예제 #1
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			var version = reader.GetVersion();

			switch (version)
			{
				case 1:
				case 0:
				{
					if (version < 1)
					{
						reader.ReadShort();
						reader.ReadInt();
					}

					UpdateInterval = reader.ReadTimeSpan();
					RequestFlags = reader.ReadFlag<ReqFlags>();
				}
					break;
			}
		}
예제 #2
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			reader.GetVersion();

			_Resource = reader.ReadFlag<CraftResource>();
		}
예제 #3
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			var version = reader.GetVersion();

			switch (version)
			{
				case 1:
				{
					Mode = reader.ReadFlag<SkillCodexMode>();
					Flags = reader.ReadFlag<SkillCodexFlags>();
					Count = reader.ReadInt();
					Value = reader.ReadDouble();
					DeleteWhenEmpty = reader.ReadBool();
					IgnoredSkills = reader.ReadList(r => r.ReadFlag<SkillName>());
				}
					break;
				case 0:
				{
					Mode = (SkillCodexMode)reader.ReadByte();
					Flags = (SkillCodexFlags)reader.ReadByte();
					Count = reader.ReadInt();
					Value = reader.ReadDouble();
					DeleteWhenEmpty = reader.ReadBool();
					IgnoredSkills = reader.ReadList(() => (SkillName)reader.ReadShort());
				}
					break;
			}
		}
예제 #4
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.GetVersion();

			switch (version)
			{
				case 0:
					{
						_Token = reader.ReadString();
						_Crafter = reader.ReadMobile();

						UseDelay = reader.ReadTimeSpan();
						FuseDelay = reader.ReadTimeSpan();

						IgniteEffectID = reader.ReadInt();
						IgniteEffectHue = reader.ReadInt();
						IgniteEffectSpeed = reader.ReadInt();
						IgniteEffectRender = reader.ReadFlag<EffectRender>();
						IgniteEffectSound = reader.ReadInt();

						FailEffectID = reader.ReadInt();
						FailEffectHue = reader.ReadInt();
						FailEffectSpeed = reader.ReadInt();
						FailEffectDuration = reader.ReadInt();
						FailEffectRender = reader.ReadFlag<EffectRender>();
						FailEffectSound = reader.ReadInt();
					}
					break;
			}
		}
예제 #5
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.GetVersion();

			switch (version)
			{
				case 1:
					{
						GumpWidth = reader.ReadInt();
						GumpHeight = reader.ReadInt();
						GumpPadding = reader.ReadInt();
						GumpBackground = reader.ReadInt();
						GumpForeground = reader.ReadInt();
						GumpFlow = reader.ReadFlag<ProgressBarFlow>();
						GumpTextColor = reader.ReadFlag<KnownColor>();
						GumpDisplayPercent = reader.ReadBool();
						GumpDisplayText = reader.ReadBool();
					}
					goto case 0;
				case 0:
					{
						PositionCommand = reader.ReadString();
						ToggleCommand = reader.ReadString();
					}
					break;
			}

			if (version > 0)
			{
				return;
			}

			GumpWidth = ProgressBarGump.DefaultWidth;
			GumpHeight = ProgressBarGump.DefaultHeight;

			GumpPadding = ProgressBarGump.DefaultPadding;

			GumpBackground = ProgressBarGump.DefaultBackgroundID;
			GumpForeground = ProgressBarGump.DefaultForegroundID;

			GumpFlow = ProgressBarGump.DefaultFlow;
			GumpTextColor = SuperGump.DefaultHtmlColor.ToKnownColor();

			GumpDisplayPercent = false;
			GumpDisplayText = true;
		}
예제 #6
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.GetVersion();

			switch (version)
			{
				case 0:
					{
						SetNameColor = reader.ReadFlag<KnownColor>();
						PartNameColor = reader.ReadFlag<KnownColor>();
						ModNameColor = reader.ReadFlag<KnownColor>();
						InactiveColor = reader.ReadFlag<KnownColor>();

						AdminCommand = reader.ReadString();
					}
					break;
			}
		}
예제 #7
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			reader.GetVersion();

			Name = reader.ReadString();
			Summary = reader.ReadString();
			Token = reader.ReadString();
			Available = reader.ReadBool();
			AutoJoin = reader.ReadBool();
			Access = reader.ReadFlag<AccessLevel>();
			ProfanityAction = reader.ReadFlag<ProfanityAction>();
			TextColor = reader.ReadFlag<KnownColor>();
			TextHue = reader.ReadInt();
			UserLimit = reader.ReadInt();
			SpamDelay = reader.ReadTimeSpan();

