.ReadInt();
                        goto case 158;
                    }
                case 158: SmithTesting = reader.ReadBool(); goto case 157;
                case 157: m_ConsecratedItems = reader.ReadInt(); goto case 156;
                case 156: m_CanBeFaithful = reader.ReadBool();goto case 155;
                case 155: m_HCWound = reader.ReadDateTime(); goto case 154;
                case 154: m_Maimings = reader.ReadInt(); goto case 153;

                case 153:
                {
                        m_CustomAvatarID1 = reader.ReadInt();
                        m_CustomAvatarID2 = reader.ReadInt();
                        m_CustomAvatarID3 = reader.ReadInt();
                        m_IsHardcore = reader.ReadBool(); goto case 152;

                }

                case 152: GroupInfo.Deserialize(reader, Group); goto case 151;
                case 151: m_IsApprentice = reader.ReadBool(); goto case 150;
                case 150: m_AvatarID = reader.ReadInt(); goto case 149;
                case 149:
                case 148:
                case 147:
                case 146:
                case 145:
                case 144:
                {
                    Disguise.Deserialize( reader );
                    MyDisguises.Deserialize( reader );
                    goto case 143;
                }
                case 143: m_GemHarvesting = reader.ReadBool(); goto case 142;
                case 142:
                {
                    m_CanBeThief = reader.ReadBool();
                    m_LastCottonFlaxHarvest = reader.ReadDateTime();
                    goto case 141;
                }
                case 141:
                case 140: m_CraftingSpecialization = reader.ReadString(); goto case 139;
                case 139: m_Forging = reader.ReadBool(); goto case 138;
                case 138: m_ImperialGuard = reader.ReadBool(); goto case 137;
                case 137: m_ExtraCPRewards = reader.ReadInt(); goto case 136;
                case 136: m_EmptyBankBoxOn = reader.ReadDateTime(); goto case 135;
                case 135: m_OldMapChar = reader.ReadBool(); goto case 134;
                case 134:
                {
                    int guilds = reader.ReadInt();

                    for( int i = 0; i < guilds; i++ )
                    {
                        CustomGuildInfo guild = new CustomGuildInfo( reader );

                        if( guild != null && guild.GuildStone != null )
                            CustomGuilds.Add( guild.GuildStone, guild );
                    }

                    goto case 133;
                }
                case 133: m_ChosenDeity = (ChosenDeity)reader.ReadInt(); goto case 132;
                case 132: m_WikiConfig = reader.ReadString(); goto case 131;
                case 131:
                case 130:
                case 129:
                {
                    m_ReforgeLocation = reader.ReadPoint3D();
                    m_ReforgeMap = reader.ReadMap();
                    m_Reforging = reader.ReadBool();
                    m_ReforgesLeft = reader.ReadInt();
                    goto case 128;
                }
                case 128:
                case 127:
                {
                    m_Technique = reader.ReadString();
                    m_TechniqueLevel = reader.ReadInt();
                    m_MediumPieces = reader.ReadInt();
                    m_HeavyPieces = reader.ReadInt();
                    goto case 126;
                }
                case 126: m_VampSight = reader.ReadBool(); goto case 125;
                case 125: m_FreeForRP = reader.ReadBool(); goto case 124;
                case 124: m_VampSafety = reader.ReadBool(); goto case 123;
                case 123:
                {
                    m_LastTimeGhouled = reader.ReadDateTime();
                    m_YearOfDeath = reader.ReadInt();
                    m_MonthOfDeath = reader.ReadInt();
                    m_DayOfDeath = reader.ReadInt();
                    m_IsVampire = reader.ReadBool();
                    m_MaxBPs = reader.ReadInt();
                    m_BPs = reader.ReadInt();
                    m_AutoVampHeal = reader.ReadBool();

                    goto case 122;
                }
                case 122:
                case 121: m_LogMsgs = reader.ReadBool(); goto case 120;
                case 120: m_PureDodge = reader.ReadBool(); goto case 119;
                case 119: m_Tents = reader.ReadStrongItemList(); goto case 118;
                case 118: m_CraftContainer = (Container)reader.ReadItem(); goto case 117;
                case 117:
                case 116: m_SpellBook = (CustomSpellBook)reader.ReadItem(); goto case 115;
                case 115:
                case 114:
                {
                    CustomGuildInfo test = null;

                    if( version < 134 )
                        test = new CustomGuildInfo( reader );

                    goto case 113;
                }
                case 113:
                case 112:
                case 111:
                case 110:
                case 109:
                {
                    m_CurrentCommand = (SongList)reader.ReadInt();
                    goto case 108;
                }
                case 108:
                {
                    m_SpeedHack = reader.ReadBool();
                    goto case 107;
                }
                case 107:
                {
                    m_LogoutTime = reader.ReadDateTime();
                    goto case 106;
                }
                case 106:
                {
                    m_FakeAge = reader.ReadString();
                    m_FakeLooks = reader.ReadString();
                    goto case 105;
                }
                case 105:
                {
                    this.NameMod = reader.ReadString();
                    m_AutoPicking = reader.ReadBool();
                    goto case 104;
                }
                case 104: goto case 103;
                case 103:
                {
                    m_SmoothPicking = reader.ReadBool();
                    goto case 102;
                }
                case 102:
                {
                    m_HasStash = reader.ReadBool();
                    goto case 101;
                }
                case 101:
                {
                    m_FakeHair = reader.ReadInt();
                    m_FakeHairHue = reader.ReadInt();
                    m_FakeFacialHair = reader.ReadInt();
                    m_FakeFacialHairHue = reader.ReadInt();
                    m_FakeHue = reader.ReadInt();
                    m_FakeRPTitle = reader.ReadString();
                    m_FakeTitlePrefix = reader.ReadString();
                    goto case 100;
                }
                case 100: goto case 99;
                case 99: goto case 98;
                case 98: goto case 97;
                case 97: goto case 96;
                case 96:
                {
                    m_FixedRun = reader.ReadBool();
                    goto case 95;
                }
                case 95:
                {
                    m_LightPieces = reader.ReadInt();
                    goto case 94;
                }
                case 94:
                {
                    m_ArmourPieces = reader.ReadInt();
                    goto case 93;
                }
                case 93:
                {
                    m_LightPenalty = reader.ReadInt();
                    m_MediumPenalty = reader.ReadInt();
                    m_HeavyPenalty = reader.ReadInt();
                    goto case 92;
                }
                case 92: goto case 91;
                case 91:
                {
                    m_FixedRage = reader.ReadBool();
                    goto case 90;
                }

                case 90: goto case 89;
                case 89: goto case 88;
                case 88: goto case 87;
                case 87: goto case 86;

                case 86:
                {
                    m_FixedReflexes = reader.ReadBool();
                    goto case 85;
                }
                case 85:
                {
                    m_FixedStyles = reader.ReadBool();
                    goto case 84;
                }
                case 84:
                {
                    m_NextMending = reader.ReadDateTime();
                    goto case 83;
                }
                case 83:
                {
                    m_FixedStatPoints = reader.ReadBool();
                    goto case 82;
                }
                case 82:
                {
                    m_XPFromCrafting = reader.ReadBool();
                    m_XPFromKilling = reader.ReadBool();
                    goto case 81;
                }
                case 81:
                {
                    m_HarvestedCrops = reader.ReadInt();
                    m_NextHarvestAllowed = reader.ReadDateTime();
                    goto case 80;
                }
                case 80:
                {
                    m_Spar = reader.ReadBool();
                    goto case 79;
                }
                case 79:
                {
                    m_HideStatus = reader.ReadBool();
                    goto case 78;
                }
                case 78:
                {
                    m_DayOfBirth = reader.ReadString();
                    m_MonthOfBirth = reader.ReadString();
                    m_YearOfBirth = reader.ReadString();
                    goto case 77;
                }
                case 77:
                {
                    m_AlyrianGuard = reader.ReadBool();
                    m_AzhuranGuard = reader.ReadBool();
                    m_KhemetarGuard = reader.ReadBool();
                    m_MhordulGuard = reader.ReadBool();
                    m_TyreanGuard = reader.ReadBool();
                    m_VhalurianGuard = reader.ReadBool();
                    goto case 76;
                }
                case 76:
                {
                    m_HearAll = reader.ReadInt();
                    goto case 75;
                }
                case 75:
                {
                    m_Friendship = new Friendship( reader );
                    goto case 74;
                }
                case 74:
                {
                    m_CPCapOffset = reader.ReadInt();
                    m_CPSpent = reader.ReadInt();
                    goto case 73;
                }
                case 73:
                {
                    m_Description2 = reader.ReadString();
                    m_Description3 = reader.ReadString();
                    goto case 72;
                }
                case 72:
                {
                    m_NextBirthday = reader.ReadDateTime();
                    m_MaxAge = reader.ReadInt();
                    goto case 71;
                }
                case 71:
                {
                    m_Age = reader.ReadInt();
                    goto case 70;
                }
                case 70:
                {
                    m_LoggedOutPets = reader.ReadStrongMobileList();
                    goto case 69;
                }
                case 69:
                {
                    m_RecreateXP = reader.ReadInt();
                    m_RecreateCP = reader.ReadInt();
                    goto case 68;
                }
                case 68:
                {
                    m_LastOffenseToNature = reader.ReadDateTime();
                    goto case 66;
                }

                case 66:
                {
                    Mobile mob = null;

                    if( version < 92 )
                        mob = reader.ReadMobile();

                    goto case 65;
                }

                case 65:
                {
                    m_LastDonationLife = reader.ReadDateTime();
                    goto case 64;
                }

                case 64:
                {
                    m_Lives = reader.ReadInt();
                    goto case 63;
                }

                case 63:
                {
                    m_AllyList = reader.ReadStrongMobileList();
                    goto case 62;
                }

                case 62:
                {
                    m_Height = reader.ReadInt();
                    m_Weight = reader.ReadInt();
                    goto case 61;
                }

                case 61:
                {
                    m_NextAllowance = reader.ReadDateTime();
                    goto case 60;
                }

                case 60:
                {
                    m_Backgrounds = new Backgrounds( reader );
                    goto case 59;
                }

                case 59:
                {
                    m_Description = reader.ReadString();
                    goto case 58;
                }

                case 58:
                {
                    m_Masterwork = new Masterwork( reader );
                    goto case 57;
                }

                case 57:
                {
                    m_RacialResources = new RacialResources( reader );
                    goto case 56;
                }

                case 56:
                {
                    m_KnownLanguages = new KnownLanguages( reader );
                    goto case 55;
                }

                case 55:
                {
                    m_SpokenLanguage = (KnownLanguage)reader.ReadInt();
                    goto case 54;
                }

                case 54:
                {
                    m_RPTitle = reader.ReadString();
                    m_TitlePrefix = reader.ReadString();
                    goto case 53;
                }

                case 53:
                {
                    m_FocusedShot = reader.ReadInt();
                    m_SwiftShot = reader.ReadInt();
                    goto case 52;
                }

                case 52:
                {
                    m_WeaponSpecialization = reader.ReadString();
                    m_SecondSpecialization = reader.ReadString();
                    goto case 51;
                }

                case 51:
                {
                    m_CombatStyles = new CombatStyles( reader );
                    m_SearingBreath = reader.ReadInt();
                    m_SwipingClaws = reader.ReadInt();
                    m_TempestuousSea = reader.ReadInt();
                    m_SilentHowl = reader.ReadInt();
                    m_ThunderingHooves = reader.ReadInt();
                    m_VenomousWay = reader.ReadInt();
                    goto case 50;
                }

                case 50:
                {
                    m_RageHits = reader.ReadInt();
                    m_RageFeatLevel = reader.ReadInt();
                    goto case 49;
                }

                case 49:
                {
                    int test = reader.ReadInt();
                    goto case 48;
                }

                case 48:
                {
                    m_LastChargeStep = reader.ReadDateTime();
                    goto case 47;
                }

                case 47:
                {
                    m_FormerDirection = (Direction)reader.ReadInt();
                    m_ChargeSteps = reader.ReadInt();
                    goto case 46;
                }

                case 46:
                {
                   m_Trample = reader.ReadBool();
                   goto case 45;
                }

                case 45:
                {
                    m_FlurryOfBlows = reader.ReadInt();
                    goto case 44;
                }

                case 44:
                {
                    m_FocusedAttack = reader.ReadInt();
                    m_FightingStance = (FeatList)reader.ReadInt();
                    goto case 43;
                }

                case 43:
                {
                    m_Intimidated = reader.ReadInt();
                    goto case 42;
                }

                case 42:
                {
                    m_HasHuntingHoundBonus = reader.ReadBool();
                    goto case 41;
                }

                case 41:
                {
                    m_HuntingHound = reader.ReadMobile();
                    m_FreeToUse = reader.ReadBool();
                    goto case 40;
                }

                case 40:
                {
                    m_Informants = new Informants( reader );
                    goto case 39;
                }

                case 39:
                {
                    m_EscortPrisoner = reader.ReadMobile();
                    goto case 38;
                }

                case 38:
                {
                    m_CanBeReplaced = reader.ReadBool();
                    goto case 37;
                }

                case 37:
                {
                    m_BackToBack = reader.ReadBool();
                    goto case 36;
                }

                case 36:
                {
                    m_Crippled = reader.ReadBool();
                    goto case 35;
                }

                case 35:
                {
                    m_CleaveAttack = reader.ReadBool();
                    goto case 34;
                }

                case 34: goto case 33;

                case 33:
                {
                    goto case 32;
                }

                case 32:
                {
                    m_SpecialAttack = (FeatList)reader.ReadInt();
                    m_OffensiveFeat = (FeatList)reader.ReadInt();
                    goto case 31;
                }

                case 31:
                {
                    m_Feats = new Feats( reader );
                    goto case 30;
                }

                case 30:
                {
                    m_Subclass = (Subclass)reader.ReadInt();
                    m_Advanced = (Advanced)reader.ReadInt();
                    goto case 29;
                }
                case 29:
                {
                    m_CanBeMage = reader.ReadBool();
                    goto case 28;
                }

                case 28:
                {
                    m_Level = reader.ReadInt();
                    m_XP = reader.ReadInt();
                    m_NextLevel = reader.ReadInt();
                    m_CP = reader.ReadInt();
                    goto case 27;
                }

                case 27:
                {
                    m_StatPoints = reader.ReadInt();
                    m_SkillPoints = reader.ReadInt();
                    m_FeatSlots = reader.ReadInt();
                    goto case 26;
                }
                case 26:
                {
                    m_Class = (Class)reader.ReadInt();
                    m_Nation = (Nation)reader.ReadInt();
                    goto case 25;
                }
                case 25:
                {
                    int recipeCount = reader.ReadInt();

                    if( recipeCount > 0 )
                    {
                        m_AcquiredRecipes = new Dictionary<int, bool>();

