예제 #1
0
        public static void MountHorse(CLRScriptBase script, uint Character, uint Horse)
        {
            if (!isWarhorse.ContainsKey(Character)) isWarhorse.Add(Character, true);

            string cloakResRef;
            switch(script.GetTag(Horse))
            {
                case "abr_cr_an_horse01":
                    cloakResRef = "acr_ooc_horse01";
                    isWarhorse[Character] = true;
                    break;
                case "abr_cr_an_horse02":
                    cloakResRef = "acr_ooc_horse02";
                    isWarhorse[Character] = true;
                    break;
                case "abr_cr_an_horse03":
                    cloakResRef = "acr_ooc_horse03";
                    isWarhorse[Character] = true;
                    break;
                default:
                    cloakResRef = "acr_ooc_horse03";
                    isWarhorse[Character] = true;
                    break;
            }
            
            uint horseCloak = script.CreateItemOnObject(cloakResRef, Character, 1, "", CLRScriptBase.FALSE);
            if (script.GetLocalInt(Horse, ACR_IS_WARHORSE) == 1)
            {
                script.RemoveHenchman(Character, Horse);
                script.SetLocalInt(horseCloak, ACR_IS_WARHORSE, 1);
            }
            script.SetLocalInt(horseCloak, ACR_HORSE_ID, script.GetLocalInt(Horse, ACR_HORSE_ID));
            script.SetLocalInt(horseCloak, ACR_HORSE_HP, script.GetCurrentHitPoints(Horse));

            uint equippedCloak = script.GetItemInSlot(CLRScriptBase.INVENTORY_SLOT_CLOAK, Character);
            
            if (script.GetIsObjectValid(equippedCloak) == CLRScriptBase.TRUE)
            {
                foreach (NWItemProperty prop in script.GetItemPropertiesOnItem(equippedCloak))
                {
                    // copying property duration type prevents us from turning temporary properties into
                    // permanent ones. But because we don't know how long the non-permanent ones have left,
                    // we pretty much have to assign them with the expectation that they immediately expire.
                    script.AddItemProperty(script.GetItemPropertyDurationType(prop), prop, horseCloak, 0.0f);
                }
                script.SetFirstName(horseCloak, script.GetName(equippedCloak) + "(( Horse Appearance ))");
                script.AddItemProperty(CLRScriptBase.DURATION_TYPE_PERMANENT, script.ItemPropertyWeightReduction(CLRScriptBase.IP_CONST_REDUCEDWEIGHT_80_PERCENT), horseCloak, 0.0f);
            }
            script.SetPlotFlag(horseCloak, CLRScriptBase.TRUE);
            script.SetPlotFlag(Horse, CLRScriptBase.FALSE);
            
            script.AssignCommand(Horse, delegate { script.SetIsDestroyable(CLRScriptBase.TRUE, CLRScriptBase.FALSE, CLRScriptBase.FALSE); });
            script.AssignCommand(Horse, delegate { script.DestroyObject(Horse, 0.0f, CLRScriptBase.FALSE); });
            script.AssignCommand(Character, delegate { script.ActionEquipItem(horseCloak, CLRScriptBase.INVENTORY_SLOT_CLOAK); });

            if (!isWarhorse[Character]) script.DelayCommand(6.0f, delegate { RidingHeartbeat(script, Character); });
        }
 public static int NewPotion(CLRScriptBase script, int maxValue)
 {
     if (maxValue < 50)
     {
         return 0;
     }
     if (maxValue >= 750)
     {
         switch (Generation.rand.Next(3))
         {
             case 0:
                 script.CreateItemOnObject(Level1Potions[Generation.rand.Next(Level1Potions.Count)], script.OBJECT_SELF, 1, "", FALSE);
                 return 50;
             case 1:
                 script.CreateItemOnObject(Level2Potions[Generation.rand.Next(Level2Potions.Count)], script.OBJECT_SELF, 1, "", FALSE);
                 return 300;
             case 2:
                 script.CreateItemOnObject(Level3Potions[Generation.rand.Next(Level3Potions.Count)], script.OBJECT_SELF, 1, "", FALSE);
                 return 750;
         }
     }
     else if (maxValue >= 300)
     {
         switch (Generation.rand.Next(2))
         {
             case 0:
                 script.CreateItemOnObject(Level1Potions[Generation.rand.Next(Level1Potions.Count)], script.OBJECT_SELF, 1, "", FALSE);
                 return 50;
             case 1:
                 script.CreateItemOnObject(Level2Potions[Generation.rand.Next(Level2Potions.Count)], script.OBJECT_SELF, 1, "", FALSE);
                 return 300;
         }
     }
     script.CreateItemOnObject(Level1Potions[Generation.rand.Next(Level1Potions.Count)], script.OBJECT_SELF, 1, "", FALSE);
     return 50;
 }
 public static int NewBelt(CLRScriptBase script, int maxValue)
 {
     List<int> selectableAbilities = new List<int>();
     foreach (KeyValuePair<int, int> prop in PrimaryAmuletAbility)
     {
         if (prop.Value <= maxValue)
         {
             selectableAbilities.Add(prop.Key);
         }
     }
     if (selectableAbilities.Count == 0)
     {
         return 0;
     }
     int selectedAbility = selectableAbilities[Generation.rand.Next(selectableAbilities.Count)];
     uint belt = script.CreateItemOnObject("zitem_belt", script.OBJECT_SELF, 1, "", FALSE);
     switch (selectedAbility)
     {
         #region Belt of Shielding
         case ITEM_PROPERTY_AC_BONUS:
             {
                 if (maxValue >= 50000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(5), belt, 0.0f);
                     script.SetFirstName(belt, "Belt of Shielding +5");
                     Pricing.CalculatePrice(script, belt);
                     return 50000;
                 }
                 else if (maxValue >= 32000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(4), belt, 0.0f);
                     script.SetFirstName(belt, "Belt of Shielding +4");
                     Pricing.CalculatePrice(script, belt);
                     return 32000;
                 }
                 else if (maxValue >= 18000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(3), belt, 0.0f);
                     script.SetFirstName(belt, "Belt of Shielding +3");
                     Pricing.CalculatePrice(script, belt);
                     return 18000;
                 }
                 else if (maxValue >= 8000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(2), belt, 0.0f);
                     script.SetFirstName(belt, "Belt of Shielding +2");
                     Pricing.CalculatePrice(script, belt);
                     return 8000;
                 }
                 else if (maxValue >= 2000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(1), belt, 0.0f);
                     script.SetFirstName(belt, "Belt of Shielding +1");
                     Pricing.CalculatePrice(script, belt);
                     return 2000;
                 }
                 else
                 {
                     return 0;
                 }
             }
         #endregion
         #region Ability Bonus
         case ITEM_PROPERTY_ABILITY_BONUS:
             {
                 int ability = AbilityScores[Generation.rand.Next(AbilityScores.Count)];
                 if (maxValue >= 36000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(ability, 6), belt, 0.0f);
                     script.SetFirstName(belt, AbilityScoreNames[ability] + " +6");
                     Pricing.CalculatePrice(script, belt);
                     return 36000;
                 }
                 else if (maxValue >= 25000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(ability, 5), belt, 0.0f);
                     script.SetFirstName(belt, AbilityScoreNames[ability] + " +5");
                     Pricing.CalculatePrice(script, belt);
                     return 25000;
                 }
                 else if (maxValue >= 16000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(ability, 4), belt, 0.0f);
                     script.SetFirstName(belt, AbilityScoreNames[ability] + " +4");
                     Pricing.CalculatePrice(script, belt);
                     return 16000;
                 }
                 else if (maxValue >= 9000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(ability, 3), belt, 0.0f);
                     script.SetFirstName(belt, AbilityScoreNames[ability] + " +3");
                     Pricing.CalculatePrice(script, belt);
                     return 9000;
                 }
                 else if (maxValue >= 4000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(ability, 2), belt, 0.0f);
                     script.SetFirstName(belt, AbilityScoreNames[ability] + " +2");
                     Pricing.CalculatePrice(script, belt);
                     return 4000;
                 }
                 else if (maxValue >= 1000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(ability, 1), belt, 0.0f);
                     script.SetFirstName(belt, AbilityScoreNames[ability] + " +1");
                     Pricing.CalculatePrice(script, belt);
                     return 1000;
                 }
                 else
                 {
                     return 0;
                 }
             }
         #endregion
         #region Immunities
         case ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS:
             {
                 List<int> possibleImmunities = new List<int>();
                 foreach (KeyValuePair<int, int> immunity in AvailableImmunities)
                 {
                     if (immunity.Value <= maxValue)
                     {
                         possibleImmunities.Add(immunity.Key);
                     }
                 }
                 if (possibleImmunities.Count == 0)
                 {
                     return 0;
                 }
                 int selectedImmunity = possibleImmunities[Generation.rand.Next(possibleImmunities.Count)];
                 script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyImmunityMisc(selectedImmunity), belt, 0.0f);
                 script.SetFirstName(belt, ImmunityNames[selectedImmunity]);
                 Pricing.CalculatePrice(script, belt);
                 return AvailableImmunities[selectedImmunity];
             }
         #endregion
         #region Skill Bonuses
         case ITEM_PROPERTY_SKILL_BONUS:
             {
                 int skillBonus = AvailableSkills[Generation.rand.Next(AvailableSkills.Count)];
                 script.SetFirstName(belt, SkillNames[skillBonus]);
                 if (maxValue >= 10000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 10), belt, 0.0f);
                     script.SetFirstName(belt, script.GetName(belt) + " +10");
                     Pricing.CalculatePrice(script, belt);
                     return 10000;
                 }
                 else if (maxValue >= 8100)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 9), belt, 0.0f);
                     script.SetFirstName(belt, script.GetName(belt) + " +9");
                     Pricing.CalculatePrice(script, belt);
                     return 8100;
                 }
                 else if (maxValue >= 6400)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 8), belt, 0.0f);
                     script.SetFirstName(belt, script.GetName(belt) + " +8");
                     Pricing.CalculatePrice(script, belt);
                     return 6400;
                 }
                 else if (maxValue >= 4900)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 7), belt, 0.0f);
                     script.SetFirstName(belt, script.GetName(belt) + " +7");
                     Pricing.CalculatePrice(script, belt);
                     return 4900;
                 }
                 else if (maxValue >= 3600)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 6), belt, 0.0f);
                     script.SetFirstName(belt, script.GetName(belt) + " +6");
                     Pricing.CalculatePrice(script, belt);
                     return 3600;
                 }
                 else if (maxValue >= 2500)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 5), belt, 0.0f);
                     script.SetFirstName(belt, script.GetName(belt) + " +5");
                     Pricing.CalculatePrice(script, belt);
                     return 2500;
                 }
                 else if (maxValue >= 1600)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 4), belt, 0.0f);
                     script.SetFirstName(belt, script.GetName(belt) + " +4");
                     Pricing.CalculatePrice(script, belt);
                     return 1600;
                 }
                 else if (maxValue >= 900)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 3), belt, 0.0f);
                     script.SetFirstName(belt, script.GetName(belt) + " +3");
                     Pricing.CalculatePrice(script, belt);
                     return 900;
                 }
                 else if (maxValue >= 400)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 2), belt, 0.0f);
                     script.SetFirstName(belt, script.GetName(belt) + " +2");
                     Pricing.CalculatePrice(script, belt);
                     return 400;
                 }
                 else if (maxValue >= 100)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 1), belt, 0.0f);
                     script.SetFirstName(belt, script.GetName(belt) + " +1");
                     Pricing.CalculatePrice(script, belt);
                     return 100;
                 }
                 break;
             }
         #endregion
     }
     script.DestroyObject(belt, 0.0f, FALSE);
     return 0;
 }
        public static int NewRod(CLRScriptBase script, int maxValue)
        {
            #region Check if collections need to be loaded. Load them if so
            if (FireSpells.Count == 0)
            {
                convertToRodPrice(GenerateStaff.FireSpells, FireSpells);
                convertToRodPrice(GenerateStaff.ColdSpells, ColdSpells);
                convertToRodPrice(GenerateStaff.AcidSpells, AcidSpells);
                convertToRodPrice(GenerateStaff.ElectricSpells, ElectricSpells);
                convertToRodPrice(GenerateStaff.SoundSpells, SoundSpells);
                convertToRodPrice(GenerateStaff.PhysicalAttackSpells, PhysicalAttackSpells);
                convertToRodPrice(GenerateStaff.ForceSpells, ForceSpells);
                convertToRodPrice(GenerateStaff.MoraleSpells, MoraleSpells);
                convertToRodPrice(GenerateStaff.AntimoraleSpells, AntimoraleSpells);
                convertToRodPrice(GenerateStaff.MindControlSpells, MindControlSpells);
                convertToRodPrice(GenerateStaff.PerceptionSpells, PerceptionSpells);
                convertToRodPrice(GenerateStaff.PhysicalSpells, PhysicalSpells);
                convertToRodPrice(GenerateStaff.MentalSpells, MentalSpells);
                convertToRodPrice(GenerateStaff.Transmutations, Transmutations);
                convertToRodPrice(GenerateStaff.AntiMagicSpells, AntiMagicSpells);
                convertToRodPrice(GenerateStaff.IllusionSpells, IllusionSpells);
                convertToRodPrice(GenerateStaff.DeathSpells, DeathSpells);
                convertToRodPrice(GenerateStaff.EvilSpells, EvilSpells);
                convertToRodPrice(GenerateStaff.GoodSpells, GoodSpells);
                convertToRodPrice(GenerateStaff.ProtectionSpells, ProtectionSpells);
                convertToRodPrice(GenerateStaff.HealingSpells, HealingSpells);
                convertToRodPrice(GenerateStaff.SummonSpells, SummonSpells);
            }
            #endregion

