Inheritance: UnityEngine.MonoBehaviour
Example #1
0
 public Shoot(BehaviourTreeAgent p_agent)
 {
     agent = p_agent;
 }
Example #2
0
 public Loaded(BehaviourTreeAgent p_agent)
 {
     agent = p_agent;
 }
Example #3
0
 public Wait(BehaviourTreeAgent p_agent)
 {
     agent = p_agent;
 }
 public SeeOpponent(BehaviourTreeAgent p_agent)
 {
     agent = p_agent;
 }