			Bans = reader.ReadBlockDictionary(
				r =>
				{
					var k = r.ReadMobile<PlayerMobile>();
					var v = r.ReadDateTime();
					return new KeyValuePair<PlayerMobile, DateTime>(k, v);
				});

			History = new Dictionary<PlayerMobile, WorldChatMessage>();
			Users = new Dictionary<PlayerMobile, DateTime>();
		}
예제 #8
0
		public virtual void Deserialize(GenericReader reader)
		{
			int version = reader.GetVersion();

			if (version > 5)
			{
				reader.ReadBlock(
					r =>
					{
						if (version > 6)
						{
							Serial = new PvPSerial(r);
						}
						else
						{
							Serial = r.ReadTypeCreate<PvPSerial>(r) ?? new PvPSerial(r);
						}
					});
			}

			switch (version)
			{
				case 7:
				case 6:
				case 5:
					Hidden = reader.ReadBool();
					goto case 4;
				case 4:
					FloorItemDelete = reader.ReadBool();
					goto case 3;
				case 3:
				case 2:
					{
						Gate = reader.ReadItem<PvPSpectatorGate>();

						if (Gate != null)
						{
							Gate.Battle = this;
						}
					}
					goto case 1;
				case 1:
					{
						Category = reader.ReadString();
						Ranked = reader.ReadBool();
						InviteWhileRunning = reader.ReadBool();
					}
					goto case 0;
				case 0:
					{
						if (version < 6)
						{
							reader.ReadBlock(r => Serial = r.ReadTypeCreate<PvPSerial>(r) ?? new PvPSerial(r));
						}

						DebugMode = reader.ReadBool();
						State = reader.ReadFlag<PvPBattleState>();
						Name = reader.ReadString();
						Description = reader.ReadString();
						AutoAssign = reader.ReadBool();
						UseTeamColors = reader.ReadBool();
						IgnoreCapacity = reader.ReadBool();
						SubCommandPrefix = reader.ReadChar();
						QueueAllowed = reader.ReadBool();
						SpectateAllowed = reader.ReadBool();
						KillPoints = version < 3 ? (reader.ReadBool() ? 1 : 0) : reader.ReadInt();
						PointsBase = reader.ReadInt();
						PointsRankFactor = reader.ReadDouble();
						IdleKick = reader.ReadBool();
						IdleThreshold = reader.ReadTimeSpan();
						LastState = reader.ReadFlag<PvPBattleState>();
						LastStateChange = reader.ReadDateTime();
						LightLevel = reader.ReadInt();
						LogoutDelay = reader.ReadTimeSpan();

						Doors.AddRange(reader.ReadStrongItemList<BaseDoor>());

						reader.ReadBlock(r => Options = r.ReadTypeCreate<PvPBattleOptions>(r) ?? new PvPBattleOptions(r));

						if (Schedule != null && Schedule.Running)
						{
							Schedule.Stop();
						}

						reader.ReadBlock(r => Schedule = r.ReadTypeCreate<Schedule>(r) ?? new Schedule("Battle " + Serial.Value, false));
						reader.ReadBlock(r => BattleRegion = r.ReadTypeCreate<PvPBattleRegion>(this, r) ?? new PvPBattleRegion(this, r));
						reader.ReadBlock(
							r => SpectateRegion = r.ReadTypeCreate<PvPSpectateRegion>(this, r) ?? new PvPSpectateRegion(this, r));

						reader.ReadBlockList(r => r.ReadTypeCreate<PvPTeam>(this, r) ?? new PvPTeam(this, r), Teams);
					}
					break;
			}
		}
예제 #9
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			var version = reader.GetVersion();

			switch (version)
			{
				case 2:
					NotifyPlayer = reader.ReadBool();
					goto case 1;
				case 1:
				{
					SearchMode = reader.ReadFlag<StringSearchFlags>();
					SearchCapsIgnore = reader.ReadBool();
				}
					goto case 0;
				case 0:
				{
					if (version < 1)
					{
						SearchMode = StringSearchFlags.Contains;
						SearchCapsIgnore = true;
					}