            Dictionary<int, int> currentAvailableSpells = new Dictionary<int,int>();
            List<string> possibleNames = new List<string>();
            #region Get Starting Collections
            switch (Generation.rand.Next(22))
            {
                case 0:
                    GenerateStaff.copyDictionary(FireSpells, currentAvailableSpells);
                    GenerateStaff.copyList(GenerateStaff.FireNames, possibleNames);
                    break;
                case 1:
                    GenerateStaff.copyDictionary(ColdSpells, currentAvailableSpells);
                    GenerateStaff.copyList(GenerateStaff.ColdNames, possibleNames);
                    break;
                case 2:
                    GenerateStaff.copyDictionary(AcidSpells, currentAvailableSpells);
                    GenerateStaff.copyList(GenerateStaff.AcidNames, possibleNames);
                    break;
                case 3:
                    GenerateStaff.copyDictionary(ElectricSpells, currentAvailableSpells);
                    GenerateStaff.copyList(GenerateStaff.ElectricNames, possibleNames);
                    break;
                case 4:
                    GenerateStaff.copyDictionary(SoundSpells, currentAvailableSpells);
                    GenerateStaff.copyList(GenerateStaff.SoundNames, possibleNames);
                    break;
                case 5:
                    GenerateStaff.copyDictionary(PhysicalAttackSpells, currentAvailableSpells);
                    GenerateStaff.copyList(GenerateStaff.PhysicalAttackNames, possibleNames);
                    break;
                case 6:
                    GenerateStaff.copyDictionary(ForceSpells, currentAvailableSpells);
                    GenerateStaff.copyList(GenerateStaff.ForceNames, possibleNames);
                    break;
                case 7: 
                    GenerateStaff.copyDictionary(MoraleSpells, currentAvailableSpells);
                    GenerateStaff.copyList(GenerateStaff.MoraleNames, possibleNames);
                    break;
                case 8:
                    GenerateStaff.copyDictionary(AntimoraleSpells, currentAvailableSpells);
                    GenerateStaff.copyList(GenerateStaff.AntimoraleNames, possibleNames);
                    break;
                case 9:
                    GenerateStaff.copyDictionary(MindControlSpells, currentAvailableSpells);
                    GenerateStaff.copyList(GenerateStaff.MindControlNames, possibleNames);
                    break;
                case 10:
                    GenerateStaff.copyDictionary(PerceptionSpells, currentAvailableSpells);
                    GenerateStaff.copyList(GenerateStaff.PerceptionNames, possibleNames);
                    break;
                case 11:
                    GenerateStaff.copyDictionary(PhysicalSpells, currentAvailableSpells);
                    GenerateStaff.copyList(GenerateStaff.PhysicalNames, possibleNames);
                    break;
                case 12:
                    GenerateStaff.copyDictionary(MentalSpells, currentAvailableSpells);
                    GenerateStaff.copyList(GenerateStaff.MentalNames, possibleNames);
                    break;
                case 13:
                    GenerateStaff.copyDictionary(Transmutations, currentAvailableSpells);
                    GenerateStaff.copyList(GenerateStaff.TransmutNames, possibleNames);
                    break;
                case 14:
                    GenerateStaff.copyDictionary(AntiMagicSpells, currentAvailableSpells);
                    GenerateStaff.copyList(GenerateStaff.AntiMagicNames, possibleNames);
                    break;
                case 15:
                    GenerateStaff.copyDictionary(IllusionSpells, currentAvailableSpells);
                    GenerateStaff.copyList(GenerateStaff.IllusionNames, possibleNames);
                    break;
                case 16:
                    GenerateStaff.copyDictionary(DeathSpells, currentAvailableSpells);
                    GenerateStaff.copyList(GenerateStaff.DeathNames, possibleNames);
                    break;
                case 17:
                    GenerateStaff.copyDictionary(EvilSpells, currentAvailableSpells);
                    GenerateStaff.copyList(GenerateStaff.EvilNames, possibleNames);
                    break;
                case 18:
                    GenerateStaff.copyDictionary(GoodSpells, currentAvailableSpells);
                    GenerateStaff.copyList(GenerateStaff.GoodNames, possibleNames);
                    break;
                case 19:
                    GenerateStaff.copyDictionary(ProtectionSpells, currentAvailableSpells);
                    GenerateStaff.copyList(GenerateStaff.ProtectionNames, possibleNames);
                    break;
                case 20:
                    GenerateStaff.copyDictionary(HealingSpells, currentAvailableSpells);
                    GenerateStaff.copyList(GenerateStaff.HealingNames, possibleNames);
                    break;
                case 21:
                    GenerateStaff.copyDictionary(SummonSpells, currentAvailableSpells);
                    GenerateStaff.copyList(GenerateStaff.SummonNames, possibleNames);
                    break;
            }
            if (currentAvailableSpells.Count == 0 || possibleNames.Count == 0)
            {
                return 0;
            }
            #endregion

            #region Select Spells from Collections Based on Price
            Dictionary<int, int> SelectedSpells = new Dictionary<int, int>();
            List<int> SelectedPrices = new List<int>();
            int currentCharges = 5;
            int maxSpellValue = maxValue;
            while (true)
            {
                List<int> spellsToRemove = new List<int>();
                foreach (int spell in currentAvailableSpells.Keys)
                {
                    if (((currentAvailableSpells[spell] * 50) / currentCharges) > maxValue ||
                        currentAvailableSpells[spell] > maxSpellValue)
                    {
                        spellsToRemove.Add(spell);
                    }
                }
                foreach (int spell in spellsToRemove)
                {
                    currentAvailableSpells.Remove(spell);
                }
                if (currentAvailableSpells.Count == 0)
                {
                    if(SelectedSpells.Count == 0)
                    {
                        return 0;
                    }
                    else
                    {
                        break;
                    }
                }
                List<int> spellOptions = new List<int>();
                foreach (int key in currentAvailableSpells.Keys)
                {
                    spellOptions.Add(key);
                }
                int spellSelection = spellOptions[Generation.rand.Next(spellOptions.Count)];
                switch (currentCharges)
                {
                    case 1:
                        SelectedSpells.Add(spellSelection, IP_CONST_CASTSPELL_NUMUSES_1_CHARGE_PER_USE);
                        SelectedPrices.Add(currentAvailableSpells[spellSelection] * 50);
                        currentCharges--;
                        break;
                    case 2:
                        SelectedSpells.Add(spellSelection, IP_CONST_CASTSPELL_NUMUSES_2_CHARGES_PER_USE);
                        SelectedPrices.Add(currentAvailableSpells[spellSelection] * 25);
                        maxSpellValue = currentAvailableSpells[spellSelection] - 1;
                        maxValue -= currentAvailableSpells[spellSelection] * 25;
                        currentCharges--;
                        break;
                    case 3:
                        SelectedSpells.Add(spellSelection, IP_CONST_CASTSPELL_NUMUSES_3_CHARGES_PER_USE);
                        SelectedPrices.Add(currentAvailableSpells[spellSelection] * 16);
                        maxSpellValue = currentAvailableSpells[spellSelection] - 1;
                        maxValue -= currentAvailableSpells[spellSelection] * 16;
                        currentCharges--;
                        break;
                    case 4:
                        SelectedSpells.Add(spellSelection, IP_CONST_CASTSPELL_NUMUSES_4_CHARGES_PER_USE);
                        SelectedPrices.Add(currentAvailableSpells[spellSelection] * 12);
                        maxSpellValue = currentAvailableSpells[spellSelection] - 1;
                        maxValue -= currentAvailableSpells[spellSelection] * 12;
                        currentCharges--;
                        break;
                    case 5:
                        SelectedSpells.Add(spellSelection, IP_CONST_CASTSPELL_NUMUSES_5_CHARGES_PER_USE);
                        SelectedPrices.Add(currentAvailableSpells[spellSelection] * 10);
                        maxSpellValue = currentAvailableSpells[spellSelection] - 1;
                        maxValue -= currentAvailableSpells[spellSelection] * 10;
                        currentCharges--;
                        break;
                }
                if (currentCharges == 0)
                {
                    break;
                }
            }
            #endregion