                        for( int i = 0; i < recipeCount; i++ )
                        {
                            int r = reader.ReadInt();
                            if( reader.ReadBool() )	//Don't add in recipies which we haven't gotten or have been removed
                                m_AcquiredRecipes.Add( r, true );
                        }
                    }
                    goto case 24;
                }
                case 24:
                {
                    m_LastHonorLoss = reader.ReadDeltaTime();
                    goto case 23;
                }
                case 23:
                {
                    m_ChampionTitles = new ChampionTitleInfo( reader );
                    goto case 22;
                }
                case 22:
                {
                    m_LastValorLoss = reader.ReadDateTime();
                    goto case 21;
                }
                case 21:
                {
                    m_ToTItemsTurnedIn = reader.ReadEncodedInt();
                    m_ToTTotalMonsterFame = reader.ReadInt();
                    goto case 20;
                }
                case 20:
                {
                    m_AllianceMessageHue = reader.ReadEncodedInt();
                    m_GuildMessageHue = reader.ReadEncodedInt();

                    goto case 19;
                }
                case 19:
                {
                    int rank = reader.ReadEncodedInt();
                    int maxRank = Guilds.RankDefinition.Ranks.Length -1;
                    if( rank > maxRank )
                        rank = maxRank;

                    m_GuildRank = Guilds.RankDefinition.Ranks[rank];
                    m_LastOnline = reader.ReadDateTime();
                    goto case 18;
                }
                case 18:
                {
                    m_SolenFriendship = (SolenFriendship) reader.ReadEncodedInt();

                    goto case 17;
                }
                case 17: // changed how DoneQuests is serialized
                case 16:
                {
                    m_Quest = QuestSerializer.DeserializeQuest( reader );

                    if ( m_Quest != null )
                        m_Quest.From = this;

                    int count = reader.ReadEncodedInt();

                    if ( count > 0 )
                    {
                        m_DoneQuests = new List<QuestRestartInfo>();

                        for ( int i = 0; i < count; ++i )
                        {
                            Type questType = QuestSerializer.ReadType( QuestSystem.QuestTypes, reader );
                            DateTime restartTime;

                            if ( version < 17 )
                                restartTime = DateTime.MaxValue;
                            else
                                restartTime = reader.ReadDateTime();

                            m_DoneQuests.Add( new QuestRestartInfo( questType, restartTime ) );
                        }
                    }

                    m_Profession = reader.ReadEncodedInt();
                    goto case 15;
                }
                case 15:
                {
                    m_LastCompassionLoss = reader.ReadDeltaTime();
                    goto case 14;
                }
                case 14:
                {
                    m_CompassionGains = reader.ReadEncodedInt();

                    if ( m_CompassionGains > 0 )
                        m_NextCompassionDay = reader.ReadDeltaTime();

                    goto case 13;
                }
                case 13: // just removed m_PayedInsurance list
                case 12:
                {
                    m_BOBFilter = new Engines.BulkOrders.BOBFilter( reader );
                    goto case 11;
                }
                case 11:
                {
                    if ( version < 13 )
                    {
                        List<Item> payed = reader.ReadStrongItemList();

                        for ( int i = 0; i < payed.Count; ++i )
                            payed[i].PayedInsurance = true;
                    }

                    goto case 10;
                }
                case 10:
                {
                    if ( reader.ReadBool() )
                    {
                        m_HairModID = reader.ReadInt();
                        m_HairModHue = reader.ReadInt();
                        m_BeardModID = reader.ReadInt();
                        m_BeardModHue = reader.ReadInt();

                        // We cannot call SetHairMods( -1, -1 ) here because the items have not yet loaded
                        Timer.DelayCall( TimeSpan.Zero, new TimerCallback( RevertHair ) );
                    }

                    goto case 9;
                }
                case 9:
                {
                    SavagePaintExpiration = reader.ReadTimeSpan();

                    if ( SavagePaintExpiration > TimeSpan.Zero )
                    {
                        BodyMod = ( Female ? 184 : 183 );
                        HueMod = 0;
                    }

                    goto case 8;
                }
                case 8:
                {
                    m_NpcGuild = (NpcGuild)reader.ReadInt();
                    m_NpcGuildJoinTime = reader.ReadDateTime();
                    m_NpcGuildGameTime = reader.ReadTimeSpan();
                    goto case 7;
                }
                case 7:
                {
                    m_PermaFlags = reader.ReadStrongMobileList();
                    goto case 6;
                }
                case 6:
                {
                    NextTailorBulkOrder = reader.ReadTimeSpan();
                    goto case 5;
                }
                case 5:
                {
                    NextSmithBulkOrder = reader.ReadTimeSpan();
                    goto case 4;
                }
                case 4:
                {
                    m_LastJusticeLoss = reader.ReadDeltaTime();
                    m_JusticeProtectors = reader.ReadStrongMobileList();
                    goto case 3;
                }
                case 3:
                {
                    m_LastSacrificeGain = reader.ReadDeltaTime();
                    m_LastSacrificeLoss = reader.ReadDeltaTime();
                    m_AvailableResurrects = reader.ReadInt();
                    goto case 2;
                }
                case 2:
                {
                    m_Flags = (PlayerFlag)reader.ReadInt();
                    goto case 1;
                }
                case 1:
                {
                    m_LongTermElapse = reader.ReadTimeSpan();
                    m_ShortTermElapse = reader.ReadTimeSpan();
                    m_GameTime = reader.ReadTimeSpan();

                    if (version < 147) m_Crimes = reader.ReadInt();
                    //CrimesList
                    if (version < 148)
                    {
                        m_CrimesList = new Dictionary<Mobiles.Nation, int>();
                        m_CrimesList.Add(Nation.Alyrian, 0);
                        m_CrimesList.Add(Nation.Azhuran, 0);
                        m_CrimesList.Add(Nation.Khemetar, 0);
                        m_CrimesList.Add(Nation.Mhordul, 0);
                        m_CrimesList.Add(Nation.Tyrean, 0);
                        m_CrimesList.Add(Nation.Vhalurian, 0);
                        m_CrimesList.Add(Nation.Imperial, 0);
                        m_CrimesList.Add(Nation.Sovereign, 0);
                        m_CrimesList.Add(Nation.Society, 0);

                        int count = reader.ReadInt();
                        for (int i = 0; i < count; i++)
                        {
                            Nation n = (Nation)reader.ReadInt();
                            int c = reader.ReadInt();
                            //m_CrimesList.Add(n, c);
                        }
                    }
                    else
                    {
                        m_CrimesList = new Dictionary<Mobiles.Nation, int>();
                        int count = reader.ReadInt();
                        for (int i = 0; i < count; i++)
                        {
                            Nation n = (Nation)reader.ReadInt();
                            int c = reader.ReadInt();
                            m_CrimesList.Add(n, c);
                        }
                    }

                    m_NextCriminalAct = reader.ReadDateTime();
                    m_CriminalActivity = reader.ReadBool();
                    m_Disguised = reader.ReadBool();
                    m_LastDisguiseTime = reader.ReadDateTime();

                    if (version < 149)
                    {
                        m_LastDeath = DateTime.Now - TimeSpan.FromDays(1);
                    }
                    else
                        m_LastDeath = reader.ReadDateTime();

                    goto case 0;
                }
                case 0:
                {
                    break;
                }
            }

            if (m_AvatarID == 0)
            m_AvatarID = 1076;

            //m_CrimesList.Add(Nation.Insularii, 0);

            if (m_CustomAvatarID1 == 0)
            m_CustomAvatarID1 = 1076;

            if (m_CustomAvatarID2 == 0)
            m_CustomAvatarID2 = 1076;

            if (m_CustomAvatarID3 == 0)
            m_CustomAvatarID3 = 1076;

            // Professions weren't verified on 1.0 RC0
            if ( !CharacterCreation.VerifyProfession( m_Profession ) )
                m_Profession = 0;

            if ( m_PermaFlags == null )
                m_PermaFlags = new List<Mobile>();

            if ( m_JusticeProtectors == null )
                m_JusticeProtectors = new List<Mobile>();

            if ( m_BOBFilter == null )
                m_BOBFilter = new Engines.BulkOrders.BOBFilter();

            if( m_GuildRank == null )
                m_GuildRank = Guilds.RankDefinition.Member;	//Default to member if going from older verstion to new version (only time it should be null)

            if( m_LastOnline == DateTime.MinValue && Account != null )
                m_LastOnline = ((Account)Account).LastLogin;

            if( m_ChampionTitles == null )
                m_ChampionTitles = new ChampionTitleInfo();

            List<Mobile> list = this.Stabled;

            for ( int i = 0; i < list.Count; ++i )
            {
                BaseCreature bc = list[i] as BaseCreature;

                if ( bc != null )
                    bc.IsStabled = true;
            }

            CheckAtrophies( this );

            /*if( Hidden )	//Hiding is the only buff where it has an effect that's serialized.
                AddBuff( new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) );*/

            if( this.Lives >= 0 && !this.Alive && this.Corpse != null )
                this.SendGump( new DeathGump( this, 15, this.Corpse ) );

            if( this.Backpack is ArmourBackpack )
            {
                ArmourBackpack pack = this.Backpack as ArmourBackpack;
                pack.Attributes.NightSight = 0;
            }

            if( version < 135 && AccessLevel < AccessLevel.GameMaster )
                OldMapChar = true;

            if( version < 141 )
            {
                FixSkillCost( FeatInfo.FeatCost.High, FeatInfo.FeatCost.Medium, Feats.GetFeatLevel(FeatList.Magery) );
                FixSkillCost( FeatInfo.FeatCost.High, FeatInfo.FeatCost.Low, Feats.GetFeatLevel(FeatList.Concentration) );
            }

            if( version < 145 )
            {
                m_TitlePrefix = null;
                m_RPTitle = "the Alyrian";

                if( m_Nation == Nation.Alyrian )
                    m_RPTitle = "the Alyrian";
                else if( m_Nation == Nation.Azhuran )
                    m_RPTitle = "the Azhuran";
                else if( m_Nation == Nation.Khemetar )
                    m_RPTitle = "the Khemetar";
                else if( m_Nation == Nation.Mhordul )
                    m_RPTitle = "the Mhordul";
                else if( m_Nation == Nation.Tyrean )
                    m_RPTitle = "the Tyrean";
                else if( m_Nation == Nation.Vhalurian )
                    m_RPTitle = "the Vhalurian";
            }

            m_Intimidated = 0;

