public static int NewRing(CLRScriptBase script, int maxValue) { List<int> potentialAbilities = new List<int>(); foreach (KeyValuePair<int, int> ability in AvailableAbilities) { if (ability.Value <= maxValue) { potentialAbilities.Add(ability.Key); } } if (potentialAbilities.Count == 0) { return 0; } int selectedAbility = potentialAbilities[Generation.rand.Next(potentialAbilities.Count)]; uint ring = script.CreateItemOnObject("nw_it_mring021", script.OBJECT_SELF, 1, "", FALSE); switch (selectedAbility) { #region Rings of Deflection case ITEM_PROPERTY_AC_BONUS: { string name = AbilityNames[selectedAbility]; if (maxValue >= 50000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(5), ring, 0.0f); script.SetFirstName(ring, name + " +5"); Pricing.CalculatePrice(script, ring); return 50000; } else if (maxValue >= 32000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(4), ring, 0.0f); script.SetFirstName(ring, name + " +4"); Pricing.CalculatePrice(script, ring); return 32000; } else if (maxValue >= 18000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(3), ring, 0.0f); script.SetFirstName(ring, name + " +3"); Pricing.CalculatePrice(script, ring); return 18000; } else if (maxValue >= 8000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(2), ring, 0.0f); script.SetFirstName(ring, name + " +2"); Pricing.CalculatePrice(script, ring); return 8000; } else if (maxValue >= 2000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(1), ring, 0.0f); script.SetFirstName(ring, name + " +1"); Pricing.CalculatePrice(script, ring); return 2000; } else { return 0; } } #endregion #region Rings of Ability Scores case ITEM_PROPERTY_ABILITY_BONUS: { int abilityScore = AvailableAbilityScores[Generation.rand.Next(AvailableAbilityScores.Count)]; string name = AbilityScoreNames[abilityScore]; if (maxValue >= 36000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 6), ring, 0.0f); script.SetFirstName(ring, name + " +6"); Pricing.CalculatePrice(script, ring); return 36000; } else if (maxValue >= 25000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 5), ring, 0.0f); script.SetFirstName(ring, name + " +5"); Pricing.CalculatePrice(script, ring); return 25000; } else if (maxValue >= 16000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 4), ring, 0.0f); script.SetFirstName(ring, name + " +4"); Pricing.CalculatePrice(script, ring); return 16000; } else if (maxValue >= 9000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 3), ring, 0.0f); script.SetFirstName(ring, name + " +3"); Pricing.CalculatePrice(script, ring); return 9000; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 2), ring, 0.0f); script.SetFirstName(ring, name + " +2"); Pricing.CalculatePrice(script, ring); return 4000; } else if (maxValue >= 1000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 1), ring, 0.0f); script.SetFirstName(ring, name + " +1"); Pricing.CalculatePrice(script, ring); return 1000; } else { return 0; } } #endregion #region Rings with Bonus Feats case ITEM_PROPERTY_BONUS_FEAT: { List<int> possibleFeats = new List<int>(); foreach (KeyValuePair<int, int> feat in AvailableFeats) { if (feat.Value <= maxValue) { possibleFeats.Add(feat.Key); } } if (possibleFeats.Count == 0) { return 0; } int selectedFeat = possibleFeats[Generation.rand.Next(possibleFeats.Count)]; script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(selectedFeat), ring, 0.0f); script.SetFirstName(ring, FeatNames[selectedFeat]); Pricing.CalculatePrice(script, ring); return AvailableFeats[selectedFeat]; } #endregion #region Bonus Spell Slots case ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N: { int bonusType = AvailableBonusSpells[Generation.rand.Next(AvailableBonusSpells.Count)]; string name = BonusSpellNames[bonusType]; if (maxValue >= 81000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_9), ring, 0.0f); script.SetFirstName(ring, name + " IX"); Pricing.CalculatePrice(script, ring); return 81000; } else if (maxValue >= 64000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_8), ring, 0.0f); script.SetFirstName(ring, name + " VIII"); Pricing.CalculatePrice(script, ring); return 64000; } else if (maxValue >= 49000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_7), ring, 0.0f); script.SetFirstName(ring, name + " VII"); Pricing.CalculatePrice(script, ring); return 49000; } else if (maxValue >= 36000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_6), ring, 0.0f); script.SetFirstName(ring, name + " VI"); Pricing.CalculatePrice(script, ring); return 36000; } else if (maxValue >= 25000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_5), ring, 0.0f); script.SetFirstName(ring, name + " V"); Pricing.CalculatePrice(script, ring); return 25000; } else if (maxValue >= 16000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_4), ring, 0.0f); script.SetFirstName(ring, name + " IV"); Pricing.CalculatePrice(script, ring); return 16000; } else if (maxValue >= 9000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_3), ring, 0.0f); script.SetFirstName(ring, name + " III"); Pricing.CalculatePrice(script, ring); return 9000; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_2), ring, 0.0f); script.SetFirstName(ring, name + " II"); Pricing.CalculatePrice(script, ring); return 4000; } else if (maxValue >= 1000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_1), ring, 0.0f); script.SetFirstName(ring, name + " I"); Pricing.CalculatePrice(script, ring); return 1000; } else if (maxValue >= 500) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_0), ring, 0.0f); script.SetFirstName(ring, name + " 0"); Pricing.CalculatePrice(script, ring); return 500; } else { return 0; } } #endregion #region Damage Resistance case ITEM_PROPERTY_DAMAGE_RESISTANCE: { int damageResistType = DamageResistances[Generation.rand.Next(DamageResistances.Count)]; if (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE && maxValue < 6000) { int attempts = 0; while (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE) { damageResistType = DamageResistances[Generation.rand.Next(DamageResistances.Count)]; attempts++; if (attempts == 10) { // something is wrong. Break out and just go with fire or something. damageResistType = IP_CONST_DAMAGETYPE_FIRE; break; } } } if (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE) { if (maxValue >= 66000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_30), ring, 0.0f); script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 30"); Pricing.CalculatePrice(script, ring); return 66000; } else if (maxValue >= 54000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_25), ring, 0.0f); script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 25"); Pricing.CalculatePrice(script, ring); return 