            #region Sum Predicted Values of Properties
            SelectedPrices.Sort();
            int value = SelectedPrices[0];
            if (SelectedPrices.Count > 1)
            {
                value += (SelectedPrices[1] * 3 / 4);
            }
            if (SelectedPrices.Count > 2)
            {
                value += (SelectedPrices[2] / 2);
            }
            if (SelectedPrices.Count > 3)
            {
                value += (SelectedPrices[3] / 2);
            }
            if (SelectedPrices.Count > 4)
            {
                value += (SelectedPrices[4] / 2);
            }
            #endregion

            #region Build the Actual Staff
            uint staff = script.CreateItemOnObject(GenerateWeapon.WeaponResrefs[BASE_ITEM_LIGHTMACE], script.OBJECT_SELF, 1, "", FALSE);
            script.SetItemCharges(staff, 50);
            foreach (KeyValuePair<int, int> Spell in SelectedSpells)
            {
                script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyCastSpell(Spell.Key, Spell.Value), staff, 0.0f);
            }
            script.SetFirstName(staff, String.Format(possibleNames[Generation.rand.Next(possibleNames.Count)], "Rod"));
            Pricing.CalculatePrice(script, staff);
            #endregion
            return value;
        }
예제 #5
0
        public bool recalculate(CLRScriptBase script)
        {
            // Ensure that both our hide and our creature are still valid.
            if (script.GetIsObjectValid(m_oCreature) == CLRScriptBase.FALSE || script.GetIsObjectValid(m_oCreature) == CLRScriptBase.FALSE)
            {
                return false;
            }

            // Recreate the hide.
            script.AssignCommand(m_oCreature, delegate { script.ClearAllActions(CLRScriptBase.FALSE); });
            uint oOldHide = getHide(script);
            m_oHide = script.CreateItemOnObject("acr_pchide", m_oCreature, 1, "acr_pchide", CLRScriptBase.FALSE);

            // Temp variables to store bonuses, to allow stacking from different sources.
            Dictionary<int, int> saveBonuses = new Dictionary<int, int>();
            Dictionary<int, int> skillBonuses = new Dictionary<int, int>();
            Dictionary<string, int> otherBonuses = new Dictionary<string, int>();

            // Initialize dictionaries.
            for (int i = 0; i < 68; i++)
            {
                skillBonuses.Add(i, 0);
            }
            for (int i = 0; i < 4; i++)
            {
                saveBonuses.Add(i, 0);
            }

            #region Skill Focus feats
            // Handle all new shiny skill focus feats.
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_BALANCE, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_BALANCE] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_CLIMB, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_CLIMB] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_CRFT_ALCH, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_CRAFT_ALCHEMY] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_CRFT_ARM, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_CRAFT_ARMORSMITHING] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_CRFT_BOW, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_CRAFT_BOWMAKING] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_CRFT_WPN, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_CRAFT_WEAPONSMITHING] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_DECIPHER, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_DECIPHER_SCRIPT] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_DISGUISE, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_DISGUISE] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_ESC_ART, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_ESCAPE_ARTIST] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_HAND_ANIM, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_HANDLE_ANIMAL] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_JUMP, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_JUMP] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_ARC, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_ARCANA] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_DUNG, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_DUNGEONEERING] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_ENG, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_ENGINEERING] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_GEO, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_GEOGRAPHY] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_HIST, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_HISTORY] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_LOC, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_LOCAL] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_NATR, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_NATURE] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_NOBL, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_NOBILITY] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_PLAN, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_THE_PLANES] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_KNOW_RELG, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_RELIGION] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PERF_ACT, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_PERFORM_ACT] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PERF_COMD, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_PERFORM_COMEDY] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PERF_DANC, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_PERFORM_DANCE] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PERF_KEYB, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_PERFORM_KEYBOARD] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PERF_ORAT, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_PERFORM_ORATORY] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PERF_PERC, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_PERFORM_PERCUSSION] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PERF_SING, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_PERFORM_SING] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PERF_STRG, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_PERFORM_STRING_INSTRUMENTS] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PERF_WIND, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_PERFORM_WIND_INSTRUMENTS] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_PROF, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_PROFESSION] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_RIDE, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_RIDE] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_SENS_MOTV, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_SPEAK_LANGUAGE] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_SPK_LANG, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_KNOWLEDGE_LOCAL] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_SWIM, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_SWIM] += 3;
            if (script.GetHasFeat((int)FEATS.FEAT_SKILL_FOCUS_USE_ROPE, m_oCreature, 1) == CLRScriptBase.TRUE) skillBonuses[(int)SKILLS.SKILL_USE_ROPE] += 3;
            #endregion

            // Artist is one bad-ass feat.
            if (script.GetHasFeat(CLRScriptBase.FEAT_ARTIST, m_oCreature, 1) == CLRScriptBase.TRUE)
            {
                // Previously: +2 perform, +2 diplomacy
                // Currently: +2 perform (all), 3 extra bardic music uses per day
                skillBonuses[CLRScriptBase.SKILL_DIPLOMACY] -= 2;
                skillBonuses[(int)SKILLS.SKILL_PERFORM_ACT] += 2;
                skillBonuses[(int)SKILLS.SKILL_PERFORM_COMEDY] += 2;
                skillBonuses[(int)SKILLS.SKILL_PERFORM_DANCE] += 2;
                skillBonuses[(int)SKILLS.SKILL_PERFORM_KEYBOARD] += 2;
                skillBonuses[(int)SKILLS.SKILL_PERFORM_ORATORY] += 2;
                skillBonuses[(int)SKILLS.SKILL_PERFORM_PERCUSSION] += 2;
                skillBonuses[(int)SKILLS.SKILL_PERFORM_SING] += 2;
                skillBonuses[(int)SKILLS.SKILL_PERFORM_STRING_INSTRUMENTS] += 2;
                skillBonuses[(int)SKILLS.SKILL_PERFORM_WIND_INSTRUMENTS] += 2;
            }

            // Add skill bonuses to item.
            foreach (int skill in skillBonuses.Keys)
            {
                if (skillBonuses[skill] == 0)
                {
                    continue;
                }
                else if (skillBonuses[skill] > 0)
                {
                    script.AddItemProperty(CLRScriptBase.DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skill, skillBonuses[skill]), m_oHide, 0.0f);
                }
                else if (skillBonuses[skill] < 0)
                {
                    script.AddItemProperty(CLRScriptBase.DURATION_TYPE_PERMANENT, script.ItemPropertyDecreaseSkill(skill, Math.Abs(skillBonuses[skill])), m_oHide, 0.0f);
                }
            }

            // Add save bonuses to item.
            foreach (int save in saveBonuses.Keys)
            {
                if (saveBonuses[save] == 0)
                {
                    continue;
                }
                else if (saveBonuses[save] > 0)
                {
                    script.AddItemProperty(CLRScriptBase.DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrow(save, saveBonuses[save]), m_oHide, 0.0f);
                }
                else if (saveBonuses[save] < 0)
                {
                    script.AddItemProperty(CLRScriptBase.DURATION_TYPE_PERMANENT, script.ItemPropertyReducedSavingThrow(save, Math.Abs(saveBonuses[save])), m_oHide, 0.0f);
                }
            }

            // Make the person equip the new item.
            script.AssignCommand(m_oCreature, delegate { script.ClearAllActions(CLRScriptBase.FALSE); });
            script.AssignCommand(m_oCreature, delegate { script.ActionEquipItem(m_oHide, CLRScriptBase.INVENTORY_SLOT_CARMOUR); });
            script.DestroyObject(oOldHide, 0.0f, CLRScriptBase.FALSE);
            script.SendMessageToPC(m_oCreature, "PC Hide refreshed.");