            #region Removing Healing and HairStyling as feats and returning to players their CP
            if (Feats.GetFeatLevel(FeatList.Healing) == 3)
            {
                Feats.FeatDictionary[FeatList.Healing].AttemptRemoval(this, 3, true);
            }
            if (Feats.GetFeatLevel(FeatList.Healing) == 2)
            {
                Feats.FeatDictionary[FeatList.Healing].AttemptRemoval(this, 2, true);
            }
            if (Feats.GetFeatLevel(FeatList.Healing) == 1)
            {
                Feats.FeatDictionary[FeatList.Healing].AttemptRemoval(this, 1, true);
            }
            if (Feats.GetFeatLevel(FeatList.HairStyling) == 3)
            {
                Feats.FeatDictionary[FeatList.HairStyling].AttemptRemoval(this, 3, true);
            }
            if (Feats.GetFeatLevel(FeatList.HairStyling) == 2)
            {
                Feats.FeatDictionary[FeatList.HairStyling].AttemptRemoval(this, 2, true);
            }
            if (Feats.GetFeatLevel(FeatList.HairStyling) == 1)
            {
                Feats.FeatDictionary[FeatList.HairStyling].AttemptRemoval(this, 1, true);
            }
            #endregion

            m_Deserialized = true;
        }
예제 #5
0
        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );
            int version = reader.ReadInt();

            switch ( version )
            {
                case 34:
                    {
                        //SYSTEM IMION  Setname
                        //Odczytywanie danych
                        int count = reader.ReadInt();
                        m_SetNames = new Dictionary<int, string>();
                        for (int i = 0; i < count; i++)
                        {
                            int ri = reader.ReadInt();
                            string rs = reader.ReadString();
                            m_SetNames.Add(ri, rs);
                            //Console.WriteLine();
                            //Console.WriteLine("{0}: {1}: {2}", DateTime.Now, ri, rs);
                        }
                        goto case 33;
                        //SYSTEM IMION  <-- KONIEC
                    }
                case 33:
                    {

                        //Timer od oslonki po wskrzeszeniu
                        DateTime ADShield = reader.ReadDateTime();
                        DateTime Shield = ADShield;
                        Shield = Shield.AddMinutes(PlayerMobile.c_ADShield);
                        if (Shield.CompareTo(DateTime.Now) > 0)
                        {
                            TimeSpan Minutes = Shield.Subtract(DateTime.Now);
                            this.m_ADShieldTimer = new ADShieldTimer(this, Minutes.TotalMinutes);
                            this.m_ADShieldTimer.Start();
                            this.m_ADShieldTime = ADShield;
                        }
                        //////////
                        goto case 32;
                    }
                case 32:
                {

                    int huesCount = reader.ReadInt();

                    if( huesCount > 0 )
                    {
                        m_LanguageHues = new Dictionary<int, int>();

                        for( int i = 0; i < huesCount; i++ )
                        {
                            int key = reader.ReadInt();
                            int v = reader.ReadInt();
                                m_LanguageHues.Add( key, v );
                        }
                    }
                    goto case 31;
                }

                case 31:
                    {
                        //SYSTEM IMION
                        //Odczytywanie danych
                        int count = reader.ReadInt();
                        m_KnewNames = new List<int>();
                        for (int i = 0; i < count; i++)
                        {
                            int ri = reader.ReadInt();
                            //string rs = reader.ReadString();
                            this.m_KnewNames.Add(ri);
                            //Console.WriteLine();
                            //Console.WriteLine("{0}: {1}: {2}", DateTime.Now, ri, rs);
                        }
                        goto case 30;
                        //SYSTEM IMION  <-- KONIEC
                    }
                case 30:
                {
                    this.PDcount = reader.ReadInt();
                    goto case 29;
                }
                case 29:
                {
                    //LISTA PD
                    int i = reader.ReadInt();
                    //Console.Write("array size: " + i);
                    for(int n = 0; n < i; n++ ){
                        int Amount = reader.ReadInt();
                        string GM_name = reader.ReadString();
                        string Reason = reader.ReadString();
                        //Console.Write(n + ": Amount -" + Amount + "\n");
                        //Console.Write(n + ":GM_name-" + GM_name + "\n");
                        //Console.Write(n + ": Reason-" + Reason + "\n");
                        this.ListaPD.Add(new Object[3] {Amount, GM_name, Reason} );
                    }
                    ////////////////
                    goto case 28;
                }
                case 28:
                {

                    //Timer od umierania i wskrzeszania
                    DateTime DeathTime = reader.ReadDateTime();
                    DateTime ResTime = DeathTime;
                    ResTime = ResTime.AddMinutes(PlayerMobile.c_DeathTime);
                    if(ResTime.CompareTo(DateTime.Now) > 0){
                        TimeSpan Minutes = ResTime.Subtract(DateTime.Now);
                        this.m_DeathTimer = new DeathTimer(this, Minutes.TotalMinutes);
                        this.m_DeathTimer.Start();
                        this.m_DeathTime = DeathTime;
                    }
                    //////////

                    m_PeacedUntil = reader.ReadDateTime();

                    goto case 27;
                }
                case 27:
                {
                    m_AnkhNextUse = reader.ReadDateTime();

                    goto case 26;
                }
                case 26:
                {
                    m_AutoStabled = reader.ReadStrongMobileList();

                    goto case 25;
                }
                case 25:
                {
                    int recipeCount = reader.ReadInt();

                    if( recipeCount > 0 )
                    {
                        m_AcquiredRecipes = new Dictionary<int, bool>();

                        for( int i = 0; i < recipeCount; i++ )
                        {
                            int r = reader.ReadInt();
                            if( reader.ReadBool() )	//Don't add in recipies which we haven't gotten or have been removed
                                m_AcquiredRecipes.Add( r, true );
                        }
                    }
                    goto case 24;
                }
                case 24:
                {
                    m_LastHonorLoss = reader.ReadDeltaTime();
                    goto case 23;
                }
                case 23:
                {
                    m_ChampionTitles = new ChampionTitleInfo( reader );
                    goto case 22;
                }
                case 22:
                {
                    m_LastValorLoss = reader.ReadDateTime();
                    goto case 21;
                }
                case 21:
                {
                    m_ToTItemsTurnedIn = reader.ReadEncodedInt();
                    m_ToTTotalMonsterFame = reader.ReadInt();
                    goto case 20;
                }
                case 20:
                {
                    m_AllianceMessageHue = reader.ReadEncodedInt();
                    m_GuildMessageHue = reader.ReadEncodedInt();

                    goto case 19;
                }
                case 19:
                {
                    int rank = reader.ReadEncodedInt();
                    int maxRank = Guilds.RankDefinition.Ranks.Length -1;
                    if( rank > maxRank )
                        rank = maxRank;

                    m_GuildRank = Guilds.RankDefinition.Ranks[rank];
                    m_LastOnline = reader.ReadDateTime();
                    goto case 18;
                }
                case 18:
                {
                    m_SolenFriendship = (SolenFriendship) reader.ReadEncodedInt();

                    goto case 17;
                }
                case 17: // changed how DoneQuests is serialized
                case 16:
                {
                    m_Quest = QuestSerializer.DeserializeQuest( reader );

                    if ( m_Quest != null )
                        m_Quest.From = this;

                    int count = reader.ReadEncodedInt();

                    if ( count > 0 )
                    {
                        m_DoneQuests = new List<QuestRestartInfo>();

                        for ( int i = 0; i < count; ++i )
                        {
                            Type questType = QuestSerializer.ReadType( QuestSystem.QuestTypes, reader );
                            DateTime restartTime;

                            if ( version < 17 )
                                restartTime = DateTime.MaxValue;
                            else
                                restartTime = reader.ReadDateTime();

                            m_DoneQuests.Add( new QuestRestartInfo( questType, restartTime ) );
                        }
                    }

                    m_Profession = reader.ReadEncodedInt();
                    goto case 15;
                }
                case 15:
                {
                    m_LastCompassionLoss = reader.ReadDeltaTime();
                    goto case 14;
                }
                case 14:
                {
                    m_CompassionGains = reader.ReadEncodedInt();

                    if ( m_CompassionGains > 0 )
                        m_NextCompassionDay = reader.ReadDeltaTime();

                    goto case 13;
                }
                case 13: // just removed m_PayedInsurance list
                case 12:
                {
                    m_BOBFilter = new Engines.BulkOrders.BOBFilter( reader );
                    goto case 11;
                }
                case 11:
                {
                    if ( version < 13 )
                    {
                        List<Item> payed = reader.ReadStrongItemList();

                        for ( int i = 0; i < payed.Count; ++i )
                            payed[i].PayedInsurance = true;
                    }

                    goto case 10;
                }
                case 10:
                {
                    if ( reader.ReadBool() )
                    {
                        m_HairModID = reader.ReadInt();
                        m_HairModHue = reader.ReadInt();
                        m_BeardModID = reader.ReadInt();
                        m_BeardModHue = reader.ReadInt();
                    }

                    goto case 9;
                }
                case 9:
                {
                    SavagePaintExpiration = reader.ReadTimeSpan();

                    if ( SavagePaintExpiration > TimeSpan.Zero )
                    {
                        BodyMod = ( Female ? 184 : 183 );
                        HueMod = 0;
                    }

                    goto case 8;
                }
                case 8:
                {
                    m_NpcGuild = (NpcGuild)reader.ReadInt();
                    m_NpcGuildJoinTime = reader.ReadDateTime();
                    m_NpcGuildGameTime = reader.ReadTimeSpan();
                    goto case 7;
                }
                case 7:
                {
                    m_PermaFlags = reader.ReadStrongMobileList();
                    goto case 6;
                }
                case 6:
                {
                    NextTailorBulkOrder = reader.ReadTimeSpan();
                    goto case 5;
                }
                case 5:
                {
                    NextSmithBulkOrder = reader.ReadTimeSpan();
                    goto case 4;
                }
                case 4:
                {
                    m_LastJusticeLoss = reader.ReadDeltaTime();
                    m_JusticeProtectors = reader.ReadStrongMobileList();
                    goto case 3;
                }
                case 3:
                {
                    m_LastSacrificeGain = reader.ReadDeltaTime();
                    m_LastSacrificeLoss = reader.ReadDeltaTime();
                    m_AvailableResurrects = reader.ReadInt();
                    goto case 2;
                }
                case 2:
                {
                    m_Flags = (PlayerFlag)reader.ReadInt();
                    goto case 1;
                }
                case 1:
                {
                    m_LongTermElapse = reader.ReadTimeSpan();
                    m_ShortTermElapse = reader.ReadTimeSpan();
                    m_GameTime = reader.ReadTimeSpan();
                    goto case 0;
                }
                case 0:
                {
                    if( version < 26 )
                        m_AutoStabled = new List<Mobile>();
                    break;
                }
            }

            if (m_RecentlyReported == null)
                m_RecentlyReported = new List<Mobile>();

            // Professions weren't verified on 1.0 RC0
            if ( !CharacterCreation.VerifyProfession( m_Profession ) )
                m_Profession = 0;

            if ( m_PermaFlags == null )
                m_PermaFlags = new List<Mobile>();

            if ( m_JusticeProtectors == null )
                m_JusticeProtectors = new List<Mobile>();

            if ( m_BOBFilter == null )
                m_BOBFilter = new Engines.BulkOrders.BOBFilter();

            if( m_GuildRank == null )
                m_GuildRank = Guilds.RankDefinition.Member;	//Default to member if going from older verstion to new version (only time it should be null)

            if( m_LastOnline == DateTime.MinValue && Account != null )
                m_LastOnline = ((Account)Account).LastLogin;

            if( m_ChampionTitles == null )
                m_ChampionTitles = new ChampionTitleInfo();

            if ( AccessLevel > AccessLevel.Player )
                m_IgnoreMobiles = true;

            List<Mobile> list = this.Stabled;

            for ( int i = 0; i < list.Count; ++i )
            {
                BaseCreature bc = list[i] as BaseCreature;

                if ( bc != null )
                    bc.IsStabled = true;
            }

            CheckAtrophies( this );

            if( Hidden )	//Hiding is the only buff where it has an effect that's serialized.
                AddBuff( new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) );
        }
예제 #6
0
        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            m_CurrentAI = (AIType)reader.ReadInt();
            m_DefaultAI = (AIType)reader.ReadInt();

            m_iRangePerception = reader.ReadInt();
            m_iRangeFight = reader.ReadInt();

            m_iTeam = reader.ReadInt();

            m_dActiveSpeed = reader.ReadDouble();
            m_dPassiveSpeed = reader.ReadDouble();
            m_dCurrentSpeed = reader.ReadDouble();

            if ( m_iRangePerception == OldRangePerception )
                m_iRangePerception = DefaultRangePerception;

            m_pHome.X = reader.ReadInt();
            m_pHome.Y = reader.ReadInt();
            m_pHome.Z = reader.ReadInt();

            if ( version >= 1 )
            {
                m_iRangeHome = reader.ReadInt();

                int i, iCount;

                iCount = reader.ReadInt();
                for ( i=0; i< iCount; i++ )
                {
                    string str = reader.ReadString();
                    Type type = Type.GetType( str );

                    if ( type != null )
                    {
                        m_arSpellAttack.Add( type );
                    }
                }

                iCount = reader.ReadInt();
                for ( i=0; i< iCount; i++ )
                {
                    string str = reader.ReadString();
                    Type type = Type.GetType( str );

                    if ( type != null )
                    {
                        m_arSpellDefense.Add( type );
                    }
                }
            }
            else
            {
                m_iRangeHome = 0;
            }

            if ( version >= 2 )
            {
                m_FightMode = ( FightMode )reader.ReadInt();

                m_bControlled = reader.ReadBool();
                m_ControlMaster = reader.ReadMobile();
                m_ControlTarget = reader.ReadMobile();
                m_ControlDest = reader.ReadPoint3D();
                m_ControlOrder = (OrderType) reader.ReadInt();

                m_dMinTameSkill = reader.ReadDouble();

                if ( version < 9 )
                    reader.ReadDouble();

