粒子系统,控制粒子系统的运行。
Inheritance: ScriptRuntime.Base
Example #1
0
 private static extern void ICall_ParticleSystem_SetQuato(ParticleSystem ps, int quato);
Example #2
0
 private static extern void ICall_ParticleSystem_Stop(ParticleSystem ps);
Example #3
0
 private static extern void ICall_ParticleSystem_SetName(ParticleSystem ps, String name);
Example #4
0
 private static extern void ICall_ParticleSystem_SetPlayRateScale(ParticleSystem ps, float rateScale);
Example #5
0
 private static extern void ICall_ParticleSystem_Play(ParticleSystem ps);
Example #6
0
 private static extern void ICall_ParticleSystem_Release(ParticleSystem ps);
Example #7
0
 private static extern bool ICall_ParticleSystem_IsPlaying(ParticleSystem ps);
Example #8
0
 private static extern bool ICall_ParticleSystem_IsStop(ParticleSystem ps);
Example #9
0
 private static extern bool ICall_ParticleSystem_IsPaused(ParticleSystem ps);
Example #10
0
 private static extern float ICall_ParticleSystem_GetQuato(ParticleSystem ps);
Example #11
0
 private static extern float ICall_ParticleSystem_GetPlayRateScale(ParticleSystem ps);
Example #12
0
 private static extern string ICall_ParticleSystem_GetName(ParticleSystem ps);
Example #13
0
 private static extern void ICall_ParticleSystem_Bind(ParticleSystem self);