            // Everything looks fine, return our success.
            return true;
        }
 public static int NewBoots(CLRScriptBase script, int maxValue)
 {
     List<int> potentialAbilities = new List<int>();
     foreach (KeyValuePair<int, int> ability in AvailableAbilities)
     {
         if (ability.Value <= maxValue)
         {
             potentialAbilities.Add(ability.Key);
         }
     }
     if (potentialAbilities.Count == 0)
     {
         return 0;
     }
     int selectedAbility = potentialAbilities[Generation.rand.Next(potentialAbilities.Count)];
     uint Boots = script.CreateItemOnObject("zitem_boot2", script.OBJECT_SELF, 1, "", FALSE);
     switch (selectedAbility)
     {
         #region Boots of Ability Boosts
         case ITEM_PROPERTY_ABILITY_BONUS:
             {
                 int abilityScore = AvailableAbilityScores[Generation.rand.Next(AvailableAbilityScores.Count)];
                 string name = AbilityScoreNames[abilityScore];
                 if (maxValue >= 36000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 6), Boots, 0.0f);
                     script.SetFirstName(Boots, name + " +6");
                     Pricing.CalculatePrice(script, Boots);
                     return 36000;
                 }
                 else if (maxValue >= 25000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 5), Boots, 0.0f);
                     script.SetFirstName(Boots, name + " +5");
                     Pricing.CalculatePrice(script, Boots);
                     return 25000;
                 }
                 else if (maxValue >= 16000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 4), Boots, 0.0f);
                     script.SetFirstName(Boots, name + " +4");
                     Pricing.CalculatePrice(script, Boots);
                     return 16000;
                 }
                 else if (maxValue >= 9000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 3), Boots, 0.0f);
                     script.SetFirstName(Boots, name + " +3");
                     Pricing.CalculatePrice(script, Boots);
                     return 9000;
                 }
                 else if (maxValue >= 4000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 2), Boots, 0.0f);
                     script.SetFirstName(Boots, name + " +2");
                     Pricing.CalculatePrice(script, Boots);
                     return 4000;
                 }
                 else if (maxValue >= 1000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 1), Boots, 0.0f);
                     script.SetFirstName(Boots, name + " +1");
                     Pricing.CalculatePrice(script, Boots);
                     return 1000;
                 }
                 else
                 {
                     return 0;
                 }
             }
         #endregion
         #region Freedom of Movement
         case ITEM_PROPERTY_FREEDOM_OF_MOVEMENT:
             {
                 script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyFreeAction(), Boots, 0.0f);
                 script.SetFirstName(Boots, "Boots of Freedom");
                 Pricing.CalculatePrice(script, Boots);
                 return 40000;
             }
         #endregion
         #region Immunities
         case ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS:
             {
                 List<int> possibleImmunities = new List<int>();
                 foreach (KeyValuePair<int, int> immunity in AvailableImmunities)
                 {
                     if (immunity.Value <= maxValue)
                     {
                         possibleImmunities.Add(immunity.Key);
                     }
                 }
                 if (possibleImmunities.Count == 0)
                 {
                     return 0;
                 }
                 int selectedImmunity = possibleImmunities[Generation.rand.Next(possibleImmunities.Count)];
                 script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyImmunityMisc(selectedImmunity), Boots, 0.0f);
                 script.SetFirstName(Boots, ImmunityNames[selectedImmunity]);
                 Pricing.CalculatePrice(script, Boots);
                 return AvailableImmunities[selectedImmunity];
             }
         #endregion
         #region Skill Bonus
         case ITEM_PROPERTY_SKILL_BONUS:
             {
                 int skillBonus = AvailableSkills[Generation.rand.Next(AvailableSkills.Count)];
                 script.SetFirstName(Boots, SkillNames[skillBonus]);
                 if (maxValue >= 10000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 10), Boots, 0.0f);
                     script.SetFirstName(Boots, script.GetName(Boots) + " +10");
                     Pricing.CalculatePrice(script, Boots);
                     return 10000;
                 }
                 else if (maxValue >= 8100)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 9), Boots, 0.0f);
                     script.SetFirstName(Boots, script.GetName(Boots) + " +9");
                     Pricing.CalculatePrice(script, Boots);
                     return 8100;
                 }
                 else if (maxValue >= 6400)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 8), Boots, 0.0f);
                     script.SetFirstName(Boots, script.GetName(Boots) + " +8");
                     Pricing.CalculatePrice(script, Boots);
                     return 6400;
                 }
                 else if (maxValue >= 4900)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 7), Boots, 0.0f);
                     script.SetFirstName(Boots, script.GetName(Boots) + " +7");
                     Pricing.CalculatePrice(script, Boots);
                     return 4900;
                 }
                 else if (maxValue >= 3600)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 6), Boots, 0.0f);
                     script.SetFirstName(Boots, script.GetName(Boots) + " +6");
                     Pricing.CalculatePrice(script, Boots);
                     return 3600;
                 }
                 else if (maxValue >= 2500)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 5), Boots, 0.0f);
                     script.SetFirstName(Boots, script.GetName(Boots) + " +5");
                     Pricing.CalculatePrice(script, Boots);
                     return 2500;
                 }
                 else if (maxValue >= 1600)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 4), Boots, 0.0f);
                     script.SetFirstName(Boots, script.GetName(Boots) + " +4");
                     Pricing.CalculatePrice(script, Boots);
                     return 1600;
                 }
                 else if (maxValue >= 900)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 3), Boots, 0.0f);
                     script.SetFirstName(Boots, script.GetName(Boots) + " +3");
                     Pricing.CalculatePrice(script, Boots);
                     return 900;
                 }
                 else if (maxValue >= 400)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 2), Boots, 0.0f);
                     script.SetFirstName(Boots, script.GetName(Boots) + " +2");
                     Pricing.CalculatePrice(script, Boots);
                     return 400;
                 }
                 else if (maxValue >= 100)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 1), Boots, 0.0f);
                     script.SetFirstName(Boots, script.GetName(Boots) + " +1");
                     Pricing.CalculatePrice(script, Boots);
                     return 100;
                 }
                 else
                 {
                     return 0;
                 }
             }
         #endregion
     }
     script.DestroyObject(Boots, 0.0f, FALSE);
     return 0;
 }
 public static int NewRing(CLRScriptBase script, int maxValue)
 {
     List<int> potentialAbilities = new List<int>();
     foreach (KeyValuePair<int, int> ability in AvailableAbilities)
     {
         if (ability.Value <= maxValue)
         {
             potentialAbilities.Add(ability.Key);
         }
     }
     if (potentialAbilities.Count == 0)
     {
         return 0;
     }
     int selectedAbility = potentialAbilities[Generation.rand.Next(potentialAbilities.Count)];
     uint ring = script.CreateItemOnObject("nw_it_mring021", script.OBJECT_SELF, 1, "", FALSE);
     switch (selectedAbility)
     {
         #region Rings of Deflection
         case ITEM_PROPERTY_AC_BONUS:
             {
                 string name = AbilityNames[selectedAbility];
                 if (maxValue >= 50000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(5), ring, 0.0f);
                     script.SetFirstName(ring, name + " +5");
                     Pricing.CalculatePrice(script, ring);
                     return 50000;
                 }
                 else if (maxValue >= 32000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(4), ring, 0.0f);
                     script.SetFirstName(ring, name + " +4");
                     Pricing.CalculatePrice(script, ring);
                     return 32000;
                 }
                 else if (maxValue >= 18000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(3), ring, 0.0f);
                     script.SetFirstName(ring, name + " +3");
                     Pricing.CalculatePrice(script, ring);
                     return 18000;
                 }
                 else if (maxValue >= 8000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(2), ring, 0.0f);
                     script.SetFirstName(ring, name + " +2");
                     Pricing.CalculatePrice(script, ring);
                     return 8000;
                 }
                 else if (maxValue >= 2000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(1), ring, 0.0f);
                     script.SetFirstName(ring, name + " +1");
                     Pricing.CalculatePrice(script, ring);
                     return 2000;
                 }
                 else
                 {
                     return 0;
                 }
             }
         #endregion
         #region Rings of Ability Scores
         case ITEM_PROPERTY_ABILITY_BONUS:
             {
                 int abilityScore = AvailableAbilityScores[Generation.rand.Next(AvailableAbilityScores.Count)];
                 string name = AbilityScoreNames[abilityScore];
                 if (maxValue >= 36000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 6), ring, 0.0f);
                     script.SetFirstName(ring, name + " +6");
                     Pricing.CalculatePrice(script, ring);
                     return 36000;
                 }
                 else if (maxValue >= 25000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 5), ring, 0.0f);
                     script.SetFirstName(ring, name + " +5");
                     Pricing.CalculatePrice(script, ring);
                     return 25000;
                 }
                 else if (maxValue >= 16000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 4), ring, 0.0f);
                     script.SetFirstName(ring, name + " +4");
                     Pricing.CalculatePrice(script, ring);
                     return 16000;
                 }
                 else if (maxValue >= 9000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 3), ring, 0.0f);
                     script.SetFirstName(ring, name + " +3");
                     Pricing.CalculatePrice(script, ring);
                     return 9000;
                 }
                 else if (maxValue >= 4000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 2), ring, 0.0f);
                     script.SetFirstName(ring, name + " +2");
                     Pricing.CalculatePrice(script, ring);
                     return 4000;
                 }
                 else if (maxValue >= 1000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 1), ring, 0.0f);
                     script.SetFirstName(ring, name + " +1");
                     Pricing.CalculatePrice(script, ring);
                     return 1000;
                 }
                 else
                 {
                     return 0;
                 }
             }
         #endregion
         #region Rings with Bonus Feats
         case ITEM_PROPERTY_BONUS_FEAT:
             {
                 List<int> possibleFeats = new List<int>();
                 foreach (KeyValuePair<int, int> feat in AvailableFeats)
                 {
                     if (feat.Value <= maxValue)
                     {
                         possibleFeats.Add(feat.Key);
                     }
                 }
                 if (possibleFeats.Count == 0)
                 {
                     return 0;
                 }
                 int selectedFeat = possibleFeats[Generation.rand.Next(possibleFeats.Count)];
                 script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(selectedFeat), ring, 0.0f);
                 script.SetFirstName(ring, FeatNames[selectedFeat]);
                 Pricing.CalculatePrice(script, ring);
                 return AvailableFeats[selectedFeat];
             }
         #endregion
         #region Bonus Spell Slots
         case ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N:
             {
                 int bonusType = AvailableBonusSpells[Generation.rand.Next(AvailableBonusSpells.Count)];
                 string name = BonusSpellNames[bonusType];
                 if (maxValue >= 81000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_9), ring, 0.0f);
                     script.SetFirstName(ring, name + " IX");
                     Pricing.CalculatePrice(script, ring);
                     return 81000;
                 }
                 else if (maxValue >= 64000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_8), ring, 0.0f);
                     script.SetFirstName(ring, name + " VIII");
                     Pricing.CalculatePrice(script, ring);
                     return 64000;
                 }
                 else if (maxValue >= 49000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_7), ring, 0.0f);
                     script.SetFirstName(ring, name + " VII");
                     Pricing.CalculatePrice(script, ring);
                     return 49000;
                 }
                 else if (maxValue >= 36000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_6), ring, 0.0f);
                     script.SetFirstName(ring, name + " VI");
                     Pricing.CalculatePrice(script, ring);
                     return 36000;
                 }
                 else if (maxValue >= 25000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_5), ring, 0.0f);
                     script.SetFirstName(ring, name + " V");
                     Pricing.CalculatePrice(script, ring);
                     return 25000;
                 }
                 else if (maxValue >= 16000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_4), ring, 0.0f);
                     script.SetFirstName(ring, name + " IV");
                     Pricing.CalculatePrice(script, ring);
                     return 16000;
                 }
                 else if (maxValue >= 9000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_3), ring, 0.0f);
                     script.SetFirstName(ring, name + " III");
                     Pricing.CalculatePrice(script, ring);
                     return 9000;
                 }
                 else if (maxValue >= 4000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_2), ring, 0.0f);
                     script.SetFirstName(ring, name + " II");
                     Pricing.CalculatePrice(script, ring);
                     return 4000;
                 }
                 else if (maxValue >= 1000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_1), ring, 0.0f);
                     script.SetFirstName(ring, name + " I");
                     Pricing.CalculatePrice(script, ring);
                     return 1000;
                 }
                 else if (maxValue >= 500)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_0), ring, 0.0f);
                     script.SetFirstName(ring, name + " 0");
                     Pricing.CalculatePrice(script, ring);
                     return 500;
                 }
                 else
                 {
                     return 0;
                 }
             }
         #endregion
         #region Damage Resistance
         case ITEM_PROPERTY_DAMAGE_RESISTANCE:
             {
                 int damageResistType = DamageResistances[Generation.rand.Next(DamageResistances.Count)];
                 if (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE &&
                     maxValue < 6000)
                 {
                     int attempts = 0;
                     while (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE)
                     {
                         damageResistType = DamageResistances[Generation.rand.Next(DamageResistances.Count)];
                         attempts++;
                         if (attempts == 10)
                         {
                             // something is wrong. Break out and just go with fire or something.
                             damageResistType = IP_CONST_DAMAGETYPE_FIRE;
                             break;
                         }
                     }
                 }
                 if (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE)
                 {
                     if (maxValue >= 66000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_30), ring, 0.0f);
                         script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 30");
                         Pricing.CalculatePrice(script, ring);
                         return 66000;
                     }
                     else if (maxValue >= 54000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_25), ring, 0.0f);
                         script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 25");
                         Pricing.CalculatePrice(script, ring);
                         return 54000;
                     }
                     else if (maxValue >= 42000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_20), ring, 0.0f);
                         script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 20");
                         Pricing.CalculatePrice(script, ring);
                         return 42000;
                     }
                     else if (maxValue >= 30000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_15), ring, 0.0f);
                         script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 15");
                         Pricing.CalculatePrice(script, ring);
                         return 30000;
                     }
                     else if (maxValue >= 18000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_10), ring, 0.0f);
                         script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 10");
                         Pricing.CalculatePrice(script, ring);
                         return 18000;
                     }
                     else if (maxValue >= 6000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_5), ring, 0.0f);
                         script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 5");
                         Pricing.CalculatePrice(script, ring);
                         return 6000;
                     }
                 }
                 else
                 {
                     if (maxValue >= 44000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_30), ring, 0.0f);
                         script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 30");
                         Pricing.CalculatePrice(script, ring);
                         return 44000;
                     }
                     else if (maxValue >= 36000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_25), ring, 0.0f);
                         script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 25");
                         Pricing.CalculatePrice(script, ring);
                         return 36000;
                     }
                     else if (maxValue >= 28000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_20), ring, 0.0f);
                         script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 20");
                         Pricing.CalculatePrice(script, ring);
                         return 28000;
                     }
                     else if (maxValue >= 20000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_15), ring, 0.0f);
                         script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 15");
                         Pricing.CalculatePrice(script, ring);
                         return 20000;
                     }
                     else if (maxValue >= 12000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_10), ring, 0.0f);
                         script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 10");
                         Pricing.CalculatePrice(script, ring);
                         return 12000;
                     }
                     else if (maxValue >= 4000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_5), ring, 0.0f);
                         script.SetFirstName(ring, DamageResistanceNames[damageResistType] + ", 5");
                         Pricing.CalculatePrice(script, ring);
                         return 4000;
                     }
                 }
                 break;
             }
         #endregion
         #region Freedom of Movement
         case ITEM_PROPERTY_FREEDOM_OF_MOVEMENT:
             {
                 script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyFreeAction(), ring, 0.0f);
                 script.SetFirstName(ring, "Ring of Freedom");
                 Pricing.CalculatePrice(script, ring);
                 return 40000;
             }
         #endregion
         #region Immunities
         case ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS:
             {
                 List<int> possibleImmunities = new List<int>();
                 foreach (KeyValuePair<int, int> immunity in AvailableImmunities)
                 {
                     if (immunity.Value <= maxValue)
                     {
                         possibleImmunities.Add(immunity.Key);
                     }
                 }
                 if (possibleImmunities.Count == 0)
                 {
                     return 0;
                 }
                 int selectedImmunity = possibleImmunities[Generation.rand.Next(possibleImmunities.Count)];
                 script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyImmunityMisc(selectedImmunity), ring, 0.0f);
                 script.SetFirstName(ring, ImmunityNames[selectedImmunity]);
                 Pricing.CalculatePrice(script, ring);
                 return AvailableImmunities[selectedImmunity];
             }
         #endregion
         #region Light
         case ITEM_PROPERTY_LIGHT:
             {
                 int lightColor = LightColors[Generation.rand.Next(LightColors.Count)]; ;
                 script.SetFirstName(ring, AbilityNames[selectedAbility]);
                 if (maxValue >= 400)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLight(IP_CONST_LIGHTBRIGHTNESS_BRIGHT, lightColor), ring, 0.0f);
                     Pricing.CalculatePrice(script, ring);
                     return 400;
                 }
                 else if (maxValue >= 300)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLight(IP_CONST_LIGHTBRIGHTNESS_NORMAL, lightColor), ring, 0.0f);
                     Pricing.CalculatePrice(script, ring);
                     return 300;
                 }
                 else if (maxValue >= 200)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLight(IP_CONST_LIGHTBRIGHTNESS_LOW, lightColor), ring, 0.0f);
                     Pricing.CalculatePrice(script, ring);
                     return 200;
                 }
                 else if (maxValue >= 100)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLight(IP_CONST_LIGHTBRIGHTNESS_DIM, lightColor), ring, 0.0f);
                     Pricing.CalculatePrice(script, ring);
                     return 100;
                 }
                 else
                 {
                     return 0;
                 }
             }
         #endregion
         #region Saving Throws
         case ITEM_PROPERTY_SAVING_THROW_BONUS:
             {
                 if (maxValue >= 25000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 5), ring, 0.0f);
                     script.SetFirstName(ring, "Ring of Resistance +5");
                     Pricing.CalculatePrice(script, ring);
                     return 25000;
                 }
                 else if (maxValue >= 16000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 4), ring, 0.0f);
                     script.SetFirstName(ring, "Ring of Resistance +4");
                     Pricing.CalculatePrice(script, ring);
                     return 16000;
                 }
                 else if (maxValue >= 9000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 3), ring, 0.0f);
                     script.SetFirstName(ring, "Ring of Resistance +3");
                     Pricing.CalculatePrice(script, ring);
                     return 9000;
                 }
                 else if (maxValue >= 4000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 2), ring, 0.0f);
                     script.SetFirstName(ring, "Ring of Resistance +2");
                     Pricing.CalculatePrice(script, ring);
                     return 4000;
                 }
                 else if (maxValue >= 1000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 1), ring, 0.0f);
                     script.SetFirstName(ring, "Ring of Resistance +1");
                     Pricing.CalculatePrice(script, ring);
                     return 1000;
                 }
                 else
                 {
                     return 0;
                 }
             }
         #endregion
         #region Saving Throws vs. Specific
         case ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC:
             {
                 int saveType = AvailableSaveTypes[Generation.rand.Next(AvailableSaveTypes.Count)];
                 script.SetFirstName(ring, SaveTypeNames[saveType]);
                 if (maxValue >= 6250)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 5), ring, 0.0f);
                     script.SetFirstName(ring, String.Format("{0} +5", script.GetName(ring)));
                     Pricing.CalculatePrice(script, ring);
                     return 6250;
                 }
                 else if (maxValue >= 4000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 4), ring, 0.0f);
                     script.SetFirstName(ring, String.Format("{0} +4", script.GetName(ring)));
                     Pricing.CalculatePrice(script, ring);
                     return 4000;
                 }
                 else if (maxValue >= 2250)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 3), ring, 0.0f);
                     script.SetFirstName(ring, String.Format("{0} +3", script.GetName(ring)));
                     Pricing.CalculatePrice(script, ring);
                     return 2250;
                 }
                 else if (maxValue >= 1000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 2), ring, 0.0f);
                     script.SetFirstName(ring, String.Format("{0} +2", script.GetName(ring)));
                     Pricing.CalculatePrice(script, ring);
                     return 1000;
                 }
                 else if (maxValue >= 250)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 1), ring, 0.0f);
                     script.SetFirstName(ring, String.Format("{0} +1", script.GetName(ring)));
                     Pricing.CalculatePrice(script, ring);
                     return 250;
                 }
                 break;
             }
         #endregion
         #region Skill Bonus
         case ITEM_PROPERTY_SKILL_BONUS:
             {
                 int skillBonus = AvailableSkills[Generation.rand.Next(AvailableSkills.Count)];
                 script.SetFirstName(ring, SkillNames[skillBonus]);
                 if (maxValue >= 10000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 10), ring, 0.0f);
                     script.SetFirstName(ring, script.GetName(ring) + " +10");
                     Pricing.CalculatePrice(script, ring);
                     return 10000;
                 }
                 else if (maxValue >= 8100)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 9), ring, 0.0f);
                     script.SetFirstName(ring, script.GetName(ring) + " +9");
                     Pricing.CalculatePrice(script, ring);
                     return 8100;
                 }
                 else if (maxValue >= 6400)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 8), ring, 0.0f);
                     script.SetFirstName(ring, script.GetName(ring) + " +8");
                     Pricing.CalculatePrice(script, ring);
                     return 6400;
                 }
                 else if (maxValue >= 4900)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 7), ring, 0.0f);
                     script.SetFirstName(ring, script.GetName(ring) + " +7");
                     Pricing.CalculatePrice(script, ring);
                     return 4900;
                 }
                 else if (maxValue >= 3600)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 6), ring, 0.0f);
                     script.SetFirstName(ring, script.GetName(ring) + " +6");
                     Pricing.CalculatePrice(script, ring);
                     return 3600;
                 }
                 else if (maxValue >= 2500)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 5), ring, 0.0f);