                m_bTamable = reader.ReadBool();
                m_bSummoned = reader.ReadBool();

                if ( m_bSummoned )
                {
                    m_SummonEnd = reader.ReadDeltaTime();
                    new UnsummonTimer( m_ControlMaster, this, m_SummonEnd - DateTime.Now ).Start();
                }

                m_iControlSlots = reader.ReadInt();
            }
            else
            {
                m_FightMode = FightMode.Closest;

                m_bControlled = false;
                m_ControlMaster = null;
                m_ControlTarget = null;
                m_ControlOrder = OrderType.None;
            }

            if ( version >= 3 )
                m_Loyalty = reader.ReadInt();
            else
                m_Loyalty = MaxLoyalty; // Wonderfully Happy

            if ( version >= 4 )
                m_CurrentWayPoint = reader.ReadItem() as WayPoint;

            if ( version >= 5 )
                m_SummonMaster = reader.ReadMobile();

            if ( version >= 6 )
            {
                m_HitsMax = reader.ReadInt();
                m_StamMax = reader.ReadInt();
                m_ManaMax = reader.ReadInt();
                m_DamageMin = reader.ReadInt();
                m_DamageMax = reader.ReadInt();
            }

            if ( version >= 7 )
            {
                m_PhysicalResistance = reader.ReadInt();
                m_PhysicalDamage = reader.ReadInt();

                m_FireResistance = reader.ReadInt();
                m_FireDamage = reader.ReadInt();

                m_ColdResistance = reader.ReadInt();
                m_ColdDamage = reader.ReadInt();

                m_PoisonResistance = reader.ReadInt();
                m_PoisonDamage = reader.ReadInt();

                m_EnergyResistance = reader.ReadInt();
                m_EnergyDamage = reader.ReadInt();
            }

            if ( version >= 8 )
                m_Owners = reader.ReadStrongMobileList();
            else
                m_Owners = new List<Mobile>();

            if ( version >= 10 )
            {
                m_IsDeadPet = reader.ReadBool();
                m_IsBonded = reader.ReadBool();
                m_BondingBegin = reader.ReadDateTime();
                m_OwnerAbandonTime = reader.ReadDateTime();
            }

            if ( version >= 11 )
                m_HasGeneratedLoot = reader.ReadBool();
            else
                m_HasGeneratedLoot = true;

            if ( version >= 12 )
                m_Paragon = reader.ReadBool();
            else
                m_Paragon = false;

            if ( version >= 13 && reader.ReadBool() )
                m_Friends = reader.ReadStrongMobileList();
            else if ( version < 13 && m_ControlOrder >= OrderType.Unfriend )
                ++m_ControlOrder;

            if ( version < 16 && Loyalty != MaxLoyalty )
                Loyalty *= 10;

            double activeSpeed = m_dActiveSpeed;
            double passiveSpeed = m_dPassiveSpeed;

            SpeedInfo.GetSpeeds( this, ref activeSpeed, ref passiveSpeed );

            bool isStandardActive = false;
            for ( int i = 0; !isStandardActive && i < m_StandardActiveSpeeds.Length; ++i )
                isStandardActive = ( m_dActiveSpeed == m_StandardActiveSpeeds[i] );

            bool isStandardPassive = false;
            for ( int i = 0; !isStandardPassive && i < m_StandardPassiveSpeeds.Length; ++i )
                isStandardPassive = ( m_dPassiveSpeed == m_StandardPassiveSpeeds[i] );

            if ( isStandardActive && m_dCurrentSpeed == m_dActiveSpeed )
                m_dCurrentSpeed = activeSpeed;
            else if ( isStandardPassive && m_dCurrentSpeed == m_dPassiveSpeed )
                m_dCurrentSpeed = passiveSpeed;

            if ( isStandardActive && !m_Paragon )
                m_dActiveSpeed = activeSpeed;

            if ( isStandardPassive && !m_Paragon )
                m_dPassiveSpeed = passiveSpeed;

            if ( version >= 14 )
            {
                m_RemoveIfUntamed = reader.ReadBool();
                m_RemoveStep = reader.ReadInt();
            }

            TimeSpan deleteTime = TimeSpan.Zero;

            if ( version >= 17 )
                deleteTime = reader.ReadTimeSpan();

            if ( deleteTime > TimeSpan.Zero || LastOwner != null && !Controlled && !IsStabled )
            {
                if ( deleteTime == TimeSpan.Zero )
                    deleteTime = TimeSpan.FromDays( 3.0 );

                m_DeleteTimer = new DeleteTimer( this, deleteTime );
                m_DeleteTimer.Start();
            }

            if( version <= 14 && m_Paragon && Hue == 0x31 )
            {
                Hue = Paragon.Hue; //Paragon hue fixed, should now be 0x501.
            }

            CheckStatTimers();

            ChangeAIType(m_CurrentAI);

            AddFollowers();

            if ( IsAnimatedDead )
                Spells.Necromancy.AnimateDeadSpell.Register( m_SummonMaster, this );
        }
예제 #7
0
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 1:
				{
					m_RegionBounds = reader.ReadRect2D();
					m_Traps = reader.ReadStrongItemList<BaseTrap>();

					goto case 0;
				}
				case 0:
				{
					if ( version < 1 )
					{
						m_Traps = new List<BaseTrap>();
						m_RegionBounds = new Rectangle2D( X - 40, Y - 40, 80, 80 );
					}

					m_Creatures = reader.ReadStrongMobileList();

					m_TypeName = reader.ReadString();
					m_Door = reader.ReadItem<BaseDoor>(); ;
					m_Addon = reader.ReadItem<BaseAddon>(); ;
					m_Sequence = reader.ReadItem<GauntletSpawner>();

					State = (GauntletSpawnerState)reader.ReadInt();

					break;
				}
			}
		}
예제 #8
0
		public Arena( GenericReader reader )
		{
			int version = reader.ReadEncodedInt();

			switch ( version )
			{
				case 7:
				{
					m_IsGuarded = reader.ReadBool();

					goto case 6;
				}
				case 6:
				{
					m_Ladder = reader.ReadItem() as LadderController;

					goto case 5;
				}
				case 5:
				{
					m_Tournament = reader.ReadItem() as TournamentController;
					m_Announcer = reader.ReadMobile();

					goto case 4;
				}
				case 4:
				{
					m_Name = reader.ReadString();

					goto case 3;
				}
				case 3:
				{
					m_Zone = reader.ReadRect2D();

					goto case 2;
				}
				case 2:
				{
					m_GateIn = reader.ReadPoint3D();
					m_GateOut = reader.ReadPoint3D();
					m_Teleporter = reader.ReadItem();

					goto case 1;
				}
				case 1:
				{
					m_Players = reader.ReadStrongMobileList();

					goto case 0;
				}
				case 0:
				{
					m_Facet = reader.ReadMap();
					m_Bounds = reader.ReadRect2D();
					m_Outside = reader.ReadPoint3D();
					m_Wall = reader.ReadPoint3D();

					if ( version == 0 )
					{
						reader.ReadBool();
						m_Players = new List<Mobile>();
					}

					m_Active = reader.ReadBool();
					m_Points = new ArenaStartPoints( reader );

					if ( m_Active )
					{
						m_Arenas.Add( this );
						m_Arenas.Sort();
					}

					break;
				}
			}

			if ( m_Zone.Start != Point2D.Zero && m_Zone.End != Point2D.Zero && m_Facet != null )
				m_Region = new SafeZone( m_Zone, m_Outside, m_Facet, m_IsGuarded );

			if ( IsOccupied )
				Timer.DelayCall( TimeSpan.FromSeconds( 2.0 ), new TimerCallback( Evict ) );

			if ( m_Tournament != null )
				Timer.DelayCall( TimeSpan.Zero, new TimerCallback( AttachToTournament_Sandbox ) );
		}
예제 #9
0
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 2:
				{
					m_Guardians = reader.ReadStrongMobileList();
					m_Temporary = reader.ReadBool();

					goto case 1;
				}
				case 1:
				{
					m_Owner = reader.ReadMobile();

					goto case 0;
				}
				case 0:
				{
					m_Level = reader.ReadInt();
					m_DeleteTime = reader.ReadDeltaTime();
					m_Lifted = reader.ReadStrongItemList();

					if ( version < 2 )
						m_Guardians = new List<Mobile>();

					break;
				}
			}

			if ( !m_Temporary )
			{
				m_Timer = new DeleteTimer( this, m_DeleteTime );
				m_Timer.Start();
			}
			else
			{
				Delete();
			}
		}
예제 #10
0
        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            switch ( version )
            {
                case 6:
                {
                        m_IDList = reader.ReadStrongMobileList();
                        goto case 5;
                }
                case 5:
                {
                    m_Identified = reader.ReadBool();
                    m_Charges = reader.ReadInt();
                    m_ClothEffect = (ClothEffect)reader.ReadEncodedInt();

                    SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

                    if ( GetSaveFlag( flags, SaveFlag.Resource ) )
                        m_Resource = (CraftResource)reader.ReadEncodedInt();
                    else
                        m_Resource = DefaultResource;

                    if ( GetSaveFlag( flags, SaveFlag.Attributes ) )
                        m_AosAttributes = new AosAttributes( this, reader );
                    else
                        m_AosAttributes = new AosAttributes( this );

                    if ( GetSaveFlag( flags, SaveFlag.ClothingAttributes ) )
                        m_AosClothingAttributes = new AosArmorAttributes( this, reader );
                    else
                        m_AosClothingAttributes = new AosArmorAttributes( this );

                    if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) )
                        m_AosSkillBonuses = new AosSkillBonuses( this, reader );
                    else
                        m_AosSkillBonuses = new AosSkillBonuses( this );

                    if ( GetSaveFlag( flags, SaveFlag.Resistances ) )
                        m_AosResistances = new AosElementAttributes( this, reader );
                    else
                        m_AosResistances = new AosElementAttributes( this );

                    if ( GetSaveFlag( flags, SaveFlag.MaxHitPoints ) )
                        m_MaxHitPoints = reader.ReadEncodedInt();

                    if ( GetSaveFlag( flags, SaveFlag.HitPoints ) )
                        m_HitPoints = reader.ReadEncodedInt();

                    if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
                        m_Crafter = reader.ReadMobile();

                    if ( GetSaveFlag( flags, SaveFlag.Quality ) )
                        m_Quality = (ClothingQuality)reader.ReadEncodedInt();
                    else
                        m_Quality = ClothingQuality.Regular;

                    if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
                        m_StrReq = reader.ReadEncodedInt();
                    else
                        m_StrReq = -1;

                    if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
                        m_PlayerConstructed = true;

                    break;
                }
                case 4:
                {
                    m_Resource = (CraftResource)reader.ReadInt();

                    goto case 3;
                }
                case 3:
                {
                    m_AosAttributes = new AosAttributes( this, reader );
                    m_AosClothingAttributes = new AosArmorAttributes( this, reader );
                    m_AosSkillBonuses = new AosSkillBonuses( this, reader );
                    m_AosResistances = new AosElementAttributes( this, reader );

                    goto case 2;
                }
                case 2:
                {
                    m_PlayerConstructed = reader.ReadBool();
                    goto case 1;
                }
                case 1:
                {
                    m_Crafter = reader.ReadMobile();
                    m_Quality = (ClothingQuality)reader.ReadInt();
                    break;
                }
                case 0:
                {
                    m_Crafter = null;
                    m_Quality = ClothingQuality.Regular;
                    break;
                }
            }

            if ( version < 2 )
                m_PlayerConstructed = true; // we don't know, so, assume it's crafted

            if ( version < 3 )
            {
                m_AosAttributes = new AosAttributes( this );
                m_AosClothingAttributes = new AosArmorAttributes( this );
                m_AosSkillBonuses = new AosSkillBonuses( this );
                m_AosResistances = new AosElementAttributes( this );
            }

            if ( version < 4 )
                m_Resource = DefaultResource;

            if ( m_MaxHitPoints == 0 && m_HitPoints == 0 )
                m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits );

            Mobile parent = Parent as Mobile;

            if ( parent != null )
            {
                if ( Core.AOS )
                    m_AosSkillBonuses.AddTo( parent );

                AddStatBonuses( parent );
                parent.CheckStatTimers();
            }
        }
예제 #11
0
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 0:
				{
					m_Items = reader.ReadStrongItemList();
					m_Mobiles = reader.ReadStrongMobileList();
					m_DecayTime = reader.ReadDeltaTime();

					RefreshDecay( false );

					break;
				}
			}
		}
예제 #12
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
            m_Effect = (StationaryEffect)reader.ReadInt();
            m_Charges = reader.ReadInt();
            m_IDList = reader.ReadStrongMobileList();
        }
예제 #13
0
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
			
			m_Peerless = reader.ReadMobile() as BasePeerless;
			m_BossLocation = reader.ReadPoint3D();
			m_TeleportDest = reader.ReadPoint3D();
			m_ExitDest = reader.ReadPoint3D();
			
			m_Deadline = reader.ReadDateTime();
			
			// deserialize master keys
			m_MasterKeys = reader.ReadStrongItemList();		
				