54000; } else if (maxValue >= 42000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_20), ring, 0.0f); script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 20"); Pricing.CalculatePrice(script, ring); return 42000; } else if (maxValue >= 30000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_15), ring, 0.0f); script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 15"); Pricing.CalculatePrice(script, ring); return 30000; } else if (maxValue >= 18000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_10), ring, 0.0f); script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 10"); Pricing.CalculatePrice(script, ring); return 18000; } else if (maxValue >= 6000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_5), ring, 0.0f); script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 5"); Pricing.CalculatePrice(script, ring); return 6000; } } else { if (maxValue >= 44000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_30), ring, 0.0f); script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 30"); Pricing.CalculatePrice(script, ring); return 44000; } else if (maxValue >= 36000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_25), ring, 0.0f); script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 25"); Pricing.CalculatePrice(script, ring); return 36000; } else if (maxValue >= 28000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_20), ring, 0.0f); script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 20"); Pricing.CalculatePrice(script, ring); return 28000; } else if (maxValue >= 20000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_15), ring, 0.0f); script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 15"); Pricing.CalculatePrice(script, ring); return 20000; } else if (maxValue >= 12000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_10), ring, 0.0f); script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 10"); Pricing.CalculatePrice(script, ring); return 12000; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_5), ring, 0.0f); script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 5"); Pricing.CalculatePrice(script, ring); return 4000; } } break; } #endregion #region Freedom of Movement case ITEM_PROPERTY_FREEDOM_OF_MOVEMENT: { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyFreeAction(), ring, 0.0f); script.SetFirstName(ring, "Ring of Freedom"); Pricing.CalculatePrice(script, ring); return 40000; } #endregion #region Immunities case ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS: { List<int> possibleImmunities = new List<int>(); foreach (KeyValuePair<int, int> immunity in AvailableImmunities) { if (immunity.Value <= maxValue) { possibleImmunities.Add(immunity.Key); } } if (possibleImmunities.Count == 0) { return 0; } int selectedImmunity = possibleImmunities[Generation.rand.Next(possibleImmunities.Count)]; script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyImmunityMisc(selectedImmunity), ring, 0.0f); script.SetFirstName(ring, ImmunityNames[selectedImmunity]); Pricing.CalculatePrice(script, ring); return AvailableImmunities[selectedImmunity]; } #endregion #region Light case ITEM_PROPERTY_LIGHT: { int lightColor = LightColors[Generation.rand.Next(LightColors.Count)]; ; script.SetFirstName(ring, AbilityNames[selectedAbility]); if (maxValue >= 400) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLight(IP_CONST_LIGHTBRIGHTNESS_BRIGHT, lightColor), ring, 0.0f); Pricing.CalculatePrice(script, ring); return 400; } else if (maxValue >= 300) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLight(IP_CONST_LIGHTBRIGHTNESS_NORMAL, lightColor), ring, 0.0f); Pricing.CalculatePrice(script, ring); return 300; } else if (maxValue >= 200) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLight(IP_CONST_LIGHTBRIGHTNESS_LOW, lightColor), ring, 0.0f); Pricing.CalculatePrice(script, ring); return 200; } else if (maxValue >= 100) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLight(IP_CONST_LIGHTBRIGHTNESS_DIM, lightColor), ring, 0.0f); Pricing.CalculatePrice(script, ring); return 100; } else { return 0; } } #endregion #region Saving Throws case ITEM_PROPERTY_SAVING_THROW_BONUS: { if (maxValue >= 25000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 5), ring, 0.0f); script.SetFirstName(ring, "Ring of Resistance +5"); Pricing.CalculatePrice(script, ring); return 25000; } else if (maxValue >= 16000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 4), ring, 0.0f); script.SetFirstName(ring, "Ring of Resistance +4"); Pricing.CalculatePrice(script, ring); return 16000; } else if (maxValue >= 9000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 3), ring, 0.0f); script.SetFirstName(ring, "Ring of Resistance +3"); Pricing.CalculatePrice(script, ring); return 9000; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 2), ring, 0.0f); script.SetFirstName(ring, "Ring of Resistance +2"); Pricing.CalculatePrice(script, ring); return 4000; } else if (maxValue >= 1000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 1), ring, 0.0f); script.SetFirstName(ring, "Ring of Resistance +1"); Pricing.CalculatePrice(script, ring); return 1000; } else { return 0; } } #endregion #region Saving Throws vs. Specific case ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC: { int saveType = AvailableSaveTypes[Generation.rand.Next(AvailableSaveTypes.Count)]; script.SetFirstName(ring, SaveTypeNames[saveType]); if (maxValue >= 6250) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 5), ring, 0.0f); script.SetFirstName(ring, String.Format("{0} +5", script.GetName(ring))); Pricing.CalculatePrice(script, ring); return 6250; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 4), ring, 0.0f); script.SetFirstName(ring, String.Format("{0} +4", script.GetName(ring))); Pricing.CalculatePrice(script, ring); return 4000; } else if (maxValue >= 2250) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 3), ring, 0.0f); script.SetFirstName(ring, String.Format("{0} +3", script.GetName(ring))); Pricing.CalculatePrice(script, ring); return 2250; } else if (maxValue >= 1000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 2), ring, 0.0f); script.SetFirstName(ring, String.Format("{0} +2", script.GetName(ring))); Pricing.CalculatePrice(script, ring); return 1000; } else if (maxValue >= 250) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 1), ring, 0.0f); script.SetFirstName(ring, String.Format("{0} +1", script.GetName(ring))); Pricing.CalculatePrice(script, ring); return 250; } break; } #endregion #region Skill Bonus case ITEM_PROPERTY_SKILL_BONUS: { int skillBonus = AvailableSkills[Generation.rand.Next(AvailableSkills.Count)]; script.SetFirstName(ring, SkillNames[skillBonus]); if (maxValue >= 