                     script.SetFirstName(ring, script.GetName(ring) + " +5");
                     Pricing.CalculatePrice(script, ring);
                     return 2500;
                 }
                 else if (maxValue >= 1600)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 4), ring, 0.0f);
                     script.SetFirstName(ring, script.GetName(ring) + " +4");
                     Pricing.CalculatePrice(script, ring);
                     return 1600;
                 }
                 else if (maxValue >= 900)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 3), ring, 0.0f);
                     script.SetFirstName(ring, script.GetName(ring) + " +3");
                     Pricing.CalculatePrice(script, ring);
                     return 900;
                 }
                 else if (maxValue >= 400)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 2), ring, 0.0f);
                     script.SetFirstName(ring, script.GetName(ring) + " +2");
                     Pricing.CalculatePrice(script, ring);
                     return 400;
                 }
                 else if (maxValue >= 100)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 1), ring, 0.0f);
                     script.SetFirstName(ring, script.GetName(ring) + " +1");
                     Pricing.CalculatePrice(script, ring);
                     return 100;
                 }
                 else
                 {
                     return 0;
                 }
             }
         #endregion
         #region Spell Resistance
         case ITEM_PROPERTY_SPELL_RESISTANCE:
             {
                 if (maxValue >= 140000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_26), ring, 0.0f);
                     script.SetFirstName(ring, "Ring of Spell Resistance, 26");
                     Pricing.CalculatePrice(script, ring);
                     return 140000;
                 }
                 else if (maxValue >= 120000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_24), ring, 0.0f);
                     script.SetFirstName(ring, "Ring of Spell Resistance, 24");
                     Pricing.CalculatePrice(script, ring);
                     return 120000;
                 }
                 else if (maxValue >= 100000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_22), ring, 0.0f);
                     script.SetFirstName(ring, "Ring of Spell Resistance, 22");
                     Pricing.CalculatePrice(script, ring);
                     return 100000;
                 }
                 else if (maxValue >= 80000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_20), ring, 0.0f);
                     script.SetFirstName(ring, "Ring of Spell Resistance, 20");
                     Pricing.CalculatePrice(script, ring);
                     return 80000;
                 }
                 else if (maxValue >= 60000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_18), ring, 0.0f);
                     script.SetFirstName(ring, "Ring of Spell Resistance, 18");
                     Pricing.CalculatePrice(script, ring);
                     return 60000;
                 }
                 else if (maxValue >= 40000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_16), ring, 0.0f);
                     script.SetFirstName(ring, "Ring of Spell Resistance, 16");
                     Pricing.CalculatePrice(script, ring);
                     return 40000;
                 }
                 else if (maxValue >= 20000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_14), ring, 0.0f);
                     script.SetFirstName(ring, "Ring of Spell Resistance, 14");
                     Pricing.CalculatePrice(script, ring);
                     return 20000;
                 }
                 else if (maxValue >= 10000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_12), ring, 0.0f);
                     script.SetFirstName(ring, "Ring of Spell Resistance, 12");
                     Pricing.CalculatePrice(script, ring);
                     return 10000;
                 }
                 else if (maxValue >= 6000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_10), ring, 0.0f);
                     script.SetFirstName(ring, "Ring of Spell Resistance, 10");
                     Pricing.CalculatePrice(script, ring);
                     return 6000;
                 }
                 else
                 {
                     return 0;
                 }
             }
         #endregion
     }
     script.DestroyObject(ring, 0.0f, FALSE);
     return 0;
 }
 public static int NewAmulet(CLRScriptBase script, int maxValue)
 {
     List<int> potentialAbilities = new List<int>();
     foreach (KeyValuePair<int, int> ability in PrimaryAmuletAbility)
     {
         if (ability.Value <= maxValue)
         {
             potentialAbilities.Add(ability.Key);
         }
     }
     if (potentialAbilities.Count == 0)
     {
         return 0;
     }
     int selectedAbility = potentialAbilities[Generation.rand.Next(potentialAbilities.Count)];
     uint amulet = script.CreateItemOnObject("nw_it_mneck020", script.OBJECT_SELF, 1, "", FALSE);
     switch (selectedAbility)
     {
         #region Amulets of Natural Armor
         case ITEM_PROPERTY_AC_BONUS:
             {
                 if (maxValue >= 50000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(5), amulet, 0.0f);
                     script.SetFirstName(amulet, "Amulet of Natural Armor +5");
                     Pricing.CalculatePrice(script, amulet);
                     return 50000;
                 }
                 else if (maxValue >= 32000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(4), amulet, 0.0f);
                     script.SetFirstName(amulet, "Amulet of Natural Armor +4");
                     Pricing.CalculatePrice(script, amulet);
                     return 32000;
                 }
                 else if (maxValue >= 18000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(3), amulet, 0.0f);
                     script.SetFirstName(amulet, "Amulet of Natural Armor +3");
                     Pricing.CalculatePrice(script, amulet);
                     return 18000;
                 }
                 else if (maxValue >= 8000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(2), amulet, 0.0f);
                     script.SetFirstName(amulet, "Amulet of Natural Armor +2");
                     Pricing.CalculatePrice(script, amulet);
                     return 8000;
                 }
                 else if (maxValue >= 2000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(1), amulet, 0.0f);
                     script.SetFirstName(amulet, "Amulet of Natural Armor +1");
                     Pricing.CalculatePrice(script, amulet);
                     return 2000;
                 }
                 else
                 {
                     return 0;
                 }
             }
         #endregion
         #region Amulets of Health and Wisdom
         case ITEM_PROPERTY_ABILITY_BONUS:
             {
                 int abilityScore = IP_CONST_ABILITY_CON;
                 string name = "Amulet of Health";
                 if (script.d2(1) == 1)
                 {
                     abilityScore = IP_CONST_ABILITY_WIS;
                     name = "Amulet of Wisdom";
                 }
                 if (maxValue >= 36000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 6), amulet, 0.0f);
                     script.SetFirstName(amulet, name + " +6");
                     Pricing.CalculatePrice(script, amulet);
                     return 36000;
                 }
                 else if (maxValue >= 25000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 5), amulet, 0.0f);
                     script.SetFirstName(amulet, name + " +5");
                     Pricing.CalculatePrice(script, amulet);
                     return 25000;
                 }
                 else if (maxValue >= 16000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 4), amulet, 0.0f);
                     script.SetFirstName(amulet, name + " +4");
                     Pricing.CalculatePrice(script, amulet);
                     return 16000;
                 }
                 else if (maxValue >= 9000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 3), amulet, 0.0f);
                     script.SetFirstName(amulet, name + " +3");
                     Pricing.CalculatePrice(script, amulet);
                     return 9000;
                 }
                 else if (maxValue >= 4000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 2), amulet, 0.0f);
                     script.SetFirstName(amulet, name + " +2");
                     Pricing.CalculatePrice(script, amulet);
                     return 4000;
                 }
                 else if (maxValue >= 1000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 1), amulet, 0.0f);
                     script.SetFirstName(amulet, name + " +1");
                     Pricing.CalculatePrice(script, amulet);
                     return 1000;
                 }
                 else
                 {
                     return 0;
                 }
             }
         #endregion
         #region Amulets with Bonus Feats
         case ITEM_PROPERTY_BONUS_FEAT:
             {
                 List<int> possibleFeats = new List<int>();
                 foreach (KeyValuePair<int, int> feat in AvailableFeats)
                 {
                     if (feat.Value <= maxValue)
                     {
                         possibleFeats.Add(feat.Key);
                     }
                 }
                 if (possibleFeats.Count == 0)
                 {
                     return 0;
                 }
                 int selectedFeat = possibleFeats[Generation.rand.Next(possibleFeats.Count)];
                 script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(selectedFeat), amulet, 0.0f);
                 switch (selectedFeat)
                 {
                     case IP_CONST_FEAT_COMBAT_CASTING:
                         script.SetFirstName(amulet, "Amulet of the Battlemage");
                         break;
                     case IP_CONST_FEAT_EXTRA_TURNING:
                         script.SetFirstName(amulet, "Amulet of Turning");
                         break;
                     case IP_CONST_FEAT_DARKVISION:
                         script.SetFirstName(amulet, "Amulet of Darkvision");
                         break;
                 }
                 Pricing.CalculatePrice(script, amulet);
                 return AvailableFeats[selectedFeat];
             }
         #endregion
         #region Damage Resistance
         case ITEM_PROPERTY_DAMAGE_RESISTANCE:
             {
                 int damageResistType = DamageResistances[Generation.rand.Next(DamageResistances.Count)];
                 if (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE &&
                     maxValue < 6000)
                 {
                     int attempts = 0;
                     while (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE)
                     {
                         damageResistType = DamageResistances[Generation.rand.Next(DamageResistances.Count)];
                         attempts++;
                         if (attempts == 10)
                         {
                             // something is wrong. Break out and just go with fire or something.
                             damageResistType = IP_CONST_DAMAGETYPE_FIRE;
                             break;
                         }
                     }
                 }
                 if (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE)
                 {
                     if (maxValue >= 66000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_30), amulet, 0.0f);
                         script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 30");
                         Pricing.CalculatePrice(script, amulet);
                         return 66000;
                     }
                     else if (maxValue >= 54000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_25), amulet, 0.0f);
                         script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 25");
                         Pricing.CalculatePrice(script, amulet);
                         return 54000;
                     }
                     else if (maxValue >= 42000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_20), amulet, 0.0f);
                         script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 20");
                         Pricing.CalculatePrice(script, amulet);
                         return 42000;
                     }
                     else if (maxValue >= 30000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_15), amulet, 0.0f);
                         script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 15");
                         Pricing.CalculatePrice(script, amulet);
                         return 30000;
                     }
                     else if (maxValue >= 18000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_10), amulet, 0.0f);
                         script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 10");
                         Pricing.CalculatePrice(script, amulet);
                         return 18000;
                     }
                     else if (maxValue >= 6000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_5), amulet, 0.0f);
                         script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 5");
                         Pricing.CalculatePrice(script, amulet);
                         return 6000;
                     }
                 }
                 else
                 {
                     if (maxValue >= 44000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_30), amulet, 0.0f);
                         script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 30");
                         Pricing.CalculatePrice(script, amulet);
                         return 44000;
                     }
                     else if (maxValue >= 36000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_25), amulet, 0.0f);
                         script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 25");
                         Pricing.CalculatePrice(script, amulet);
                         return 36000;
                     }
                     else if (maxValue >= 28000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_20), amulet, 0.0f);
                         script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 20");
                         Pricing.CalculatePrice(script, amulet);
                         return 28000;
                     }
                     else if (maxValue >= 20000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_15), amulet, 0.0f);
                         script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 15");
                         Pricing.CalculatePrice(script, amulet);
                         return 20000;
                     }
                     else if (maxValue >= 12000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_10), amulet, 0.0f);
                         script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 10");
                         Pricing.CalculatePrice(script, amulet);
                         return 12000;
                     }
                     else if (maxValue >= 4000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_5), amulet, 0.0f);
                         script.SetFirstName(amulet, DamageResistanceNames[damageResistType] + ", 5");
                         Pricing.CalculatePrice(script, amulet);
                         return 4000;
                     }
                 }
                 break;
             }
         #endregion
         #region Freedom of Movement
         case ITEM_PROPERTY_FREEDOM_OF_MOVEMENT:
             {
                 script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyFreeAction(), amulet, 0.0f);
                 script.SetFirstName(amulet, "Amulet of Freedom");
                 Pricing.CalculatePrice(script, amulet);
                 return 40000;
             }
         #endregion
         #region Immunities
         case ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS:
             {
                 List<int> possibleImmunities = new List<int>();
                 foreach (KeyValuePair<int, int> immunity in AvailableImmunities)
                 {
                     if (immunity.Value <= maxValue)
                     {
                         possibleImmunities.Add(immunity.Key);
                     }
                 }
                 if (possibleImmunities.Count == 0)
                 {
                     return 0;
                 }
                 int selectedImmunity = possibleImmunities[Generation.rand.Next(possibleImmunities.Count)];
                 script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyImmunityMisc(selectedImmunity), amulet, 0.0f);
                 switch (selectedImmunity)
                 {
                     case IP_CONST_IMMUNITYMISC_DEATH_MAGIC:
                         script.SetFirstName(amulet, "Amulet of Lifeshielding");
                         break;
                     case IP_CONST_IMMUNITYMISC_DISEASE:
                         script.SetFirstName(amulet, "Amulet of Good Health");
                         break;
                     case IP_CONST_IMMUNITYMISC_FEAR:
                         script.SetFirstName(amulet, "Amulet of Fearlessness");
                         break;
                     case IP_CONST_IMMUNITYMISC_KNOCKDOWN:
                         script.SetFirstName(amulet, "Amulet of Stability");
                         break;
                     case IP_CONST_IMMUNITYMISC_LEVEL_ABIL_DRAIN:
                         script.SetFirstName(amulet, "Amulet of Undeath's Deflection");
                         break;
                     case IP_CONST_IMMUNITYMISC_PARALYSIS:
                         script.SetFirstName(amulet, "Amulet of Mobility");
                         break;
                     case IP_CONST_IMMUNITYMISC_POISON:
                         script.SetFirstName(amulet, "Amulet of Antivenom");
                         break;
                 }
                 Pricing.CalculatePrice(script, amulet);
                 return AvailableImmunities[selectedImmunity];
             }
         #endregion
         #region Saving Throws
         case ITEM_PROPERTY_SAVING_THROW_BONUS:
             {
                 if (maxValue >= 25000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 5), amulet, 0.0f);
                     script.SetFirstName(amulet, "Amulet of Resistance +5");
                     Pricing.CalculatePrice(script, amulet);
                     return 25000;
                 }
                 else if (maxValue >= 16000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 4), amulet, 0.0f);
                     script.SetFirstName(amulet, "Amulet of Resistance +4");
                     Pricing.CalculatePrice(script, amulet);
                     return 16000;
                 }
                 else if (maxValue >= 9000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 3), amulet, 0.0f);
                     script.SetFirstName(amulet, "Amulet of Resistance +3");
                     Pricing.CalculatePrice(script, amulet);
                     return 9000;
                 }
                 else if (maxValue >= 4000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 2), amulet, 0.0f);
                     script.SetFirstName(amulet, "Amulet of Resistance +2");
                     Pricing.CalculatePrice(script, amulet);
                     return 4000;
                 }
                 else if (maxValue >= 1000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 1), amulet, 0.0f);
                     script.SetFirstName(amulet, "Amulet of Resistance +1");
                     Pricing.CalculatePrice(script, amulet);
                     return 1000;
                 }
                 else
                 {
                     return 0;
                 }
             }
         #endregion
         #region Saving Throws vs. Specific
         case ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC:
             {
                 int saveType = AvailableSaveTypes[Generation.rand.Next(AvailableSaveTypes.Count)];
                 script.SetFirstName(amulet, SaveTypeNames[saveType]);
                 if (maxValue >= 6250)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 5), amulet, 0.0f);
                     script.SetFirstName(amulet, String.Format("{0} +5", script.GetName(amulet)));
                     Pricing.CalculatePrice(script, amulet);
                     return 6250;
                 }
                 else if (maxValue >= 4000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 4), amulet, 0.0f);
                     script.SetFirstName(amulet, String.Format("{0} +4", script.GetName(amulet)));
                     Pricing.CalculatePrice(script, amulet);
                     return 4000;
                 }
                 else if (maxValue >= 2250)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 3), amulet, 0.0f);
                     script.SetFirstName(amulet, String.Format("{0} +3", script.GetName(amulet)));
                     Pricing.CalculatePrice(script, amulet);
                     return 2250;
                 }
                 else if (maxValue >= 1000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 2), amulet, 0.0f);
                     script.SetFirstName(amulet, String.Format("{0} +2", script.GetName(amulet)));
                     Pricing.CalculatePrice(script, amulet);
                     return 1000;
                 }
                 else if (maxValue >= 250)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 1), amulet, 0.0f);
                     script.SetFirstName(amulet, String.Format("{0} +1", script.GetName(amulet)));
                     Pricing.CalculatePrice(script, amulet);
                     return 250;
                 }
                 break;
             }
         #endregion
         #region Skill Bonus
         case ITEM_PROPERTY_SKILL_BONUS:
             {
                 int skillBonus = AvailableSkills[Generation.rand.Next(AvailableSkills.Count)];
                 script.SetFirstName(amulet, SkillNames[skillBonus]);
                 if (maxValue >= 10000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 10), amulet, 0.0f);
                     script.SetFirstName(amulet, script.GetName(amulet) + " +10");
                     Pricing.CalculatePrice(script, amulet);
                     return 10000;
                 }
                 else if (maxValue >= 8100)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 9), amulet, 0.0f);
                     script.SetFirstName(amulet, script.GetName(amulet) + " +9");
                     Pricing.CalculatePrice(script, amulet);
                     return 8100;
                 }
                 else if (maxValue >= 6400)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 8), amulet, 0.0f);
                     script.SetFirstName(amulet, script.GetName(amulet) + " +8");
                     Pricing.CalculatePrice(script, amulet);
                     return 6400;
                 }
                 else if (maxValue >= 4900)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 7), amulet, 0.0f);
                     script.SetFirstName(amulet, script.GetName(amulet) + " +7");
                     Pricing.CalculatePrice(script, amulet);
                     return 4900;
                 }
                 else if (maxValue >= 3600)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 6), amulet, 0.0f);
                     script.SetFirstName(amulet, script.GetName(amulet) + " +6");
                     Pricing.CalculatePrice(script, amulet);
                     return 3600;
                 }
                 else if (maxValue >= 2500)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 5), amulet, 0.0f);
                     script.SetFirstName(amulet, script.GetName(amulet) + " +5");
                     Pricing.CalculatePrice(script, amulet);
                     return 2500;
                 }
                 else if (maxValue >= 1600)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 4), amulet, 0.0f);
                     script.SetFirstName(amulet, script.GetName(amulet) + " +4");
                     Pricing.CalculatePrice(script, amulet);
                     return 1600;
                 }
                 else if (maxValue >= 900)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 3), amulet, 0.0f);
                     script.SetFirstName(amulet, script.GetName(amulet) + " +3");
                     Pricing.CalculatePrice(script, amulet);
                     return 900;
                 }
                 else if (maxValue >= 400)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 2), amulet, 0.0f);
                     script.SetFirstName(amulet, script.GetName(amulet) + " +2");
                     Pricing.CalculatePrice(script, amulet);
                     return 400;
                 }
                 else if (maxValue >= 100)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 1), amulet, 0.0f);
                     script.SetFirstName(amulet, script.GetName(amulet) + " +1");
                     Pricing.CalculatePrice(script, amulet);
                     return 100;
                 }
                 else
                 {
                     return 0;
                 }
             }
         #endregion
         #region Spell Resistance
         case ITEM_PROPERTY_SPELL_RESISTANCE:
             {
                 if (maxValue >= 140000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_26), amulet, 0.0f);
                     script.SetFirstName(amulet, "Amulet of Spell Resistance, 26");
                     Pricing.CalculatePrice(script, amulet);
                     return 140000;
                 }
                 else if (maxValue >= 120000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_24), amulet, 0.0f);
                     script.SetFirstName(amulet, "Amulet of Spell Resistance, 24");
                     Pricing.CalculatePrice(script, amulet);
                     return 120000;
                 }
                 else if (maxValue >= 100000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_22), amulet, 0.0f);
                     script.SetFirstName(amulet, "Amulet of Spell Resistance, 22");
                     Pricing.CalculatePrice(script, amulet);
                     return 100000;
                 }
                 else if (maxValue >= 80000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_20), amulet, 0.0f);
                     script.SetFirstName(amulet, "Amulet of Spell Resistance, 20");
                     Pricing.CalculatePrice(script, amulet);
                     return 80000;
                 }
                 else if (maxValue >= 60000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_18), amulet, 0.0f);
                     script.SetFirstName(amulet, "Amulet of Spell Resistance, 18");
                     Pricing.CalculatePrice(script, amulet);
                     return 60000;
                 }
                 else if (maxValue >= 40000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_16), amulet, 0.0f);
                     script.SetFirstName(amulet, "Amulet of Spell Resistance, 16");
                     Pricing.CalculatePrice(script, amulet);
                     return 40000;
                 }
                 else if (maxValue >= 20000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_14), amulet, 0.0f);
                     script.SetFirstName(amulet, "Amulet of Spell Resistance, 14");
                     Pricing.CalculatePrice(script, amulet);
                     return 20000;
                 }
                 else if (maxValue >= 10000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_12), amulet, 0.0f);
                     script.SetFirstName(amulet, "Amulet of Spell Resistance, 12");
                     Pricing.CalculatePrice(script, amulet);
                     return 10000;
                 }
                 else if (maxValue >= 6000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_10), amulet, 0.0f);
                     script.SetFirstName(amulet, "Amulet of Spell Resistance, 10");
                     Pricing.CalculatePrice(script, amulet);
                     return 6000;
                 }
                 else
                 {
                     return 0;
                 }
             }
         #endregion
     }
     // Something has gone wrong. Nuke that amulet before it spreads the plague.
     script.DestroyObject(amulet, 0.0f, FALSE);
     return 0;
 }
        public static int NewArmor(CLRScriptBase script, int maxValue)
        {
            #region Calculate Armor Type
            List<int> possibleBaseItems = new List<int>();
            foreach (int armorType in ArmorResRefs.Keys)
            {
                if (Pricing.ArmorRulesTypeValues[armorType] <= maxValue)
                {
                    possibleBaseItems.Add(armorType);
                }
            }
            if (possibleBaseItems.Count == 0)
            {
                // Can't afford any armor. What are we doing here?
                return 0;
            }
            int selectedArmorType = possibleBaseItems[Generation.rand.Next(possibleBaseItems.Count)];
            int armorValue = Pricing.ArmorRulesTypeValues[selectedArmorType];
            maxValue -= armorValue;
            uint armor = script.CreateItemOnObject(ArmorResRefs[selectedArmorType], script.OBJECT_SELF, 1, "", FALSE);
            #endregion

