예제 #1
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 public virtual void AddToBonusStat(ShipBonusHandlerModel bonusHandler)
 {
 }
예제 #2
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 public override void AddToBonusStat(ShipBonusHandlerModel bonusHandler)
 {
     bonusHandler[StatBonusTypes.TopSpeed] += _multiplier * Level;
 }
예제 #3
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 public override void RemoveFromBonusStat(ShipBonusHandlerModel bonusHandler)
 {
     bonusHandler[StatBonusTypes.TopSpeed] -= _multiplier * Level;
 }
예제 #4
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 public override void AddToBonusStat(ShipBonusHandlerModel bonusHandler)
 {
     bonusHandler[StatBonusTypes.Defense] += _defenseMultiplier * Level;
 }
예제 #5
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 public override void RemoveFromBonusStat(ShipBonusHandlerModel bonusHandler)
 {
     bonusHandler[StatBonusTypes.Defense] -= _defenseMultiplier * Level;
 }
예제 #6
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 public override void RemoveFromBonusStat(ShipBonusHandlerModel bonusHandler)
 {
     bonusHandler[StatBonusTypes.EnergyRegen] -= _rateBonus * Level;
 }
예제 #7
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 public override void RemoveFromBonusStat(ShipBonusHandlerModel bonusHandler)
 {
     bonusHandler[StatBonusTypes.TurnRate] -= turnRateBonus * Level;
 }
예제 #8
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 public override void AddToBonusStat(ShipBonusHandlerModel bonusHandler)
 {
     bonusHandler[StatBonusTypes.MaxEnergy] += maxBonus * Level;
 }
예제 #9
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 public override void RemoveFromBonusStat(ShipBonusHandlerModel bonusHandler)
 {
     bonusHandler[StatBonusTypes.MaxEnergy] -= maxBonus * Level;
 }
예제 #10
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 public override void RemoveFromBonusStat(ShipBonusHandlerModel bonusHandler)
 {
     bonusHandler[StatBonusTypes.MaxShields] -= shieldBonus * Level;
 }
예제 #11
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 public override void RemoveFromBonusStat(ShipBonusHandlerModel bonusHandler)
 {
     bonusHandler[StatBonusTypes.ShieldRegen] -= _regenBonusMultiplier * Level;
 }
예제 #12
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 public override void AddToBonusStat(ShipBonusHandlerModel bonusHandler)
 {
     bonusHandler[StatBonusTypes.MaxShields] += shieldBonus * Level;
 }
예제 #13
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 public override void RemoveFromBonusStat(ShipBonusHandlerModel bonusHandler)
 {
     bonusHandler[StatBonusTypes.LateralThrust] -= _thrustBonus * Level;
 }
예제 #14
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 public override void AddToBonusStat(ShipBonusHandlerModel bonusHandler)
 {
     bonusHandler[StatBonusTypes.LateralThrust] += _thrustBonus * Level;
 }
예제 #15
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 public virtual void RemoveFromBonusStat(ShipBonusHandlerModel bonusHandler)
 {
 }
예제 #16
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 public override void AddToBonusStat(ShipBonusHandlerModel bonusHandler)
 {
     bonusHandler[StatBonusTypes.TurnRate] += turnRateBonus * Level;
 }
예제 #17
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 public ShipBonusHandler()
 {
     _model = new ShipBonusHandlerModel();
 }
예제 #18
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 public override void AddToBonusStat(ShipBonusHandlerModel bonusHandler)
 {
     bonusHandler[StatBonusTypes.EnergyRegen] += _rateBonus * Level;
 }