10000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 10), ring, 0.0f); script.SetFirstName(ring, script.GetName(ring) + " +10"); Pricing.CalculatePrice(script, ring); return 10000; } else if (maxValue >= 8100) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 9), ring, 0.0f); script.SetFirstName(ring, script.GetName(ring) + " +9"); Pricing.CalculatePrice(script, ring); return 8100; } else if (maxValue >= 6400) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 8), ring, 0.0f); script.SetFirstName(ring, script.GetName(ring) + " +8"); Pricing.CalculatePrice(script, ring); return 6400; } else if (maxValue >= 4900) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 7), ring, 0.0f); script.SetFirstName(ring, script.GetName(ring) + " +7"); Pricing.CalculatePrice(script, ring); return 4900; } else if (maxValue >= 3600) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 6), ring, 0.0f); script.SetFirstName(ring, script.GetName(ring) + " +6"); Pricing.CalculatePrice(script, ring); return 3600; } else if (maxValue >= 2500) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 5), ring, 0.0f); script.SetFirstName(ring, script.GetName(ring) + " +5"); Pricing.CalculatePrice(script, ring); return 2500; } else if (maxValue >= 1600) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 4), ring, 0.0f); script.SetFirstName(ring, script.GetName(ring) + " +4"); Pricing.CalculatePrice(script, ring); return 1600; } else if (maxValue >= 900) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 3), ring, 0.0f); script.SetFirstName(ring, script.GetName(ring) + " +3"); Pricing.CalculatePrice(script, ring); return 900; } else if (maxValue >= 400) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 2), ring, 0.0f); script.SetFirstName(ring, script.GetName(ring) + " +2"); Pricing.CalculatePrice(script, ring); return 400; } else if (maxValue >= 100) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 1), ring, 0.0f); script.SetFirstName(ring, script.GetName(ring) + " +1"); Pricing.CalculatePrice(script, ring); return 100; } else { return 0; } } #endregion #region Spell Resistance case ITEM_PROPERTY_SPELL_RESISTANCE: { if (maxValue >= 140000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_26), ring, 0.0f); script.SetFirstName(ring, "Ring of Spell Resistance, 26"); Pricing.CalculatePrice(script, ring); return 140000; } else if (maxValue >= 120000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_24), ring, 0.0f); script.SetFirstName(ring, "Ring of Spell Resistance, 24"); Pricing.CalculatePrice(script, ring); return 120000; } else if (maxValue >= 100000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_22), ring, 0.0f); script.SetFirstName(ring, "Ring of Spell Resistance, 22"); Pricing.CalculatePrice(script, ring); return 100000; } else if (maxValue >= 80000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_20), ring, 0.0f); script.SetFirstName(ring, "Ring of Spell Resistance, 20"); Pricing.CalculatePrice(script, ring); return 80000; } else if (maxValue >= 60000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_18), ring, 0.0f); script.SetFirstName(ring, "Ring of Spell Resistance, 18"); Pricing.CalculatePrice(script, ring); return 60000; } else if (maxValue >= 40000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_16), ring, 0.0f); script.SetFirstName(ring, "Ring of Spell Resistance, 16"); Pricing.CalculatePrice(script, ring); return 40000; } else if (maxValue >= 20000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_14), ring, 0.0f); script.SetFirstName(ring, "Ring of Spell Resistance, 14"); Pricing.CalculatePrice(script, ring); return 20000; } else if (maxValue >= 10000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_12), ring, 0.0f); script.SetFirstName(ring, "Ring of Spell Resistance, 12"); Pricing.CalculatePrice(script, ring); return 10000; } else if (maxValue >= 6000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_10), ring, 0.0f); script.SetFirstName(ring, "Ring of Spell Resistance, 10"); Pricing.CalculatePrice(script, ring); return 6000; } else { return 0; } } #endregion } script.DestroyObject(ring, 0.0f, FALSE); return 0; }
public static int NewArmor(CLRScriptBase script, int maxValue) { #region Calculate Armor Type List<int> possibleBaseItems = new List<int>(); foreach (int armorType in ArmorResRefs.Keys) { if (Pricing.ArmorRulesTypeValues[armorType] <= maxValue) { possibleBaseItems.Add(armorType); } } if (possibleBaseItems.Count == 0) { // Can't afford any armor. What are we doing here? return 0; } int selectedArmorType = possibleBaseItems[Generation.rand.Next(possibleBaseItems.Count)]; int armorValue = Pricing.ArmorRulesTypeValues[selectedArmorType]; maxValue -= armorValue; uint armor = script.CreateItemOnObject(ArmorResRefs[selectedArmorType], script.OBJECT_SELF, 1, "", FALSE); #endregion #region Armor Appearance Generation.Theme armorTheme = Generation.GetEnchantmentTheme(); if (script.GetBaseItemType(armor) == BASE_ITEM_ARMOR) { script.StoreCampaignObject(ACR_Items.ItemChangeDBName, ACR_Items.ModelChangeVarName, armor, script.OBJECT_SELF); ArmorSet set = null; switch (selectedArmorType) { case ARMOR_RULES_TYPE_BANDED: set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Banded][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Banded].Count)]; break; case ARMOR_RULES_TYPE_BREASTPLATE: set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Breastplate][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Breastplate].Count)]; break; case ARMOR_RULES_TYPE_CHAIN_SHIRT: set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.ChainShirt][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.ChainShirt].Count)]; break; case ARMOR_RULES_TYPE_CHAINMAIL: set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Chainmail][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Chainmail].Count)]; break; case ARMOR_RULES_TYPE_CLOTH: set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Cloth][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Cloth].Count)]; break; case ARMOR_RULES_TYPE_FULL_PLATE: set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.FullPlate][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.FullPlate].Count)]; break; case ARMOR_RULES_TYPE_HALF_PLATE: set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.HalfPlate][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.HalfPlate].Count)]; break; case ARMOR_RULES_TYPE_HIDE: set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Hide][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Hide].Count)]; break; case ARMOR_RULES_TYPE_LEATHER: set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Leather][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Leather].Count)]; break; case