粒子系统,控制粒子系统的运行。
상속: ScriptRuntime.Base
예제 #1
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 private static extern void ICall_ParticleSystem_SetQuato(ParticleSystem ps, int quato);
예제 #2
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 private static extern void ICall_ParticleSystem_Stop(ParticleSystem ps);
예제 #3
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 private static extern void ICall_ParticleSystem_SetName(ParticleSystem ps, String name);
예제 #4
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 private static extern void ICall_ParticleSystem_SetPlayRateScale(ParticleSystem ps, float rateScale);
예제 #5
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 private static extern void ICall_ParticleSystem_Play(ParticleSystem ps);
예제 #6
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 private static extern void ICall_ParticleSystem_Release(ParticleSystem ps);
예제 #7
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 private static extern bool ICall_ParticleSystem_IsPlaying(ParticleSystem ps);
예제 #8
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 private static extern bool ICall_ParticleSystem_IsStop(ParticleSystem ps);
예제 #9
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 private static extern bool ICall_ParticleSystem_IsPaused(ParticleSystem ps);
예제 #10
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 private static extern float ICall_ParticleSystem_GetQuato(ParticleSystem ps);
예제 #11
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 private static extern float ICall_ParticleSystem_GetPlayRateScale(ParticleSystem ps);
예제 #12
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 private static extern string ICall_ParticleSystem_GetName(ParticleSystem ps);
예제 #13
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 private static extern void ICall_ParticleSystem_Bind(ParticleSystem self);