			// deserialize fightes			
			m_Fighters = reader.ReadStrongMobileList();
				
			// deserialize pets
			m_Pets = new Dictionary<Mobile,List<Mobile>>();
			int count = reader.ReadInt();
			
			for ( int i = 0; i < count; i ++ )
				m_Pets.Add( reader.ReadMobile(), reader.ReadStrongMobileList() );
				
			m_Spawned = reader.ReadBool();
			
			FinishSequence();
		}
예제 #14
0
        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            switch( version )
            {
                case 0:
                {
                    m_Stage1Type = (eStage1Type)reader.ReadInt();
                    m_Stage2Type = (eStage2Type)reader.ReadInt();
                    m_Stage3Type = (eStage3Type)reader.ReadInt();
                    m_Stage4Type = (eStage4Type)reader.ReadInt();
                    m_ChampionType = (eChampionType)reader.ReadInt();
                    m_Stage1Count = reader.ReadEncodedInt();
                    m_Stage2Count = reader.ReadEncodedInt();
                    m_Stage3Count = reader.ReadEncodedInt();
                    m_Stage4Count = reader.ReadEncodedInt();
                    m_CurrentStage = reader.ReadEncodedInt();
                    m_RewardsEnabled = reader.ReadBool();
                    m_ArtifactChance = reader.ReadEncodedInt();
                    m_BlessDeedChance = reader.ReadEncodedInt();
                    m_MinSpawnZ = reader.ReadEncodedInt();
                    m_MaxSpawnZ = reader.ReadEncodedInt();
                    m_Enabled = reader.ReadBool();
                    m_Broadcast = reader.ReadBool();
                    m_Top = reader.ReadPoint3D();
                    m_Bottom = reader.ReadPoint3D();
                    m_RegionName = reader.ReadString();
                    m_Spawned = reader.ReadStrongMobileList<BaseCreature>();

                    break;
                }
            }
        }
예제 #15
0
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
			
			m_vendorlist = reader.ReadStrongMobileList();
			m_Sign = (CivicSign)reader.ReadItem();
			m_Stone = (CityManagementStone)reader.ReadItem();
			m_Area = Server.Items.CityManagementStone.ReadRect3DArray( reader );
			
			Frozen = true;
			
			foreach ( Mobile m in m_vendorlist )
			{
				m.Frozen = true;
			}
			
			UpdateMarketRegion();
		}
예제 #16
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            m_DamageEntries = new Dictionary<Mobile, int>();

            int version = reader.ReadInt();

            switch (version)
            {
                case 7:
                    {
                        this.m_ExpireDelay = reader.ReadTimeSpan();
                        this.m_ExpireTime = reader.ReadDeltaTime();

                        goto case 6;
                    }
                case 6:
                    {
                        this.m_Champion2 = reader.ReadMobile();

                        goto case 5;
                    }
                case 5:
                    {
                        int entries = reader.ReadInt();
                        Mobile m;
                        int damage;
                        for (int i = 0; i < entries; ++i)
                        {
                            m = reader.ReadMobile();
                            damage = reader.ReadInt();

                            if (m == null)
                                continue;

                            this.m_DamageEntries.Add(m, damage);
                        }

                        goto case 4;
                    }
                case 4:
                    {
                        this.m_ConfinedRoaming = reader.ReadBool();
                        this.m_HasBeenAdvanced = reader.ReadBool();

                        goto case 3;
                    }
                case 3:
                    {
                        this.m_SpawnArea = reader.ReadRect2D();

                        goto case 2;
                    }
                case 2:
                    {
                        this.m_RandomizeType = reader.ReadBool();

                        goto case 1;
                    }
                case 1:
                    {
                        this.m_Kills = reader.ReadInt();
                        Spwnd = reader.ReadInt();

                        goto case 0;
                    }
                case 0:
                    {
                        bool active = reader.ReadBool();
                        this.m_Type = (MiniChampType)reader.ReadInt();
                        this.m_Creatures = reader.ReadStrongMobileList();
                        this.m_Champion = reader.ReadMobile();
                        this.m_RestartDelay = reader.ReadTimeSpan();

                        if (reader.ReadBool())
                        {
                            this.m_RestartTime = reader.ReadDeltaTime();
                            BeginRestart(this.m_RestartTime - DateTime.Now);
                        }

                        if (active)
                            this.Start();

                        break;
                    }
            }

            Timer.DelayCall(TimeSpan.Zero, new TimerCallback(UpdateRegion));
        }
예제 #17
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();
            reader.ReadInt();
            AffectedMobiles = reader.ReadStrongMobileList();

            for (int i = 0; i < AffectedMobiles.Count; i++)
                if (AffectedMobiles[i] != null)
                    AffectedMobiles.Clear();
                    
       }
예제 #18
0
		public Candidate( GenericReader reader )
		{
			int version = reader.ReadEncodedInt();

			switch ( version )
			{
				case 1:
				{
					m_Mobile = reader.ReadMobile();

					int count = reader.ReadEncodedInt();
					m_Voters = new List<Voter>( count );

					for ( int i = 0; i < count; ++i )
					{
						Voter voter = new Voter( reader, m_Mobile );

						if ( voter.From != null )
							m_Voters.Add( voter );
					}

					break;
				}
				case 0:
				{
					m_Mobile = reader.ReadMobile();

					List<Mobile> mobs = reader.ReadStrongMobileList();
					m_Voters = new List<Voter>( mobs.Count );

					for ( int i = 0; i < mobs.Count; ++i )
						m_Voters.Add( new Voter( mobs[i], m_Mobile ) );

					break;
				}
			}
		}
예제 #19
0
			public override void Deserialize( GenericReader reader )
			{
				base.Deserialize( reader );

				int version = reader.ReadInt();

				m_Mobiles = reader.ReadStrongMobileList();

				for ( int i = 0; i < m_Mobiles.Count; ++i )
					m_Mobiles[i].Delete();

				m_Mobiles.Clear();

				for ( int i = Items.Count - 1; i >= 0; --i )
					if ( i < Items.Count )
						Items[i].Delete();

				if ( m_Cache == null )
					m_Cache = this;
				else
					Delete();

				m_Table = new Dictionary<Type, IEntity>();
			}
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			if ( reader.ReadBool() )
			{
				int count = reader.ReadInt(); //Dictionary count
				for ( int i = 0; i < count; i++ )
					m_Treats.Add( reader.ReadMobile(), reader.ReadStrongMobileList() );
			}

			if ( !BaseHalloweenGiftGiver.IsHalloween() )
				Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerCallback( DeleteInternal ) );
		}
예제 #21
0
        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            /*int version = */
            reader.ReadEncodedInt();

            m_Targets = reader.ReadStrongMobileList();
        }
예제 #22
0
파일: Mobile.cs 프로젝트: Ravenwolfe/xrunuo
        public virtual void Deserialize( GenericReader reader )
        {
            int version = reader.ReadInt();

            switch ( version )
            {
                case 36:
                case 35:
                case 34:
                    {
                        byte hairflag = reader.ReadByte();

                        if ( ( hairflag & 0x01 ) != 0 )
                            m_Hair = new HairInfo( reader );

                        if ( ( hairflag & 0x02 ) != 0 )
                            m_FacialHair = new FacialHairInfo( reader );

                        m_InstanceID = reader.ReadInt();

                        m_Race = reader.ReadRace();

                        if ( version < 36 )
                            reader.ReadDeltaTime();

                        m_TithingPoints = reader.ReadInt();

                        m_Corpse = reader.ReadItem() as Container;

                        m_CreationTime = reader.ReadDateTime();

                        m_Stabled = reader.ReadStrongMobileList();

                        m_CantWalk = reader.ReadBool();

                        m_Virtues = new VirtueInfo( reader );

                        m_Thirst = reader.ReadInt();
                        m_BAC = reader.ReadInt();

                        m_ShortTermMurders = reader.ReadInt();

                        if ( version < 35 )
                            reader.ReadInt();

                        m_MagicDamageAbsorb = reader.ReadInt();

                        m_GuildFealty = reader.ReadMobile();
                        m_Guild = reader.ReadGuild();
                        m_DisplayGuildTitle = reader.ReadBool();

                        m_CanSwim = reader.ReadBool();

                        m_Squelched = reader.ReadBool();

                        m_Holding = reader.ReadItem();

                        m_BaseSoundID = reader.ReadInt();

                        m_DisarmReady = reader.ReadBool();
                        m_StunReady = reader.ReadBool();

                        m_StatCap = reader.ReadInt();

                        m_NameHue = reader.ReadInt();

                        m_Hunger = reader.ReadInt();

                        m_Location = reader.ReadPoint3D();
                        m_Body = new Body( reader.ReadInt() );
                        m_Name = reader.ReadString();
                        if ( m_Name != null )
                            m_Name = string.Intern( m_Name );
                        m_GuildTitle = reader.ReadString();
                        m_Criminal = reader.ReadBool();
                        m_Kills = reader.ReadInt();
                        m_SpeechHue = reader.ReadInt();
                        m_EmoteHue = reader.ReadInt();
                        m_WhisperHue = reader.ReadInt();
                        m_YellHue = reader.ReadInt();
                        m_Language = reader.ReadString();
                        if ( m_Language != null )
                            m_Language = string.Intern( m_Language );
                        m_Female = reader.ReadBool();
                        m_Warmode = reader.ReadBool();
                        m_Hidden = reader.ReadBool();
                        m_Direction = (Direction) reader.ReadByte();
                        m_Hue = reader.ReadInt();
                        m_Str = reader.ReadInt();
                        m_Dex = reader.ReadInt();
                        m_Int = reader.ReadInt();
                        m_Hits = reader.ReadInt();
                        m_Stam = reader.ReadInt();
                        m_Mana = reader.ReadInt();
                        m_Map = reader.ReadMap();
                        m_Blessed = reader.ReadBool();
                        m_Fame = reader.ReadInt();
                        m_Karma = reader.ReadInt();
                        m_AccessLevel = (AccessLevel) reader.ReadByte();

                        m_Skills = new Skills( this, reader );

                        int itemCount = reader.ReadInt();

                        m_EquippedItems = new List<Item>( itemCount );

                        for ( int i = 0; i < itemCount; ++i )
                        {
                            Item item = reader.ReadItem();

                            if ( item != null )
                                m_EquippedItems.Add( item );
                        }

                        m_IsPlayer = reader.ReadBool();
                        m_Title = reader.ReadString();
                        if ( m_Title != null )
                            m_Title = string.Intern( m_Title );
                        m_Profile = reader.ReadString();
                        m_ProfileLocked = reader.ReadBool();

                        m_AutoPageNotify = reader.ReadBool();

                        m_LogoutLocation = reader.ReadPoint3D();
                        m_LogoutMap = reader.ReadMap();

                        m_StrLock = (StatLockType) reader.ReadByte();
                        m_DexLock = (StatLockType) reader.ReadByte();
                        m_IntLock = (StatLockType) reader.ReadByte();

                        m_StatMods = new List<StatMod>();

                        if ( reader.ReadBool() )
                        {
                            m_StuckMenuUses = new DateTime[reader.ReadInt()];

                            for ( int i = 0; i < m_StuckMenuUses.Length; ++i )
                            {
                                m_StuckMenuUses[i] = reader.ReadDateTime();
                            }
                        }
                        else
                        {
                            m_StuckMenuUses = null;
                        }

                        if ( m_IsPlayer && m_Map != Map.Internal )
                        {
                            m_LogoutLocation = m_Location;
                            m_LogoutMap = m_Map;

                            m_Map = Map.Internal;
                        }

                        if ( m_Map != null )
                            m_Map.OnEnter( this );

                        if ( m_Criminal )
                        {
                            if ( m_ExpireCriminal == null )
                                m_ExpireCriminal = new ExpireCriminalTimer( this );

                            m_ExpireCriminal.Start();
                        }

                        if ( ShouldCheckStatTimers )
                            CheckStatTimers();

                        UpdateRegion();

                        UpdateResistances();

                        break;
                    }
            }
        }
예제 #23
0
파일: Corpse.cs 프로젝트: Leodinas/uolite
        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            switch ( version )
            {
                case 11:
                    {
                        // Version 11, we move all bools to a CorpseFlag
                        m_Flags = (CorpseFlag)reader.ReadInt();

                        m_TimeOfDeath = reader.ReadDeltaTime();

                        int count = reader.ReadInt();

                        for( int i = 0; i < count; ++i )
                        {
                            Item item = reader.ReadItem();

                            if( reader.ReadBool() )
                                SetRestoreInfo( item, reader.ReadPoint3D() );
                            else if( item != null )
                                SetRestoreInfo( item, item.Location );
                        }

                        if( reader.ReadBool() )
                            BeginDecay( reader.ReadDeltaTime() - DateTime.Now );

                        m_Looters = reader.ReadStrongMobileList();
                        m_Killer = reader.ReadMobile();

                        m_Aggressors = reader.ReadStrongMobileList();
                        m_Owner = reader.ReadMobile();

                        m_CorpseName = reader.ReadString();