ARMOR_RULES_TYPE_PADDED: set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Padded][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Padded].Count)]; break; case ARMOR_RULES_TYPE_SCALE: set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Scale][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Scale].Count)]; break; case ARMOR_RULES_TYPE_STUDDED_LEATHER: set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.StuddedLeather][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.StuddedLeather].Count)]; break; } if (set != null) { ItemModels.TakeArmorStyle(ALFA.Shared.Modules.InfoStore.ModifiedGff[ACR_Items.ModelChangeVarName], set); } ColorPair color = GeneratedColors.ColorPairs[armorTheme][Generation.rand.Next(GeneratedColors.ColorPairs[armorTheme].Count)]; ItemColors.SetColorThemes(ALFA.Shared.Modules.InfoStore.ModifiedGff[ACR_Items.ModelChangeVarName], color.Primary, color.Accent); script.DestroyObject(armor, 0.0f, TRUE); armor = script.RetrieveCampaignObject(ACR_Items.ItemChangeDBName, ACR_Items.ModelChangeVarName, script.GetLocation(script.OBJECT_SELF), script.OBJECT_SELF, script.OBJECT_SELF); } #endregion #region See if We Want This to be Masterwork if (maxValue >= 150) { switch (selectedArmorType) { case ARMOR_RULES_TYPE_BANDED: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_BANDED_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_BREASTPLATE: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_BREASTPLATE_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_CHAIN_SHIRT: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_CHAIN_SHIRT_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_CHAINMAIL: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_CHAINMAIL_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_FULL_PLATE: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_FULL_PLATE_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_HALF_PLATE: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_HALF_PLATE_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_HIDE: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_HIDE_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_LEATHER: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_LEATHER_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_PADDED: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_PADDED_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_SCALE: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_SCALE_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_SHIELD_HEAVY: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_SHIELD_HEAVY_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_SHIELD_LIGHT: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_SHIELD_LIGHT_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_SHIELD_TOWER: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_SHIELD_TOWER_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_SPLINT: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_SPLINT_MASTERWORK); armorValue += 150; maxValue -= 150; break; case ARMOR_RULES_TYPE_STUDDED_LEATHER: script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_STUDDED_LEATHER_MASTERWORK); armorValue += 150; maxValue -= 150; break; } } else { // We can't even afford masterwork. Carry on. return armorValue; } #endregion #region Calculate Effective Plus double effectivePlusRemaining = Math.Sqrt((double)(maxValue / 1000)); // we cast after the division because we're going to turn this into an int later. double currentEffectivePlus = 0.0; #endregion #region Set Base Properties int enhancementBonus = 0; if (effectivePlusRemaining >= 1.0) { enhancementBonus = 1; effectivePlusRemaining -= 1; currentEffectivePlus = 1; bool quirkAdded = false; while (effectivePlusRemaining >= 1) { if (Generation.rand.Next(100) > 95) { // The remainder of the enchantment will // be personality heavy. break; } if (!quirkAdded && Generation.rand.Next(100) < 75) { enhancementBonus += 1; effectivePlusRemaining -= 1; currentEffectivePlus += 1; } else { List<EnhancementTypes> quirks = BuildBaseEnchantmentPossibilities(script.GetBaseItemType(armor), effectivePlusRemaining); if (quirks.Count > 0) { EnhancementTypes quirk = quirks[Generation.rand.Next(quirks.Count)]; if (selectedArmorType == ARMOR_RULES_TYPE_CLOTH && quirk == EnhancementTypes.Twilight) { quirk = EnhancementTypes.SpellFocus; } switch (quirk) { case EnhancementTypes.CombatCasting: script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(IP_CONST_FEAT_COMBAT_CASTING), armor, 0.0f); script.SetFirstName(armor, String.Format("Battlemage's {0}", script.GetName(armor))); effectivePlusRemaining -= 1; currentEffectivePlus += 1; break; case EnhancementTypes.DeflectArrows: script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(IP_CONST_FEAT_DEFLECT_ARROWS), armor, 0.0f); script.SetFirstName(armor, String.Format("Arrowcatching {0}", script.GetName(armor))); effectivePlusRemaining -= 2; currentEffectivePlus += 2; break; case EnhancementTypes.Dodge: script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(IP_CONST_FEAT_DODGE), armor, 0.0f); script.SetFirstName(armor, String.Format("Nimble {0}", script.GetName(armor))); effectivePlusRemaining -= 1; currentEffectivePlus += 1; break; case EnhancementTypes.ExtraTurning: script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(IP_CONST_FEAT_EXTRA_TURNING), armor, 0.0f); script.SetFirstName(armor, String.Format("Turning {0}", script.GetName(armor))); effectivePlusRemaining -= 1; currentEffectivePlus += 1; break; case EnhancementTypes.SpellFocus: int primarySchool = Generation.SpellSchoolFocus[Generation.rand.Next(Generation.SpellSchoolFocus.Count)]; script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(primarySchool), armor, 0.0f); script.SetFirstName(armor, String.Format("Mage's {0}", script.GetName(armor))); effectivePlusRemaining -= 1; currentEffectivePlus += 1; if (effectivePlusRemaining >= 0.5) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(Generation.SpellFocusLeft[primarySchool]), armor, 0.0f); effectivePlusRemaining -= 0.5; currentEffectivePlus += 0.5; } if (effectivePlusRemaining >= 0.5) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(Generation.SpellFocusRight[primarySchool]), armor, 0.0f); effectivePlusRemaining -= 0.5; currentEffectivePlus += 0.5; } break; case EnhancementTypes.SpellPenetration: script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(IP_CONST_FEAT_SPELLPENETRATION), armor, 0.0f); script.SetFirstName(armor, String.Format("Mage's {0}", script.GetName(armor))); effectivePlusRemaining -= 1.5; currentEffectivePlus += 1.5; break; case EnhancementTypes.SR12: script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_12), armor, 