상속: UnityEngine.MonoBehaviour
예제 #1
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 public Shoot(BehaviourTreeAgent p_agent)
 {
     agent = p_agent;
 }
예제 #2
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 public Loaded(BehaviourTreeAgent p_agent)
 {
     agent = p_agent;
 }
예제 #3
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 public Wait(BehaviourTreeAgent p_agent)
 {
     agent = p_agent;
 }
예제 #4
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 public SeeOpponent(BehaviourTreeAgent p_agent)
 {
     agent = p_agent;
 }