粒子系统,控制粒子系统的运行。
Inheritance: ScriptRuntime.Base
 private static extern void ICall_ParticleSystem_SetQuato(ParticleSystem ps, int quato);
 private static extern void ICall_ParticleSystem_Stop(ParticleSystem ps);
 private static extern void ICall_ParticleSystem_SetName(ParticleSystem ps, String name);
 private static extern void ICall_ParticleSystem_SetPlayRateScale(ParticleSystem ps, float rateScale);
 private static extern void ICall_ParticleSystem_Play(ParticleSystem ps);
 private static extern void ICall_ParticleSystem_Release(ParticleSystem ps);
 private static extern bool ICall_ParticleSystem_IsPlaying(ParticleSystem ps);
 private static extern bool ICall_ParticleSystem_IsStop(ParticleSystem ps);
 private static extern bool ICall_ParticleSystem_IsPaused(ParticleSystem ps);
 private static extern float ICall_ParticleSystem_GetQuato(ParticleSystem ps);
 private static extern float ICall_ParticleSystem_GetPlayRateScale(ParticleSystem ps);
 private static extern string ICall_ParticleSystem_GetName(ParticleSystem ps);
 private static extern void ICall_ParticleSystem_Bind(ParticleSystem self);