0.0f); script.SetFirstName(armor, String.Format("Spellsoaking {0}", script.GetName(armor))); effectivePlusRemaining -= 2; currentEffectivePlus += 2; break; case EnhancementTypes.SR14: script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_14), armor, 0.0f); script.SetFirstName(armor, String.Format("Spellsoaking {0}", script.GetName(armor))); effectivePlusRemaining -= 3; currentEffectivePlus += 3; break; case EnhancementTypes.SR16: script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_16), armor, 0.0f); script.SetFirstName(armor, String.Format("Spellsoaking {0}", script.GetName(armor))); effectivePlusRemaining -= 4; currentEffectivePlus += 4; break; case EnhancementTypes.SR18: script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_18), armor, 0.0f); script.SetFirstName(armor, String.Format("Spellsoaking {0}", script.GetName(armor))); effectivePlusRemaining -= 5; currentEffectivePlus += 5; break; case EnhancementTypes.Twilight: script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyArcaneSpellFailure(IP_CONST_ARCANE_SPELL_FAILURE_MINUS_10_PERCENT), armor, 0.0f); script.SetFirstName(armor, String.Format("Twilight {0}", script.GetName(armor))); effectivePlusRemaining -= 1; currentEffectivePlus += 1; break; } } quirkAdded = true; } } script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(enhancementBonus), armor, 0.0f); script.SetFirstName(armor, String.Format("{0} +{1}", script.GetName(armor), enhancementBonus)); } #endregion #region Armor Personality SetPersonalityProperties(script, armor, armorTheme, enhancementBonus, ref effectivePlusRemaining, ref currentEffectivePlus); armorValue += (int)(currentEffectivePlus * currentEffectivePlus * 1000); Pricing.CalculatePrice(script, armor); return armorValue; #endregion }
public static int NewHelmet(CLRScriptBase script, int maxValue) { List<int> potentialAbilities = new List<int>(); foreach (KeyValuePair<int, int> ability in AvailableAbilities) { if (ability.Value <= maxValue) { potentialAbilities.Add(ability.Key); } } if (potentialAbilities.Count == 0) { return 0; } int selectedAbility = potentialAbilities[Generation.rand.Next(potentialAbilities.Count)]; uint helmet = script.CreateItemOnObject("zitem_helm2", script.OBJECT_SELF, 1, "", FALSE); switch (selectedAbility) { #region Helmets of Ability Scores case ITEM_PROPERTY_ABILITY_BONUS: { int abilityScore = AvailableAbilityScores[Generation.rand.Next(AvailableAbilityScores.Count)]; string name = AbilityScoreNames[abilityScore]; if (maxValue >= 36000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 6), helmet, 0.0f); script.SetFirstName(helmet, name + " +6"); Pricing.CalculatePrice(script, helmet); return 36000; } else if (maxValue >= 25000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 5), helmet, 0.0f); script.SetFirstName(helmet, name + " +5"); Pricing.CalculatePrice(script, helmet); return 25000; } else if (maxValue >= 16000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 4), helmet, 0.0f); script.SetFirstName(helmet, name + " +4"); Pricing.CalculatePrice(script, helmet); return 16000; } else if (maxValue >= 9000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 3), helmet, 0.0f); script.SetFirstName(helmet, name + " +3"); Pricing.CalculatePrice(script, helmet); return 9000; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 2), helmet, 0.0f); script.SetFirstName(helmet, name + " +2"); Pricing.CalculatePrice(script, helmet); return 4000; } else if (maxValue >= 1000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 1), helmet, 0.0f); script.SetFirstName(helmet, name + " +1"); Pricing.CalculatePrice(script, helmet); return 1000; } else { return 0; } } #endregion #region Helmets with Bonus Feats case ITEM_PROPERTY_BONUS_FEAT: { List<int> possibleFeats = new List<int>(); foreach (KeyValuePair<int, int> feat in AvailableFeats) { if (feat.Value <= maxValue) { possibleFeats.Add(feat.Key); } } if (possibleFeats.Count == 0) { return 0; } int selectedFeat = possibleFeats[Generation.rand.Next(possibleFeats.Count)]; script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(selectedFeat), helmet, 0.0f); script.SetFirstName(helmet, FeatNames[selectedFeat]); Pricing.CalculatePrice(script, helmet); return AvailableFeats[selectedFeat]; } #endregion #region Bonus Spell Slots case ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N: { int bonusType = AvailableBonusSpells[Generation.rand.Next(AvailableBonusSpells.Count)]; string name = BonusSpellNames[bonusType]; if (maxValue >= 81000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_9), helmet, 0.0f); script.SetFirstName(helmet, name + " IX"); Pricing.CalculatePrice(script, helmet); return 81000; } else if (maxValue >= 64000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_8), helmet, 0.0f); script.SetFirstName(helmet, name + " VIII"); Pricing.CalculatePrice(script, helmet); return 64000; } else if (maxValue >= 49000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_7), helmet, 0.0f); script.SetFirstName(helmet, name + " VII"); Pricing.CalculatePrice(script, helmet); return 49000; } else if (maxValue >= 36000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_6), helmet, 0.0f); script.SetFirstName(helmet, name + " VI"); Pricing.CalculatePrice(script, helmet); return 36000; } else if (maxValue >= 25000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_5), helmet, 0.0f); script.SetFirstName(helmet, name + " V"); Pricing.CalculatePrice(script, helmet); return 25000; } else if (maxValue >= 16000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_4), helmet, 0.0f); script.SetFirstName(helmet, name + " IV"); Pricing.CalculatePrice(script, helmet); return 16000; } else if (maxValue >= 9000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_3), helmet, 0.0f); script.SetFirstName(helmet, name + " III"); Pricing.CalculatePrice(script, helmet); return 9000; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_2), helmet, 0.0f); script.SetFirstName(helmet, name + " II"); Pricing.CalculatePrice(script, helmet); return 4000; } else if (maxValue >= 1000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_1), helmet, 0.0f); script.SetFirstName(helmet, name + " I"); Pricing.CalculatePrice(script, helmet); return 1000; } else if (maxValue >= 500) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_0), helmet, 0.0f); script.SetFirstName(helmet, name + " 0"); Pricing.CalculatePrice(script, helmet); return 500; } else { return 0; } } #endregion #region Immunities case ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS: { List<int> possibleImmunities = new List<int>(); foreach (KeyValuePair<int, int> immunity in AvailableImmunities) { if (immunity.Value <= maxValue) { possibleImmunities.Add(immunity.Key); } } if (possibleImmunities.Count == 0) { return 0; } int selectedImmunity = possibleImmunities[Generation.rand.Next(possibleImmunities.Count)]; script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyImmunityMisc(selectedImmunity), helmet, 0.0f); script.SetFirstName(helmet, ImmunityNames[selectedImmunity]); Pricing.CalculatePrice(script, helmet); return AvailableImmunities[selectedImmunity]; } #endregion #region Saving Throws vs. Specific case ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC: { int saveType = AvailableSaveTypes[Generation.rand.Next(AvailableSaveTypes.Count)]; script.SetFirstName(helmet, SaveTypeNames[saveType]); if (maxValue >= 6250) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 5), helmet, 0.0f); script.SetFirstName(helmet, String.Format("{0} +5", script.GetName(helmet))); Pricing.CalculatePrice(script, helmet); return 6250; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 4), helmet, 0.0f); script.SetFirstName(helmet, String.Format("{0} +4", script.GetName(helmet))); Pricing.CalculatePrice(script, helmet); return 4000; } else if (maxValue >= 2250) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 3), helmet, 0.0f); script.SetFirstName(helmet, String.Format("{0} +3", script.GetName(helmet))); Pricing.CalculatePrice(script, helmet); return 2250; } else if (maxValue >= 1000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 2), helmet, 0.0f); script.SetFirstName(helmet, String.Format("{0} +2", script.GetName(helmet))); Pricing.CalculatePrice(script, helmet); return 1000; } else if (maxValue >= 250) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 1), helmet, 0.0f); script.SetFirstName(helmet, String.Format("{0} +1", script.GetName(helmet))); Pricing.CalculatePrice(script, helmet); return 250; } break; } #endregion #region Skill Bonus case ITEM_PROPERTY_SKILL_BONUS: { int skillBonus = AvailableSkills[Generation.rand.Next(AvailableSkills.Count)]; script.SetFirstName(helmet, SkillNames[skillBonus]); if (maxValue >= 10000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 10), helmet, 0.0f); script.SetFirstName(helmet, script.GetName(helmet) + " +10"); Pricing.CalculatePrice(script, helmet); return 10000; } else if (maxValue >= 8100) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 9), helmet, 0.0f); script.SetFirstName(helmet, script.GetName(helmet) + " +9"); Pricing.CalculatePrice(script, helmet); return 8100; } else if (maxValue >= 6400) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 8), helmet, 0.0f); script.SetFirstName(helmet, script.GetName(helmet) + " +8"); Pricing.CalculatePrice(script, helmet); return 6400; } else if (maxValue >= 4900) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 7), helmet, 0.0f); script.SetFirstName(helmet, script.GetName(helmet) + " +7"); Pricing.CalculatePrice(script, helmet); return 4900; } else if (maxValue >= 3600) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 6), helmet, 0.0f); script.SetFirstName(helmet, script.GetName(helmet) + " +6"); Pricing.CalculatePrice(script, helmet); return 3600; } else if (maxValue >= 2500) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 5), helmet, 0.0f); script.SetFirstName(helmet, script.GetName(helmet) + " +5"); Pricing.CalculatePrice(script, helmet); return 2500; } else if (maxValue >= 1600) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 4), helmet, 0.0f); script.SetFirstName(helmet, script.GetName(helmet) + " +4"); Pricing.CalculatePrice(script, helmet); return 1600; } else if (maxValue >= 900) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 3), helmet, 0.0f); script.SetFirstName(helmet, script.GetName(helmet) + " +3"); Pricing.CalculatePrice(script, helmet); return 900; } else if (maxValue >= 400) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 2), helmet, 0.0f); script.SetFirstName(helmet, script.GetName(helmet) + " +2"); Pricing.CalculatePrice(script, helmet); return 400; } else if (maxValue >= 100) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 1), helmet, 0.0f); script.SetFirstName(helmet, script.GetName(helmet) + " +1"); Pricing.CalculatePrice(script, helmet); return 100; } else { return 0; } } #endregion } script.DestroyObject(helmet, 0.0f, FALSE); return 0; }
public static int NewAmulet(CLRScriptBase script, int maxValue) { List<int> potentialAbilities = new List<int>(); foreach (KeyValuePair<int, int> ability in PrimaryAmuletAbility) { if (ability.Value <= maxValue) { potentialAbilities.Add(ability.Key); } } if (potentialAbilities.Count == 0) { return 0; } int selectedAbility = potentialAbilities[Generation.rand.Next(potentialAbilities.Count)]; uint amulet = script.CreateItemOnObject("nw_it_mneck020", script.OBJECT_SELF, 1, "", FALSE); switch (selectedAbility) { #region Amulets of Natural Armor case ITEM_PROPERTY_AC_BONUS: { if (maxValue >= 50000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(5), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Natural Armor +5"); Pricing.CalculatePrice(script, amulet); return 50000; } else if (maxValue >= 32000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(4), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Natural Armor +4"); Pricing.CalculatePrice(script, amulet); return 32000; } else if (maxValue >= 18000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(3), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Natural Armor +3"); Pricing.CalculatePrice(script, amulet); return 18000; } else if (maxValue >= 8000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(2), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Natural Armor +2"); Pricing.CalculatePrice(script, amulet); return 8000; } else if (maxValue >= 2000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(1), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Natural Armor +1"); Pricing.CalculatePrice(script, amulet); return 2000; } else { return 0; } } #endregion #region Amulets of Health and Wisdom case ITEM_PROPERTY_ABILITY_BONUS: { int abilityScore = IP_CONST_ABILITY_CON; string name = "Amulet of Health"; if (script.d2(1) == 1) { abilityScore = IP_CONST_ABILITY_WIS; name = "Amulet of Wisdom"; } if (maxValue >= 36000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 6), amulet, 0.0f); script.SetFirstName(amulet, name + " +6"); Pricing.CalculatePrice(script, amulet); return 36000; } else if (maxValue >= 25000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 5), amulet, 0.0f); script.SetFirstName(amulet, name + " +5"); Pricing.CalculatePrice(script, amulet); return 25000; } else if (maxValue >= 16000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 4), amulet, 0.0f); script.SetFirstName(amulet, name + " +4"); Pricing.CalculatePrice(script, amulet); return 