					WhitespaceAliases = reader.ReadBlockList(r => r.ReadChar());
					KeyWords = reader.ReadBlockList(r => r.ReadString());

					LogEnabled = reader.ReadBool();
					ConsoleWrite = reader.ReadBool();

					PageStaff = reader.ReadBool();

					NotifyStaff = reader.ReadBool();
					NotifyAccess = reader.ReadFlag<AccessLevel>();

					Jail = reader.ReadBool();
					JailPoint = new MapPoint(reader);

					Squelch = reader.ReadBool();
					Kick = reader.ReadBool();
					Ban = reader.ReadBool();
				}
					break;
			}
		}
예제 #10
0
		public virtual void Deserialize(GenericReader reader)
		{
			int version = reader.GetVersion();

			switch (version)
			{
				case 1:
				case 0:
					{
						_Info = reader.ReadTypeCreate<ScheduleInfo>(reader) ?? new ScheduleInfo(reader);

						_Enabled = reader.ReadBool();
						_Name = reader.ReadString();
						_DefaultPriority = reader.ReadFlag<TimerPriority>();

						if (reader.ReadBool())
						{
							_LastGlobalTick = reader.ReadDateTime();
						}

						if (reader.ReadBool())
						{
							_NextGlobalTick = reader.ReadDateTime();
						}

						Delay = reader.ReadTimeSpan();
						Interval = reader.ReadTimeSpan();
					}
					break;
			}

			if (version < 1)
			{
				return;
			}

			if (reader.ReadBool() && _Enabled)
			{
				Running = true;
			}
		}
예제 #11
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			var version = reader.GetVersion();

			switch (version)
			{
				case 0:
				{
					Schedule = new Schedule(reader);

					Timeout = reader.ReadTimeSpan();
					NotifyAccess = reader.ReadFlag<AccessLevel>();
					NotifyStaff = reader.ReadBool();
				}
					break;
			}
		}
예제 #12
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();

			switch (version)
			{
				case 1:
					UID = reader.ReadString();
					goto case 0;
				case 0:
					{
						Stat = reader.ReadFlag<StatType>();
						Offset = reader.ReadInt();
						Duration = reader.ReadTimeSpan();
					}
					break;
			}

			if (String.IsNullOrWhiteSpace(UID))
			{
				UID = Name + DateTime.UtcNow.ToTimeStamp().Stamp.ToString(CultureInfo.InvariantCulture);
			}
		}
예제 #13
0
		public void Deserialize(GenericReader reader)
		{
			int version = reader.GetVersion();

			switch (version)
			{
				case 0:
					{
						ID = reader.ReadString();
						_State = reader.ReadFlag<DonationTransactionState>();
						Account = reader.ReadAccount();
						Email = reader.ReadString();
						Total = reader.ReadDecimal();
						_Credit = reader.ReadLong();
						_Time = reader.ReadDouble();
						Version = reader.ReadInt();
						_InternalVersion = reader.ReadInt();
						_Notes = reader.ReadString();
						_Extra = reader.ReadString();

						DeliverFrom = reader.ReadMobile();
						DeliverTo = reader.ReadMobile();

						DeliveryTime = reader.ReadDouble();
					}
					break;
			}
		}
예제 #14
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.GetVersion();

			switch (version)
			{
				case 0:
					{
						Command = reader.ReadFlag<AutoPvPStoneCommand>();
						UsageColor = reader.ReadFlag<KnownColor>();
					}
					break;
			}
		}
예제 #15
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.GetVersion();

			switch (version)
			{
				case 0:
					{
						Enabled = reader.ReadBool();
						Force = reader.ReadBool();
						Impacts = reader.ReadBool();
						Density = reader.ReadInt();
						Direction = reader.ReadFlag<PvPBattleWeatherDirection>();

						EffectID = reader.ReadInt();
						EffectHue = reader.ReadInt();
						EffectSpeed = reader.ReadInt();
						EffectRender = reader.ReadFlag<EffectRender>();

						ImpactEffectID = reader.ReadInt();
						ImpactEffectHue = reader.ReadInt();
						ImpactEffectSpeed = reader.ReadInt();
						ImpactEffectDuration = reader.ReadInt();
						ImpactEffectRender = reader.ReadFlag<EffectRender>();
						ImpactEffectSound = reader.ReadInt();
					}
					break;
			}
		}
예제 #16
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();

			switch (version)
			{
				case 1:
					Active = reader.ReadBool();
					goto case 0;
				case 0:
					{
						_MultiID = reader.ReadInt();
						_Center = reader.ReadPoint3D();
						_Render = reader.ReadFlag<EffectRender>();
						_Duration = reader.ReadInt();
						_Speed = reader.ReadInt();
						_Interval = reader.ReadTimeSpan();
					}
					break;
			}