                        m_AccessLevel = (AccessLevel)reader.ReadInt();
                        reader.ReadInt(); // guild reserve
                        m_Kills = reader.ReadInt();

                        m_EquipItems = reader.ReadStrongItemList();
                        break;
                    }
                case 10:
                {
                    m_TimeOfDeath = reader.ReadDeltaTime();

                    goto case 9;
                }
                case 9:
                {
                    int count = reader.ReadInt();

                    for ( int i = 0; i < count; ++i )
                    {
                        Item item = reader.ReadItem();

                        if ( reader.ReadBool() )
                            SetRestoreInfo( item, reader.ReadPoint3D() );
                        else if ( item != null )
                            SetRestoreInfo( item, item.Location );
                    }

                    goto case 8;
                }
                case 8:
                {
                    SetFlag( CorpseFlag.VisitedByTaxidermist, reader.ReadBool() );

                    goto case 7;
                }
                case 7:
                {
                    if ( reader.ReadBool() )
                        BeginDecay( reader.ReadDeltaTime() - DateTime.Now );

                    goto case 6;
                }
                case 6:
                {
                    m_Looters = reader.ReadStrongMobileList();
                    m_Killer = reader.ReadMobile();

                    goto case 5;
                }
                case 5:
                {
                    SetFlag( CorpseFlag.Carved, reader.ReadBool() );

                    goto case 4;
                }
                case 4:
                {
                    m_Aggressors = reader.ReadStrongMobileList();

                    goto case 3;
                }
                case 3:
                {
                    m_Owner = reader.ReadMobile();

                    goto case 2;
                }
                case 2:
                {
                    SetFlag( CorpseFlag.NoBones, reader.ReadBool() );

                    goto case 1;
                }
                case 1:
                {
                    m_CorpseName = reader.ReadString();

                    goto case 0;
                }
                case 0:
                {
                    if ( version < 10 )
                        m_TimeOfDeath = DateTime.Now;

                    if ( version < 7 )
                        BeginDecay( m_DefaultDecayTime );

                    if ( version < 6 )
                        m_Looters = new List<Mobile>();

                    if ( version < 4 )
                        m_Aggressors = new List<Mobile>();

                    m_AccessLevel = (AccessLevel)reader.ReadInt();
                    reader.ReadInt(); // guild reserve
                    m_Kills = reader.ReadInt();
                    SetFlag( CorpseFlag.Criminal, reader.ReadBool() );

                    m_EquipItems = reader.ReadStrongItemList();

                    break;
                }
            }
        }
예제 #24
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();

            switch (version)
            {
                case 26:
                    {
                        #region GeNova: Mondain's Legacy
                        m_Quests = QuestReader.Quests(reader, this);
                        m_Chains = QuestReader.Chains(reader);

                        m_Collections = new Dictionary<Collection, int>();
                        m_CollectionTitles = new List<object>();

                        for (int i = reader.ReadInt(); i > 0; i--)
                            m_Collections.Add((Collection)reader.ReadInt(), reader.ReadInt());

                        for (int i = reader.ReadInt(); i > 0; i--)
                            m_CollectionTitles.Add(QuestReader.Object(reader));

                        m_SelectedTitle = reader.ReadInt();
                        m_Peaced = reader.ReadDateTime();
                        #endregion

                        goto case 25;
                    }
                case 25:
                    {
                        int recipeCount = reader.ReadInt();

                        if (recipeCount > 0)
                        {
                            m_AcquiredRecipes = new Dictionary<int, bool>();

                            for (int i = 0; i < recipeCount; i++)
                            {
                                int r = reader.ReadInt();
                                if (reader.ReadBool())	//Don't add in recipies which we haven't gotten or have been removed
                                    m_AcquiredRecipes.Add(r, true);
                            }
                        }
                        goto case 24;
                    }
                case 24:
                    {
                        m_LastHonorLoss = reader.ReadDeltaTime();
                        goto case 23;
                    }
                case 23:
                    {
                        m_ChampionTitles = new ChampionTitleInfo(reader);
                        goto case 22;
                    }
                case 22:
                    {
                        m_LastValorLoss = reader.ReadDateTime();
                        goto case 21;
                    }
                case 21:
                    {
                        m_ToTItemsTurnedIn = reader.ReadEncodedInt();
                        m_ToTTotalMonsterFame = reader.ReadInt();
                        goto case 20;
                    }
                case 20:
                    {
                        m_AllianceMessageHue = reader.ReadEncodedInt();
                        m_GuildMessageHue = reader.ReadEncodedInt();

                        goto case 19;
                    }
                case 19:
                    {
                        int rank = reader.ReadEncodedInt();
                        int maxRank = Guilds.RankDefinition.Ranks.Length - 1;
                        if (rank > maxRank)
                            rank = maxRank;

                        m_GuildRank = Guilds.RankDefinition.Ranks[rank];
                        m_LastOnline = reader.ReadDateTime();
                        goto case 18;
                    }
                case 18:
                    {
                        m_SolenFriendship = (SolenFriendship)reader.ReadEncodedInt();

                        goto case 17;
                    }
                case 17: // changed how DoneQuests is serialized
                case 16:
                    {
                        m_Quest = QuestSerializer.DeserializeQuest(reader);

                        if (m_Quest != null)
                            m_Quest.From = this;

                        int count = reader.ReadEncodedInt();

                        if (count > 0)
                        {
                            m_DoneQuests = new List<QuestRestartInfo>();

                            for (int i = 0; i < count; ++i)
                            {
                                Type questType = QuestSerializer.ReadType(QuestSystem.QuestTypes, reader);
                                DateTime restartTime;

                                if (version < 17)
                                    restartTime = DateTime.MaxValue;
                                else
                                    restartTime = reader.ReadDateTime();

                                m_DoneQuests.Add(new QuestRestartInfo(questType, restartTime));
                            }
                        }

                        m_Profession = reader.ReadEncodedInt();
                        goto case 15;
                    }
                case 15:
                    {
                        m_LastCompassionLoss = reader.ReadDeltaTime();
                        goto case 14;
                    }
                case 14:
                    {
                        m_CompassionGains = reader.ReadEncodedInt();

                        if (m_CompassionGains > 0)
                            m_NextCompassionDay = reader.ReadDeltaTime();

                        goto case 13;
                    }
                case 13: // just removed m_PayedInsurance list
                case 12:
                    {
                        m_BOBFilter = new Engines.BulkOrders.BOBFilter(reader);
                        goto case 11;
                    }
                case 11:
                    {
                        if (version < 13)
                        {
                            List<Item> payed = reader.ReadStrongItemList();

                            for (int i = 0; i < payed.Count; ++i)
                                payed[i].PayedInsurance = true;
                        }

                        goto case 10;
                    }
                case 10:
                    {
                        if (reader.ReadBool())
                        {
                            m_HairModID = reader.ReadInt();
                            m_HairModHue = reader.ReadInt();
                            m_BeardModID = reader.ReadInt();
                            m_BeardModHue = reader.ReadInt();

                            // We cannot call SetHairMods( -1, -1 ) here because the items have not yet loaded
                            Timer.DelayCall(TimeSpan.Zero, new TimerCallback(RevertHair));
                        }

                        goto case 9;
                    }
                case 9:
                    {
                        SavagePaintExpiration = reader.ReadTimeSpan();

                        if (SavagePaintExpiration > TimeSpan.Zero)
                        {
                            BodyMod = (Female ? 184 : 183);
                            HueMod = 0;
                        }

                        goto case 8;
                    }
                case 8:
                    {
                        m_NpcGuild = (NpcGuild)reader.ReadInt();
                        m_NpcGuildJoinTime = reader.ReadDateTime();
                        m_NpcGuildGameTime = reader.ReadTimeSpan();
                        goto case 7;
                    }
                case 7:
                    {
                        m_PermaFlags = reader.ReadStrongMobileList();
                        goto case 6;
                    }
                case 6:
                    {
                        NextTailorBulkOrder = reader.ReadTimeSpan();
                        goto case 5;
                    }
                case 5:
                    {
                        NextSmithBulkOrder = reader.ReadTimeSpan();
                        goto case 4;
                    }
                case 4:
                    {
                        m_LastJusticeLoss = reader.ReadDeltaTime();
                        m_JusticeProtectors = reader.ReadStrongMobileList();
                        goto case 3;
                    }
                case 3:
                    {
                        m_LastSacrificeGain = reader.ReadDeltaTime();
                        m_LastSacrificeLoss = reader.ReadDeltaTime();
                        m_AvailableResurrects = reader.ReadInt();
                        goto case 2;
                    }
                case 2:
                    {
                        m_Flags = (PlayerFlag)reader.ReadInt();
                        goto case 1;
                    }
                case 1:
                    {
                        m_LongTermElapse = reader.ReadTimeSpan();
                        m_ShortTermElapse = reader.ReadTimeSpan();
                        m_GameTime = reader.ReadTimeSpan();
                        goto case 0;
                    }
                case 0:
                    {
                        break;
                    }
            }

            #region GeNova: Mondain's Legacy
            if (m_Quests == null)
                m_Quests = new List<BaseQuest>();

            if (m_Chains == null)
                m_Chains = new Dictionary<QuestChain, BaseChain>();

            if (m_DoneQuests == null)
                m_DoneQuests = new List<QuestRestartInfo>();

            if (m_Collections == null)
                m_Collections = new Dictionary<Collection, int>();

            if (m_CollectionTitles == null)
                m_CollectionTitles = new List<object>();
            #endregion

            // Professions weren't verified on 1.0 RC0
            if (!CharacterCreation.VerifyProfession(m_Profession))
                m_Profession = 0;

            if (m_PermaFlags == null)
                m_PermaFlags = new List<Mobile>();

            if (m_JusticeProtectors == null)
                m_JusticeProtectors = new List<Mobile>();

            if (m_BOBFilter == null)
                m_BOBFilter = new Engines.BulkOrders.BOBFilter();

            if (m_GuildRank == null)
                m_GuildRank = Guilds.RankDefinition.Member;	//Default to member if going from older verstion to new version (only time it should be null)

            if (m_LastOnline == DateTime.MinValue && Account != null)
                m_LastOnline = ((Account)Account).LastLogin;

            if (m_ChampionTitles == null)
                m_ChampionTitles = new ChampionTitleInfo();

            List<Mobile> list = this.Stabled;

            for (int i = 0; i < list.Count; ++i)
            {
                BaseCreature bc = list[i] as BaseCreature;

                if (bc != null)
                    bc.IsStabled = true;
            }

            CheckAtrophies(this);


            if (Hidden)	//Hiding is the only buff where it has an effect that's serialized.
                AddBuff(new BuffInfo(BuffIcon.HidingAndOrStealth, 1075655));
        }
예제 #25
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            m_DamageEntries = new Dictionary<Mobile, int>();

            int version = reader.ReadInt();

            switch (version)
            {
                case 5:
                    {
                        int entries = reader.ReadInt();
                        Mobile m;
                        int damage;
                        for (int i = 0; i < entries; ++i)
                        {
                            m = reader.ReadMobile();
                            damage = reader.ReadInt();

                            if (m == null)
                                continue;

                            m_DamageEntries.Add(m, damage);
                        }

                        goto case 4;
                    }
                case 4:
                    {
                        m_ConfinedRoaming = reader.ReadBool();
                        m_Idol = reader.ReadItem<IdolOfTheChampion>();
                        m_HasBeenAdvanced = reader.ReadBool();

                        goto case 3;
                    }
                case 3:
                    {
                        m_SpawnArea = reader.ReadRect2D();

                        goto case 2;
                    }
                case 2:
                    {
                        m_RandomizeType = reader.ReadBool();

                        goto case 1;
                    }
                case 1:
                    {
                        if (version < 3)
                        {
                            int oldRange = reader.ReadInt();

                            m_SpawnArea = new Rectangle2D(new Point2D(X - oldRange, Y - oldRange), new Point2D(X + oldRange, Y + oldRange));
                        }

                        m_Kills = reader.ReadInt();

                        goto case 0;
                    }
                case 0:
                    {
                        if (version < 1)
                            m_SpawnArea = new Rectangle2D(new Point2D(X - 24, Y - 24), new Point2D(X + 24, Y + 24));	//Default was 24

                        bool active = reader.ReadBool();
                        m_Type = (ChampionSpawnType)reader.ReadInt();
                        m_Creatures = reader.ReadStrongMobileList();
                        m_RedSkulls = reader.ReadStrongItemList();
                        m_WhiteSkulls = reader.ReadStrongItemList();
                        m_Platform = reader.ReadItem<ChampionPlatform>();
                        m_Altar = reader.ReadItem<ChampionAltar>();
                        m_ExpireDelay = reader.ReadTimeSpan();
                        m_ExpireTime = reader.ReadDeltaTime();
                        m_Champion = reader.ReadMobile();
                        m_RestartDelay = reader.ReadTimeSpan();

                        if (reader.ReadBool())
                        {
                            m_RestartTime = reader.ReadDeltaTime();
                            BeginRestart(m_RestartTime - DateTime.Now);
                        }