16000; } else if (maxValue >= 9000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 3), amulet, 0.0f); script.SetFirstName(amulet, name + " +3"); Pricing.CalculatePrice(script, amulet); return 9000; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 2), amulet, 0.0f); script.SetFirstName(amulet, name + " +2"); Pricing.CalculatePrice(script, amulet); return 4000; } else if (maxValue >= 1000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 1), amulet, 0.0f); script.SetFirstName(amulet, name + " +1"); Pricing.CalculatePrice(script, amulet); return 1000; } else { return 0; } } #endregion #region Amulets with Bonus Feats case ITEM_PROPERTY_BONUS_FEAT: { List<int> possibleFeats = new List<int>(); foreach (KeyValuePair<int, int> feat in AvailableFeats) { if (feat.Value <= maxValue) { possibleFeats.Add(feat.Key); } } if (possibleFeats.Count == 0) { return 0; } int selectedFeat = possibleFeats[Generation.rand.Next(possibleFeats.Count)]; script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(selectedFeat), amulet, 0.0f); switch (selectedFeat) { case IP_CONST_FEAT_COMBAT_CASTING: script.SetFirstName(amulet, "Amulet of the Battlemage"); break; case IP_CONST_FEAT_EXTRA_TURNING: script.SetFirstName(amulet, "Amulet of Turning"); break; case IP_CONST_FEAT_DARKVISION: script.SetFirstName(amulet, "Amulet of Darkvision"); break; } Pricing.CalculatePrice(script, amulet); return AvailableFeats[selectedFeat]; } #endregion #region Damage Resistance case ITEM_PROPERTY_DAMAGE_RESISTANCE: { int damageResistType = DamageResistances[Generation.rand.Next(DamageResistances.Count)]; if (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE && maxValue < 6000) { int attempts = 0; while (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE) { damageResistType = DamageResistances[Generation.rand.Next(DamageResistances.Count)]; attempts++; if (attempts == 10) { // something is wrong. Break out and just go with fire or something. damageResistType = IP_CONST_DAMAGETYPE_FIRE; break; } } } if (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE) { if (maxValue >= 66000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_30), amulet, 0.0f); script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 30"); Pricing.CalculatePrice(script, amulet); return 66000; } else if (maxValue >= 54000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_25), amulet, 0.0f); script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 25"); Pricing.CalculatePrice(script, amulet); return 54000; } else if (maxValue >= 42000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_20), amulet, 0.0f); script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 20"); Pricing.CalculatePrice(script, amulet); return 42000; } else if (maxValue >= 30000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_15), amulet, 0.0f); script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 15"); Pricing.CalculatePrice(script, amulet); return 30000; } else if (maxValue >= 18000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_10), amulet, 0.0f); script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 10"); Pricing.CalculatePrice(script, amulet); return 18000; } else if (maxValue >= 6000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_5), amulet, 0.0f); script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 5"); Pricing.CalculatePrice(script, amulet); return 6000; } } else { if (maxValue >= 44000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_30), amulet, 0.0f); script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 30"); Pricing.CalculatePrice(script, amulet); return 44000; } else if (maxValue >= 36000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_25), amulet, 0.0f); script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 25"); Pricing.CalculatePrice(script, amulet); return 36000; } else if (maxValue >= 28000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_20), amulet, 0.0f); script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 20"); Pricing.CalculatePrice(script, amulet); return 28000; } else if (maxValue >= 20000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_15), amulet, 0.0f); script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 15"); Pricing.CalculatePrice(script, amulet); return 20000; } else if (maxValue >= 12000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_10), amulet, 0.0f); script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 10"); Pricing.CalculatePrice(script, amulet); return 12000; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_5), amulet, 0.0f); script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 5"); Pricing.CalculatePrice(script, amulet); return 4000; } } break; } #endregion #region Freedom of Movement case ITEM_PROPERTY_FREEDOM_OF_MOVEMENT: { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyFreeAction(), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Freedom"); Pricing.CalculatePrice(script, amulet); return 40000; } #endregion #region Immunities case ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS: { List<int> possibleImmunities = new List<int>(); foreach (KeyValuePair<int, int> immunity in AvailableImmunities) { if (immunity.Value <= maxValue) { possibleImmunities.Add(immunity.Key); } } if (possibleImmunities.Count == 0) { return 0; } int selectedImmunity = possibleImmunities[Generation.rand.Next(possibleImmunities.Count)]; script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyImmunityMisc(selectedImmunity), amulet, 0.0f); switch (selectedImmunity) { case IP_CONST_IMMUNITYMISC_DEATH_MAGIC: script.SetFirstName(amulet, "Amulet of Lifeshielding"); break; case IP_CONST_IMMUNITYMISC_DISEASE: script.SetFirstName(amulet, "Amulet of Good Health"); break; case IP_CONST_IMMUNITYMISC_FEAR: script.SetFirstName(amulet, "Amulet of Fearlessness"); break; case IP_CONST_IMMUNITYMISC_KNOCKDOWN: script.SetFirstName(amulet, "Amulet of Stability"); break; case IP_CONST_IMMUNITYMISC_LEVEL_ABIL_DRAIN: script.SetFirstName(amulet, "Amulet of Undeath's Deflection"); break; case IP_CONST_IMMUNITYMISC_PARALYSIS: script.SetFirstName(amulet, "Amulet of Mobility"); break; case IP_CONST_IMMUNITYMISC_POISON: script.SetFirstName(amulet, "Amulet of Antivenom"); break; } Pricing.CalculatePrice(script, amulet); return AvailableImmunities[selectedImmunity]; } #endregion #region Saving Throws case ITEM_PROPERTY_SAVING_THROW_BONUS: { if (maxValue >= 25000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 5), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Resistance +5"); Pricing.CalculatePrice(script, amulet); return 25000; } else if (maxValue >= 16000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 4), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Resistance +4"); Pricing.CalculatePrice(script, amulet); return 16000; } else if (maxValue >= 9000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 3), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Resistance +3"); Pricing.CalculatePrice(script, amulet); return 9000; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 2), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Resistance +2"); Pricing.CalculatePrice(script, amulet); return 4000; } else if (maxValue >= 1000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 1), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Resistance +1"); Pricing.CalculatePrice(script, amulet); return 1000; } else { return 0; } } #endregion #region Saving Throws vs. Specific case ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC: { int saveType = AvailableSaveTypes[Generation.rand.Next(AvailableSaveTypes.Count)]; script.SetFirstName(amulet, SaveTypeNames[saveType]); if (maxValue >= 6250) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 5), amulet, 0.0f); script.SetFirstName(amulet, String.Format("{0} +5", script.GetName(amulet))); Pricing.CalculatePrice(script, amulet); return 6250; } else if (maxValue >= 4000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 4), amulet, 0.0f); script.SetFirstName(amulet, String.Format("{0} +4", script.GetName(amulet))); Pricing.CalculatePrice(script, amulet); return 4000; } else if (maxValue >= 2250) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 3), amulet, 0.0f); script.SetFirstName(amulet, String.Format("{0} +3", script.GetName(amulet))); Pricing.CalculatePrice(script, amulet); return 2250; } else if (maxValue >= 1000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 2), amulet, 0.0f); script.SetFirstName(amulet, String.Format("{0} +2", script.GetName(amulet))); Pricing.CalculatePrice(script, amulet); return 1000; } else if (maxValue >= 250) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 1), amulet, 0.0f); script.SetFirstName(amulet, String.Format("{0} +1", script.GetName(amulet))); Pricing.CalculatePrice(script, amulet); return 250; } break; } #endregion #region Skill Bonus case ITEM_PROPERTY_SKILL_BONUS: { int skillBonus = AvailableSkills[Generation.rand.Next(AvailableSkills.Count)]; script.SetFirstName(amulet, SkillNames[skillBonus]); if (maxValue >= 10000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 10), amulet, 0.0f); script.SetFirstName(amulet, script.GetName(amulet) + " +10"); Pricing.CalculatePrice(script, amulet); return 10000; } else if (maxValue >= 8100) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 9), amulet, 0.0f); script.SetFirstName(amulet, script.GetName(amulet) + " +9"); Pricing.CalculatePrice(script, amulet); return 8100; } else if (maxValue >= 6400) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 8), amulet, 0.0f); script.SetFirstName(amulet, script.GetName(amulet) + " +8"); Pricing.CalculatePrice(script, amulet); return 6400; } else if (maxValue >= 4900) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 7), amulet, 0.0f); script.SetFirstName(amulet, script.GetName(amulet) + " +7"); Pricing.CalculatePrice(script, amulet); return 4900; } else if (maxValue >= 3600) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 6), amulet, 0.0f); script.SetFirstName(amulet, script.GetName(amulet) + " +6"); Pricing.CalculatePrice(script, amulet); return 3600; } else if (maxValue >= 2500) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 5), amulet, 0.0f); script.SetFirstName(amulet, script.GetName(amulet) + " +5"); Pricing.CalculatePrice(script, amulet); return 2500; } else if (maxValue >= 1600) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 4), amulet, 0.0f); script.SetFirstName(amulet, script.GetName(amulet) + " +4"); Pricing.CalculatePrice(script, amulet); return 1600; } else if (maxValue >= 900) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 3), amulet, 0.0f); script.SetFirstName(amulet, script.GetName(amulet) + " +3"); Pricing.CalculatePrice(script, amulet); return 900; } else if (maxValue >= 400) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 2), amulet, 0.0f); script.SetFirstName(amulet, script.GetName(amulet) + " +2"); Pricing.CalculatePrice(script, amulet); return 400; } else if (maxValue >= 100) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 1), amulet, 0.0f); script.SetFirstName(amulet, script.GetName(amulet) + " +1"); Pricing.CalculatePrice(script, amulet); return 100; } else { return 0; } } #endregion #region Spell Resistance case ITEM_PROPERTY_SPELL_RESISTANCE: { if (maxValue >= 140000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_26), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Spell Resistance, 26"); Pricing.CalculatePrice(script, amulet); return 140000; } else if (maxValue >= 120000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_24), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Spell Resistance, 24"); Pricing.CalculatePrice(script, amulet); return 120000; } else if (maxValue >= 100000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_22), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Spell Resistance, 22"); Pricing.CalculatePrice(script, amulet); return 100000; } else if (maxValue >= 80000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_20), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Spell Resistance, 20"); Pricing.CalculatePrice(script, amulet); return 80000; } else if (maxValue >= 60000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_18), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Spell Resistance, 18"); Pricing.CalculatePrice(script, amulet); return 60000; } else if (maxValue >= 40000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_16), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Spell Resistance, 16"); Pricing.CalculatePrice(script, amulet); return 40000; } else if (maxValue >= 20000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_14), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Spell Resistance, 14"); Pricing.CalculatePrice(script, amulet); return 20000; } else if (maxValue >= 10000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_12), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Spell Resistance, 12"); Pricing.CalculatePrice(script, amulet); return 10000; } else if (maxValue >= 6000) { script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_10), amulet, 0.0f); script.SetFirstName(amulet, "Amulet of Spell Resistance, 10"); Pricing.CalculatePrice(script, amulet); return 6000; } else { return 0; } } #endregion } // Something has gone wrong. Nuke that amulet before it spreads the plague. script.DestroyObject(amulet, 0.0f, FALSE); return 0; }