			Start();
		}
예제 #17
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.GetVersion();

			switch (version)
			{
				case 0:
					{
						BlessedFor = reader.ReadMobile();
						_AccessMask = reader.ReadFlag<AccessLevel>();
						_AccessTemp = reader.ReadFlag<AccessLevel>();
					}
					break;
			}
		}
예제 #18
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.GetVersion();

			switch (version)
			{
				case 0:
					{
						Text = reader.ReadString();
						TextColor = reader.ReadFlag<KnownColor>();
						Scrollbar = reader.ReadBool();
						Background = reader.ReadBool();
					}
					break;
			}
		}
예제 #19
0
파일: World.cs 프로젝트: Ravenwolfe/Core
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			var version = reader.ReadInt();

			switch (version)
			{
				case 0:
				{
					Mode = reader.ReadFlag<PvPBattleWorldBroadcastMode>();
					MessageHue = reader.ReadInt();
					OpenNotify = reader.ReadBool();
					StartNotify = reader.ReadBool();
					EndNotify = reader.ReadBool();
				}
					break;
			}
		}
예제 #20
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.GetVersion();

			switch (version)
			{
				case 3:
					Level = reader.ReadFlag<SecureLevel>();
					goto case 2;
				case 2:
					RemoveLocked = reader.ReadBool();
					goto case 1;
				case 1:
					{
						EditLocked = reader.ReadBool();
						AddLocked = reader.ReadBool();
						CloneEntryChargeCost = reader.ReadInt();

						ChargeTypes = reader.ReadDictionary(
							() =>
							{
								Type k = reader.ReadType();
								int v = reader.ReadInt();
								return new KeyValuePair<Type, int>(k, v);
							});
					}
					goto case 0;
				case 0:
					{
						Charges = reader.ReadInt();
						RecallChargeCost = reader.ReadInt();
						GateChargeCost = reader.ReadInt();
						_Descripton = reader.ReadString();
						Categories = new RuneCodexCategoryGrid(reader);
					}
					break;
			}

			if (version > 0)
			{
				return;
			}

			Charges = 1000;
			CloneEntryChargeCost = 5;
			RecallChargeCost = 1;
			GateChargeCost = 2;
			ChargeTypes = new Dictionary<Type, int>
			{
				{typeof(Gold), 100}
			};
		}
예제 #21
0
파일: Schedule.cs 프로젝트: Ravenwolfe/Core
		public virtual void Deserialize(GenericReader reader)
		{
			var version = reader.GetVersion();

			switch (version)
			{
				case 2:
				case 1:
				case 0:
				{
					if (version < 2)
					{
						_Info = reader.ReadTypeCreate<ScheduleInfo>(reader) ?? new ScheduleInfo();
					}
					else
					{
						reader.ReadBlock(r => _Info = r.ReadTypeCreate<ScheduleInfo>(r) ?? new ScheduleInfo());
					}

					_Enabled = reader.ReadBool();
					_Name = reader.ReadString();
					_DefaultPriority = reader.ReadFlag<TimerPriority>();

					if (reader.ReadBool())
					{
						_LastGlobalTick = reader.ReadDateTime();
					}

					if (reader.ReadBool())
					{
						_NextGlobalTick = reader.ReadDateTime();
					}

					Delay = reader.ReadTimeSpan();
					Interval = reader.ReadTimeSpan();
				}
					break;
			}

			if (version > 0)
			{
				Running = reader.ReadBool();
			}
		}
예제 #22
0
파일: Reward.cs 프로젝트: jasegiffin/JustUO
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();

			switch (version)
			{
				case 1:
					Amount = reader.ReadInt();
					goto case 0;
				case 0:
					{
						Enabled = reader.ReadBool();
						_Class = reader.ReadFlag<PvPRewardClass>();
						DeliveryMethod = reader.ReadFlag<PvPRewardDeliveryMethod>();

						if (version < 1)
						{
							Amount = 1;
						}
					}
					break;
			}
		}
예제 #23
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.GetVersion();