                        if (version < 4)
                        {
                            m_Idol = new IdolOfTheChampion(this);
                            m_Idol.MoveToWorld(new Point3D(X, Y, Z - 15), Map);
                        }

                        if (m_Platform == null || m_Altar == null || m_Idol == null)
                            Delete();
                        else if (active)
                            Start();

                        break;
                    }
            }

            Timer.DelayCall(TimeSpan.Zero, new TimerCallback(UpdateRegion));
        }
예제 #26
0
파일: BaseCamp.cs 프로젝트: Godkong/Origins
        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            m_Items = reader.ReadStrongItemList();
            m_Mobiles = reader.ReadStrongMobileList();
            m_DecayTime = reader.ReadDeltaTime();

            RefreshDecay( false );

            m_Prisoner = reader.ReadMobile();
            m_Camp = (CampType)reader.ReadInt();
        }
예제 #27
0
        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            int test = 0;

            if (version > 57)
            {
                m_Orders = new List<OrderInfo>();
                int orderCount = reader.ReadInt();
                for (int i = 0; i < orderCount; i++)
                {
                    OrderInfo newOrder = new OrderInfo("", 1, 1, this);
                    OrderInfo.Deserialize(reader, newOrder);
                    m_Orders.Add(newOrder);
                }
            }

            if (version > 55)
            {
                m_Deadly = reader.ReadInt();
            }

            if (version > 54)
            {
                m_Nation = (Nation)reader.ReadInt();
                m_Government = (GovernmentEntity)reader.ReadItem();
                m_Organization = (CustomGuildStone)reader.ReadItem();
            }

            if( version > 53 )
                m_AuraType = (AuraType)reader.ReadInt();

            if( version > 52 )
                m_CustomBreathType = (CustomBreathType)reader.ReadInt();

            if( version > 51 )
                m_ManeuverResistance = reader.ReadInt();

            if( version > 50 )
            {
                m_CantInterrupt = reader.ReadBool();
                m_CantParry = reader.ReadBool();
                m_HasNoCorpse = reader.ReadBool();
            }

            if( version > 49 )
            {
                int count = reader.ReadInt();

                for( int i = 0; i < count; i++ )
                    m_SecondaryWikiConfigs.Add( reader.ReadString() );

                count = reader.ReadInt();

                for( int i = 0; i < count; i++ )
                {
                    XMLEventType eventType = (XMLEventType)reader.ReadInt();
                    List<string> list = new List<string>();
                    int codeCount = reader.ReadInt();

                    for( int a = 0; a < codeCount; a++ )
                        list.Add( reader.ReadString() );

                    m_XMLEventsDatabase.Add( eventType, list );
                }
            }

            if( version > 48 )
                m_RangedAttackType = (RangedAttackType)reader.ReadInt();

            if( version > 47 )
                m_CustomSkinnableParts = reader.ReadStrongItemList();

            if( version > 46 )
            {
                m_NoWoundedMovePenalty = reader.ReadBool();
                m_MeleeAttackType = (MeleeAttackType)reader.ReadInt();
            }

            if( version > 45 )
                m_WikiConfig = reader.ReadString();

            if( version > 44 )
            {
                m_Technique = reader.ReadString();
                m_TechniqueLevel = reader.ReadInt();
            }

            if( version > 43 )
                m_StableTicket = reader.ReadItem();

            if( version > 41 )
                m_StabledOwner = reader.ReadMobile();

            if( version > 40 )
                m_ReceivedNewLoot = reader.ReadBool();

            if( version > 39 )
            {
                m_TimeOfDeath = reader.ReadDeltaTime();

                if( reader.ReadBool() )
                    BeginRess( reader.ReadDeltaTime() - DateTime.Now, this.Corpse );

                m_Lives = reader.ReadInt();
            }

            if( version > 38 )
                m_ReleaseTime = reader.ReadDateTime();

            if( version > 37 )
                m_MarkedForTermination = reader.ReadBool();

            if( version > 36 )
            {
                m_FavouriteStance = reader.ReadString();
                m_FavouriteManeuver = reader.ReadString();
            }

            if( version > 34 )
                m_CombatStyles = new CombatStyles( reader );

            if( version > 32 )
                m_Feats = new Feats( reader, true );

            if( version > 33 )
                m_FixedScales = reader.ReadBool();

            if( version > 31 )
            {
                m_NoDeathCondition = reader.ReadBool();
                m_NoDeath = reader.ReadBool();
                m_NoDeathMsg = reader.ReadString();
                m_NoDeathSound = reader.ReadInt();
            }

            if( version > 30 )
                this.Frozen = reader.ReadBool();

            if( version > 27 )
            {
                m_VanishTime = reader.ReadDateTime();
                m_VanishEmote = reader.ReadString();
            }

            m_CreatureGroup = (CreatureGroup)reader.ReadInt();

            if( version < 29 )
            {
                test = reader.ReadInt();
                m_IsSneaky = test > 0;
            }

            else
                m_IsSneaky = reader.ReadBool();

            if( version < 29 )
            {
                test = reader.ReadInt();
                m_TakesLifeOnKill = test > 0;
            }

            else
                m_TakesLifeOnKill = reader.ReadBool();

            m_Description = reader.ReadString();

            m_Intimidated = reader.ReadInt();

            if( version < 29 )
            {
                test = reader.ReadInt();
                m_IsHuntingHound = test > 0;
            }

            else
                m_IsHuntingHound = reader.ReadBool();

            m_XPScale = reader.ReadInt();

            m_StatScale = reader.ReadInt();

            m_SkillScale = reader.ReadInt();

            m_Level = reader.ReadInt();

            m_XP = reader.ReadInt();

            m_NextLevel = reader.ReadInt();

            if( version < 29 )
            {
                test = reader.ReadInt();
                m_Warned = test > 0;
            }

            else
                m_Warned = reader.ReadBool();

            m_WarningTime = reader.ReadDateTime();

            m_BribingTime = reader.ReadDateTime();

            m_EmployerFeatLevel = reader.ReadInt();

            m_TargetsName = reader.ReadString();

            m_Employer = reader.ReadMobile();

            m_HiringTime = reader.ReadDateTime();

            if( version < 29 )
            {
                test = reader.ReadInt();
                m_Bribed = test > 0;
            }

            else
                m_Bribed = reader.ReadBool();

            m_LastSeen = reader.ReadDateTime();

            if( version < 29 )
            {
                test = reader.ReadInt();
                m_CanBeInformant = test > 0;
            }

            else
                m_CanBeInformant = reader.ReadBool();

            m_CurrentAI = (AIType)reader.ReadInt();
            m_DefaultAI = (AIType)reader.ReadInt();

            m_iRangePerception = reader.ReadInt();
            m_iRangeFight = reader.ReadInt();

            m_iTeam = reader.ReadInt();

            m_dActiveSpeed = reader.ReadDouble();
            m_dPassiveSpeed = reader.ReadDouble();
            m_dCurrentSpeed = reader.ReadDouble();

            if ( m_iRangePerception == OldRangePerception )
                m_iRangePerception = DefaultRangePerception;

            m_pHome.X = reader.ReadInt();
            m_pHome.Y = reader.ReadInt();
            m_pHome.Z = reader.ReadInt();

            if ( version >= 1 )
            {
                m_iRangeHome = reader.ReadInt();

                int i, iCount;

                iCount = reader.ReadInt();
                for ( i=0; i< iCount; i++ )
                {
                    string str = reader.ReadString();
                    Type type = Type.GetType( str );

                    if ( type != null )
                    {
                        m_arSpellAttack.Add( type );
                    }
                }

                iCount = reader.ReadInt();
                for ( i=0; i< iCount; i++ )
                {
                    string str = reader.ReadString();
                    Type type = Type.GetType( str );

                    if ( type != null )
                    {
                        m_arSpellDefense.Add( type );
                    }
                }
            }
            else
            {
                m_iRangeHome = 0;
            }

            if ( version >= 2 )
            {
                m_FightMode = ( FightMode )reader.ReadInt();

                m_bControlled = reader.ReadBool();
                m_ControlMaster = reader.ReadMobile();
                m_ControlTarget = reader.ReadMobile();
                m_ControlDest = reader.ReadPoint3D();
                m_ControlOrder = (OrderType) reader.ReadInt();

                m_dMinTameSkill = reader.ReadDouble();

                if ( version < 9 )
                    reader.ReadDouble();

                m_bTamable = reader.ReadBool();
                m_bSummoned = reader.ReadBool();

                if ( m_bSummoned )
                {
                    m_SummonEnd = reader.ReadDeltaTime();
                    new UnsummonTimer( m_ControlMaster, this, m_SummonEnd - DateTime.Now ).Start();
                }

                m_iControlSlots = reader.ReadInt();
            }
            else
            {
                m_FightMode = FightMode.Closest;

                m_bControlled = false;
                m_ControlMaster = null;
                m_ControlTarget = null;
                m_ControlOrder = OrderType.None;
            }

            if ( version >= 3 )
                m_Loyalty = reader.ReadInt();
            else
                m_Loyalty = MaxLoyalty; // Wonderfully Happy

            if ( version >= 4 )
                m_CurrentWayPoint = reader.ReadItem() as WayPoint;

            if ( version >= 5 )
                m_SummonMaster = reader.ReadMobile();

            if ( version >= 6 )
            {
                //m_HitsMax = reader.ReadInt();
                //m_StamMax = reader.ReadInt();
                //m_ManaMax = reader.ReadInt();
                m_DamageMin = reader.ReadInt();
                m_DamageMax = reader.ReadInt();
            }

            if ( version >= 7 )
            {
                m_PhysicalResistance = reader.ReadInt();
                m_PhysicalDamage = reader.ReadInt();

                m_FireResistance = reader.ReadInt();
                m_FireDamage = reader.ReadInt();

                m_ColdResistance = reader.ReadInt();
                m_ColdDamage = reader.ReadInt();

                m_PoisonResistance = reader.ReadInt();
                m_PoisonDamage = reader.ReadInt();

                m_EnergyResistance = reader.ReadInt();
                m_EnergyDamage = reader.ReadInt();
            }

            if ( version >= 8 )
                m_Owners = reader.ReadStrongMobileList();
            else
                m_Owners = new List<Mobile>();

            if ( version >= 10 )
            {
                m_IsDeadPet = reader.ReadBool();
                m_IsBonded = reader.ReadBool();
                m_BondingBegin = reader.ReadDateTime();
                m_OwnerAbandonTime = reader.ReadDateTime();
            }

            if ( version >= 11 )
                m_HasGeneratedLoot = reader.ReadBool();
            else
                m_HasGeneratedLoot = true;

            if ( version >= 12 )
                m_Paragon = reader.ReadBool();
            else
                m_Paragon = false;

            if ( version >= 13 && reader.ReadBool() )
                m_Friends = reader.ReadStrongMobileList();
            else if ( version < 13 && m_ControlOrder >= OrderType.Unfriend )
                ++m_ControlOrder;

            if ( version < 16 )
                Loyalty *= 10;

            double activeSpeed = m_dActiveSpeed;
            double passiveSpeed = m_dPassiveSpeed;

            SpeedInfo.GetSpeeds( this, ref activeSpeed, ref passiveSpeed );

            bool isStandardActive = false;
            for ( int i = 0; !isStandardActive && i < m_StandardActiveSpeeds.Length; ++i )
                isStandardActive = ( m_dActiveSpeed == m_StandardActiveSpeeds[i] );

            bool isStandardPassive = false;
            for ( int i = 0; !isStandardPassive && i < m_StandardPassiveSpeeds.Length; ++i )
                isStandardPassive = ( m_dPassiveSpeed == m_StandardPassiveSpeeds[i] );

            if ( isStandardActive && m_dCurrentSpeed == m_dActiveSpeed )
                m_dCurrentSpeed = activeSpeed;
            else if ( isStandardPassive && m_dCurrentSpeed == m_dPassiveSpeed )
                m_dCurrentSpeed = passiveSpeed;

            if ( isStandardActive && !m_Paragon )
                m_dActiveSpeed = activeSpeed;

            if ( isStandardPassive && !m_Paragon )
                m_dPassiveSpeed = passiveSpeed;

            if ( version >= 14 )
            {
                m_RemoveIfUntamed = reader.ReadBool();
                m_RemoveStep = reader.ReadInt();
            }

            if( version <= 14 && m_Paragon && Hue == 0x31 )
            {
                Hue = Paragon.Hue; //Paragon hue fixed, should now be 0x501.
            }

            m_BluntResistance = reader.ReadInt();
            m_BluntDamage = reader.ReadInt();
            m_SlashingResistance = reader.ReadInt();
            m_SlashingDamage = reader.ReadInt();
            m_PiercingResistance = reader.ReadInt();
            m_PiercingDamage = reader.ReadInt();

            CheckStatTimers();

            Timer.DelayCall( TimeSpan.FromSeconds( 5 ), new TimerCallback( WaitToChangeAI ) );