            #region Armor Appearance
            Generation.Theme armorTheme = Generation.GetEnchantmentTheme();
            if (script.GetBaseItemType(armor) == BASE_ITEM_ARMOR)
            {
                script.StoreCampaignObject(ACR_Items.ItemChangeDBName, ACR_Items.ModelChangeVarName, armor, script.OBJECT_SELF);
                ArmorSet set = null;
                switch (selectedArmorType)
                {
                    case ARMOR_RULES_TYPE_BANDED:
                        set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Banded][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Banded].Count)];
                        break;
                    case ARMOR_RULES_TYPE_BREASTPLATE:
                        set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Breastplate][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Breastplate].Count)];
                        break;
                    case ARMOR_RULES_TYPE_CHAIN_SHIRT:
                        set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.ChainShirt][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.ChainShirt].Count)];
                        break;
                    case ARMOR_RULES_TYPE_CHAINMAIL:
                        set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Chainmail][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Chainmail].Count)];
                        break;
                    case ARMOR_RULES_TYPE_CLOTH:
                        set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Cloth][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Cloth].Count)];
                        break;
                    case ARMOR_RULES_TYPE_FULL_PLATE:
                        set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.FullPlate][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.FullPlate].Count)];
                        break;
                    case ARMOR_RULES_TYPE_HALF_PLATE:
                        set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.HalfPlate][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.HalfPlate].Count)];
                        break;
                    case ARMOR_RULES_TYPE_HIDE:
                        set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Hide][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Hide].Count)];
                        break;
                    case ARMOR_RULES_TYPE_LEATHER:
                        set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Leather][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Leather].Count)];
                        break;
                    case ARMOR_RULES_TYPE_PADDED:
                        set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Padded][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Padded].Count)];
                        break;
                    case ARMOR_RULES_TYPE_SCALE:
                        set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Scale][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.Scale].Count)];
                        break;
                    case ARMOR_RULES_TYPE_STUDDED_LEATHER:
                        set = ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.StuddedLeather][Generation.rand.Next(ACR_Items.ArmorSetLibrary[ACR_Items.ArmorSetTypes.StuddedLeather].Count)];
                        break;
                }
                if (set != null)
                {
                    ItemModels.TakeArmorStyle(ALFA.Shared.Modules.InfoStore.ModifiedGff[ACR_Items.ModelChangeVarName], set);
                }
                ColorPair color = GeneratedColors.ColorPairs[armorTheme][Generation.rand.Next(GeneratedColors.ColorPairs[armorTheme].Count)];
                ItemColors.SetColorThemes(ALFA.Shared.Modules.InfoStore.ModifiedGff[ACR_Items.ModelChangeVarName], color.Primary, color.Accent);
                script.DestroyObject(armor, 0.0f, TRUE);
                armor = script.RetrieveCampaignObject(ACR_Items.ItemChangeDBName, ACR_Items.ModelChangeVarName, script.GetLocation(script.OBJECT_SELF), script.OBJECT_SELF, script.OBJECT_SELF);
            }
            #endregion

