Inheritance: UnityEngine.MonoBehaviour
 public Shoot(BehaviourTreeAgent p_agent)
 {
     agent = p_agent;
 }
 public Loaded(BehaviourTreeAgent p_agent)
 {
     agent = p_agent;
 }
Exemple #3
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 public Wait(BehaviourTreeAgent p_agent)
 {
     agent = p_agent;
 }
 public SeeOpponent(BehaviourTreeAgent p_agent)
 {
     agent = p_agent;
 }