			switch (version)
			{
				case 1:
					{
						Access = reader.ReadFlag<AccessLevel>();
						LoginPopup = reader.ReadBool();
					}
					goto case 0;
				case 0:
					{
						DefaultWidth = reader.ReadInt();
						DefaultHeight = reader.ReadInt();
						PositionCommand = reader.ReadString();
						PopupCommand = reader.ReadString();

						reader.ReadBlock(Toolbars.DefaultEntries.Deserialize);
					}
					break;
			}

			if (version < 1)
			{
				Access = Toolbars.Access;
			}
		}
예제 #24
0
		public virtual void Deserialize(GenericReader reader)
		{
			int version = reader.GetVersion();

			switch (version)
			{
				case 0:
					{
						Enabled = reader.ReadBool();
						UID = reader.ReadString();
						_Priority = reader.ReadFlag<TrashPriority>();
						_BonusTokens = reader.ReadInt();
						_BonusTokensChance = reader.ReadInt();
						Accepted = reader.ReadList(reader.ReadType);
						Ignored = reader.ReadList(reader.ReadType);
					}
					break;
			}
		}
예제 #25
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.GetVersion();

			switch (version)
			{
				case 0:
					{
						AllowPlayerSearch = reader.ReadBool();
						AllowPlayerDelete = reader.ReadBool();
						RankingOrder = reader.ReadFlag<PvPProfileRankOrder>();
					}
					break;
			}
		}
예제 #26
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.GetVersion();

			switch (version)
			{
				case 0:
					{
						Port = reader.ReadShort();
						MaxConnections = reader.ReadInt();
						UpdateInterval = reader.ReadTimeSpan();
						RequestFlags = reader.ReadFlag<WebStatsRequestFlags>();
					}
					break;
			}
		}
예제 #27
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.GetVersion();

			switch (version)
			{
				case 0:
					{
						UsageColor = reader.ReadFlag<KnownColor>();
						SiteUID = reader.ReadInt();
					}
					break;
			}
		}
예제 #28
0
파일: Info.cs 프로젝트: Ravenwolfe/Core
		public virtual void Deserialize(GenericReader reader)
		{
			var version = reader.ReadInt();

			switch (version)
			{
				case 0:
				{
					Months = reader.ReadFlag<ScheduleMonths>();
					Days = reader.ReadFlag<ScheduleDays>();
					Times = reader.ReadTypeCreate<ScheduleTimes>(reader) ?? new ScheduleTimes();
				}
					break;
			}
		}
예제 #29
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.GetVersion();

			switch (version)
			{
				case 0:
					{
						LaunchID = reader.ReadInt();
						LaunchHue = reader.ReadInt();
						LaunchSpeed = reader.ReadInt();
						LaunchRender = reader.ReadFlag<EffectRender>();
						LaunchSound = reader.ReadInt();
						LaunchRangeMin = reader.ReadInt();
						LaunchRangeMax = reader.ReadInt();
						LaunchHeightMin = reader.ReadInt();
						LaunchHeightMax = reader.ReadInt();

						TrailID = reader.ReadInt();
						TrailHue = reader.ReadInt();
						TrailSpeed = reader.ReadInt();
						TrailDuration = reader.ReadInt();
						TrailRender = reader.ReadFlag<EffectRender>();
						TrailSound = reader.ReadInt();

						ExplodeID = reader.ReadInt();
						ExplodeHue = reader.ReadInt();
						ExplodeSpeed = reader.ReadInt();
						ExplodeDuration = reader.ReadInt();
						ExplodeRender = reader.ReadFlag<EffectRender>();
						ExplodeSound = reader.ReadInt();

						StarsEffect = reader.ReadFlag<FireworkStars>();
						StarsHue = reader.ReadInt();
						StarsSound = reader.ReadInt();
						StarsRangeMin = reader.ReadInt();
						StarsRangeMax = reader.ReadInt();
						Stars = reader.ReadList(reader.ReadInt);
						StarHues = reader.ReadList(reader.ReadInt);
					}
					break;
			}
		}
예제 #30
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.GetVersion();

			switch (version)
			{
				case 0:
					{
						PopupCommand = reader.ReadString();
						LoginPopup = reader.ReadBool();
						VirtuePopup = reader.ReadBool();
						EditAccess = reader.ReadFlag<AccessLevel>();
					}
					break;
			}
		}