            #region See if We Want This to be Masterwork
            if (maxValue >= 150)
            {
                switch (selectedArmorType)
                {
                    case ARMOR_RULES_TYPE_BANDED:
                        script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_BANDED_MASTERWORK);
                        armorValue += 150;
                        maxValue -= 150;
                        break;
                    case ARMOR_RULES_TYPE_BREASTPLATE:
                        script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_BREASTPLATE_MASTERWORK);
                        armorValue += 150;
                        maxValue -= 150;
                        break;
                    case ARMOR_RULES_TYPE_CHAIN_SHIRT:
                        script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_CHAIN_SHIRT_MASTERWORK);
                        armorValue += 150;
                        maxValue -= 150;
                        break;
                    case ARMOR_RULES_TYPE_CHAINMAIL:
                        script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_CHAINMAIL_MASTERWORK);
                        armorValue += 150;
                        maxValue -= 150;
                        break;
                    case ARMOR_RULES_TYPE_FULL_PLATE:
                        script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_FULL_PLATE_MASTERWORK);
                        armorValue += 150;
                        maxValue -= 150;
                        break;
                    case ARMOR_RULES_TYPE_HALF_PLATE:
                        script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_HALF_PLATE_MASTERWORK);
                        armorValue += 150;
                        maxValue -= 150;
                        break;
                    case ARMOR_RULES_TYPE_HIDE:
                        script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_HIDE_MASTERWORK);
                        armorValue += 150;
                        maxValue -= 150;
                        break;
                    case ARMOR_RULES_TYPE_LEATHER:
                        script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_LEATHER_MASTERWORK);
                        armorValue += 150;
                        maxValue -= 150;
                        break;
                    case ARMOR_RULES_TYPE_PADDED:
                        script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_PADDED_MASTERWORK);
                        armorValue += 150;
                        maxValue -= 150;
                        break;
                    case ARMOR_RULES_TYPE_SCALE:
                        script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_SCALE_MASTERWORK);
                        armorValue += 150;
                        maxValue -= 150;
                        break;
                    case ARMOR_RULES_TYPE_SHIELD_HEAVY:
                        script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_SHIELD_HEAVY_MASTERWORK);
                        armorValue += 150;
                        maxValue -= 150;
                        break;
                    case ARMOR_RULES_TYPE_SHIELD_LIGHT:
                        script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_SHIELD_LIGHT_MASTERWORK);
                        armorValue += 150;
                        maxValue -= 150;
                        break;
                    case ARMOR_RULES_TYPE_SHIELD_TOWER:
                        script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_SHIELD_TOWER_MASTERWORK);
                        armorValue += 150;
                        maxValue -= 150;
                        break;
                    case ARMOR_RULES_TYPE_SPLINT:
                        script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_SPLINT_MASTERWORK);
                        armorValue += 150;
                        maxValue -= 150;
                        break;
                    case ARMOR_RULES_TYPE_STUDDED_LEATHER:
                        script.SetArmorRulesType(armor, ARMOR_RULES_TYPE_STUDDED_LEATHER_MASTERWORK);
                        armorValue += 150;
                        maxValue -= 150;
                        break;
                }
            }
            else
            {
                // We can't even afford masterwork. Carry on.
                return armorValue;
            }
            #endregion