            AddFollowers();

            if ( IsAnimatedDead )
                Spells.Necromancy.AnimateDeadSpell.Register( m_SummonMaster, this );

            if( this.Level < 1 )
                this.Level = 1;

            if( this.Blessed && this.Alive )
                this.CanBeInformant = true;

            m_Intimidated = 0;

            if( !( this is Mercenary ) && version < 34 && this.Level > 1 )
            {
                int bonus = this.Level / 2;
                int rest = this.Level % 2;

                this.DamageMax += bonus + rest;
                this.DamageMin += bonus;
            }

            LevelSystem.FixStatsAndSkills( this );

            m_Deserialized = true;
        }
예제 #28
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);
			int version = reader.ReadInt();

			switch (version)
			{
				case 29:
					{
						m_GauntletPoints = reader.ReadDouble();

						m_SSNextSeed = reader.ReadDateTime();
						m_SSSeedExpire = reader.ReadDateTime();
						m_SSSeedLocation = reader.ReadPoint3D();
						m_SSSeedMap = reader.ReadMap();

						m_LevelExp = reader.ReadLong();
						m_Exp = reader.ReadLong();
						m_Level = reader.ReadInt();
						m_ExpTitle = reader.ReadString();

						m_VASTotalMonsterFame = reader.ReadInt();

						m_Quests = QuestReader.Quests(reader, this);
						m_Chains = QuestReader.Chains(reader);

						m_Collections = new Dictionary<Collection, int>();
						m_CollectionTitles = new List<object>();

						for (int i = reader.ReadInt(); i > 0; i--)
						{
							m_Collections.Add((Collection)reader.ReadInt(), reader.ReadInt());
						}

						for (int i = reader.ReadInt(); i > 0; i--)
						{
							m_CollectionTitles.Add(QuestReader.Object(reader));
						}

						m_SelectedTitle = reader.ReadInt();

						goto case 28;
					}
				case 28:
					{
						m_PeacedUntil = reader.ReadDateTime();

						goto case 27;
					}
				case 27:
					{
						m_AnkhNextUse = reader.ReadDateTime();

						goto case 26;
					}
				case 26:
					{
						m_AutoStabled = reader.ReadStrongMobileList();

						goto case 25;
					}
				case 25:
					{
						int recipeCount = reader.ReadInt();

						if (recipeCount > 0)
						{
							m_AcquiredRecipes = new Dictionary<int, bool>();

							for (int i = 0; i < recipeCount; i++)
							{
								int r = reader.ReadInt();
								if (reader.ReadBool()) //Don't add in recipies which we haven't gotten or have been removed
								{
									m_AcquiredRecipes.Add(r, true);
								}
							}
						}
						goto case 24;
					}
				case 24:
					{
						m_LastHonorLoss = reader.ReadDeltaTime();
						goto case 23;
					}
				case 23:
					{
						m_ChampionTitles = new ChampionTitleInfo(reader);
						goto case 22;
					}
				case 22:
					{
						m_LastValorLoss = reader.ReadDateTime();
						goto case 21;
					}
				case 21:
					{
						m_ToTItemsTurnedIn = reader.ReadEncodedInt();
						m_ToTTotalMonsterFame = reader.ReadInt();
						goto case 20;
					}
				case 20:
					{
						m_AllianceMessageHue = reader.ReadEncodedInt();
						m_GuildMessageHue = reader.ReadEncodedInt();

						goto case 19;
					}
				case 19:
					{
						int rank = reader.ReadEncodedInt();
						int maxRank = RankDefinition.Ranks.Length - 1;
						if (rank > maxRank)
						{
							rank = maxRank;
						}

						m_GuildRank = RankDefinition.Ranks[rank];
						m_LastOnline = reader.ReadDateTime();
						goto case 18;
					}
				case 18:
					{
						m_SolenFriendship = (SolenFriendship)reader.ReadEncodedInt();

						goto case 17;
					}
				case 17: // changed how DoneQuests is serialized
				case 16:
					{
						m_Quest = QuestSerializer.DeserializeQuest(reader);

						if (m_Quest != null)
						{
							m_Quest.From = this;
						}

						int count = reader.ReadEncodedInt();

						if (count > 0)
						{
							m_DoneQuests = new List<QuestRestartInfo>();

							for (int i = 0; i < count; ++i)
							{
								Type questType = QuestSerializer.ReadType(QuestSystem.QuestTypes, reader);
								DateTime restartTime;

								if (version < 17)
								{
									restartTime = DateTime.MaxValue;
								}
								else
								{
									restartTime = reader.ReadDateTime();
								}

								m_DoneQuests.Add(new QuestRestartInfo(questType, restartTime));
							}
						}

						m_Profession = reader.ReadEncodedInt();
						goto case 15;
					}
				case 15:
					{
						m_LastCompassionLoss = reader.ReadDeltaTime();
						goto case 14;
					}
				case 14:
					{
						m_CompassionGains = reader.ReadEncodedInt();

						if (m_CompassionGains > 0)
						{
							m_NextCompassionDay = reader.ReadDeltaTime();
						}

						goto case 13;
					}
				case 13: // just removed m_PayedInsurance list
				case 12:
					{
						m_BOBFilter = new BOBFilter(reader);
						goto case 11;
					}
				case 11:
					{
						if (version < 13)
						{
							var payed = reader.ReadStrongItemList();

							for (int i = 0; i < payed.Count; ++i)
							{
								payed[i].PayedInsurance = true;
							}
						}

						goto case 10;
					}
				case 10:
					{
						if (reader.ReadBool())
						{
							m_HairModID = reader.ReadInt();
							m_HairModHue = reader.ReadInt();
							m_BeardModID = reader.ReadInt();
							m_BeardModHue = reader.ReadInt();
						}

						goto case 9;
					}
				case 9:
					{
						SavagePaintExpiration = reader.ReadTimeSpan();

						if (SavagePaintExpiration > TimeSpan.Zero)
						{
							BodyMod = (Female ? 184 : 183);
							HueMod = 0;
						}

						goto case 8;
					}
				case 8:
					{
						m_NpcGuild = (NpcGuild)reader.ReadInt();
						m_NpcGuildJoinTime = reader.ReadDateTime();
						m_NpcGuildGameTime = reader.ReadTimeSpan();
						goto case 7;
					}
				case 7:
					{
						m_PermaFlags = reader.ReadStrongMobileList();
						goto case 6;
					}
				case 6:
					{
						NextTailorBulkOrder = reader.ReadTimeSpan();
						goto case 5;
					}
				case 5:
					{
						NextSmithBulkOrder = reader.ReadTimeSpan();
						goto case 4;
					}
				case 4:
					{
						m_LastJusticeLoss = reader.ReadDeltaTime();
						m_JusticeProtectors = reader.ReadStrongMobileList();
						goto case 3;
					}
				case 3:
					{
						m_LastSacrificeGain = reader.ReadDeltaTime();
						m_LastSacrificeLoss = reader.ReadDeltaTime();
						m_AvailableResurrects = reader.ReadInt();
						goto case 2;
					}
				case 2:
					{
						m_Flags = (PlayerFlag)reader.ReadInt();
						goto case 1;
					}
				case 1:
					{
						m_LongTermElapse = reader.ReadTimeSpan();
						m_ShortTermElapse = reader.ReadTimeSpan();
						m_GameTime = reader.ReadTimeSpan();
						goto case 0;
					}
				case 0:
					{
						if (version < 26)
						{
							m_AutoStabled = new List<Mobile>();
						}
						break;
					}
			}

			if (version < 29)
			{
				m_SSNextSeed = m_SSSeedExpire = DateTime.UtcNow;
				m_SSSeedLocation = Point3D.Zero;
			}

			if (m_RecentlyReported == null)
			{
				m_RecentlyReported = new List<Mobile>();
			}

			#region QueensLoyaltySystem
			if (version < 29)
			{
				m_LevelExp = 1000;
				m_Exp = -1000;
				m_Level = 0;

				m_ExpTitle = "TerMur-guest";
			}
			#endregion

			#region Mondain's Legacy
			if (m_Quests == null)
			{
				m_Quests = new List<BaseQuest>();
			}

			if (m_Chains == null)
			{
				m_Chains = new Dictionary<QuestChain, BaseChain>();
			}

			if (m_DoneQuests == null)
			{
				m_DoneQuests = new List<QuestRestartInfo>();
			}

			if (m_Collections == null)
			{
				m_Collections = new Dictionary<Collection, int>();
			}

			if (m_CollectionTitles == null)
			{
				m_CollectionTitles = new List<object>();
			}
			#endregion

			// Professions weren't verified on 1.0 RC0
			if (!CharacterCreation.VerifyProfession(m_Profession))
			{
				m_Profession = 0;
			}

			if (m_PermaFlags == null)
			{
				m_PermaFlags = new List<Mobile>();
			}

			if (m_JusticeProtectors == null)
			{
				m_JusticeProtectors = new List<Mobile>();
			}

			if (m_BOBFilter == null)
			{
				m_BOBFilter = new BOBFilter();
			}

			if (m_GuildRank == null)
			{
				m_GuildRank = RankDefinition.Member;
				//Default to member if going from older version to new version (only time it should be null)
			}

			if (m_LastOnline == DateTime.MinValue && Account != null)
			{
				m_LastOnline = ((Account)Account).LastLogin;
			}

			if (m_ChampionTitles == null)
			{
				m_ChampionTitles = new ChampionTitleInfo();
			}

			if (IsPlayer())
			{
				m_IgnoreMobiles = true;
			}

			var list = Stabled;

			for (int i = 0; i < list.Count; ++i)
			{
				BaseCreature bc = list[i] as BaseCreature;

				if (bc != null)
				{
					bc.IsStabled = true;
					bc.StabledBy = this;
				}
			}

			CheckAtrophies(this);

			if (Hidden) //Hiding is the only buff where it has an effect that's serialized.
			{
				AddBuff(new BuffInfo(BuffIcon.HidingAndOrStealth, 1075655));
			}
		}
예제 #29
0
파일: Guild.cs 프로젝트: Leodinas/uolite
        public override void Deserialize( GenericReader reader )
        {
            int version = reader.ReadInt();

            switch ( version )
            {
                case 5:
                {
                    int count = reader.ReadInt();

                    m_PendingWars = new List<WarDeclaration>();
                    for( int i = 0; i < count; i++ )
                    {
                        m_PendingWars.Add( new WarDeclaration( reader ) );
                    }

                    count = reader.ReadInt();
                    m_AcceptedWars = new List<WarDeclaration>();
                    for( int i = 0; i < count; i++ )
                    {
                        m_AcceptedWars.Add( new WarDeclaration( reader ) );
                    }

                    bool isAllianceLeader = reader.ReadBool();

                    if( isAllianceLeader )
                        m_AllianceInfo = new AllianceInfo( reader );
                    else
                        m_AllianceLeader = reader.ReadGuild() as Guild;

                    goto case 4;
                }
                case 4:
                {
                    m_AllyDeclarations = reader.ReadStrongGuildList<Guild>();
                    m_AllyInvitations = reader.ReadStrongGuildList<Guild>();

                    goto case 3;
                }
                case 3:
                {
                    m_TypeLastChange = reader.ReadDateTime();

                    goto case 2;
                }
                case 2:
                {
                    m_Type = (GuildType)reader.ReadInt();

                    goto case 1;
                }
                case 1:
                {
                    m_LastFealty = reader.ReadDateTime();

                    goto case 0;
                }
                case 0:
                {
                    m_Leader = reader.ReadMobile();

                    if( m_Leader is PlayerMobile )
                        ((PlayerMobile)m_Leader).GuildRank = RankDefinition.Leader;

                    m_Name = reader.ReadString();
                    m_Abbreviation = reader.ReadString();

                    m_Allies = reader.ReadStrongGuildList<Guild>();
                    m_Enemies = reader.ReadStrongGuildList<Guild>();
                    m_WarDeclarations = reader.ReadStrongGuildList<Guild>();
                    m_WarInvitations = reader.ReadStrongGuildList<Guild>();

                    m_Members = reader.ReadStrongMobileList();
                    m_Candidates = reader.ReadStrongMobileList();
                    m_Accepted = reader.ReadStrongMobileList();

                    m_Guildstone = reader.ReadItem();
                    m_Teleporter = reader.ReadItem();

                    m_Charter = reader.ReadString();
                    m_Website = reader.ReadString();

                    break;
                }
            }

            if ( m_AllyDeclarations == null )
                m_AllyDeclarations = new List<Guild>();

            if ( m_AllyInvitations == null )
                m_AllyInvitations = new List<Guild>();

            if ( m_AcceptedWars == null )
                m_AcceptedWars = new List<WarDeclaration>();

            if ( m_PendingWars == null )
                m_PendingWars = new List<WarDeclaration>();

            /*
            if ( ( !NewGuildSystem && m_Guildstone == null )|| m_Members.Count == 0 )
                Disband();
            */

            Timer.DelayCall( TimeSpan.Zero, new TimerCallback( VerifyGuild_Callback ) );
        }
예제 #30
0
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 0:
				{
					m_TrueForm = reader.ReadBool();
					m_GateItem = reader.ReadItem();
					m_Tentacles = reader.ReadStrongMobileList<HarrowerTentacles>();

					m_Timer = new TeleportTimer( this );
					m_Timer.Start();

					break;
				}
			}
		}