            #region Calculate Effective Plus
            double effectivePlusRemaining = Math.Sqrt((double)(maxValue / 1000)); // we cast after the division because we're going to turn this into an int later.
            double currentEffectivePlus = 0.0;
            #endregion

            #region Set Base Properties
            int enhancementBonus = 0;
            if (effectivePlusRemaining >= 1.0)
            {
                enhancementBonus = 1;
                effectivePlusRemaining -= 1;
                currentEffectivePlus = 1;
                bool quirkAdded = false;
                while (effectivePlusRemaining >= 1)
                {
                    if (Generation.rand.Next(100) > 95)
                    {
                        // The remainder of the enchantment will
                        // be personality heavy.
                        break;
                    }
                    if (!quirkAdded && Generation.rand.Next(100) < 75)
                    {
                        enhancementBonus += 1;
                        effectivePlusRemaining -= 1;
                        currentEffectivePlus += 1;
                    }
                    else
                    {
                        List<EnhancementTypes> quirks = BuildBaseEnchantmentPossibilities(script.GetBaseItemType(armor), effectivePlusRemaining);
                        if (quirks.Count > 0)
                        {
                            EnhancementTypes quirk = quirks[Generation.rand.Next(quirks.Count)];
                            if (selectedArmorType == ARMOR_RULES_TYPE_CLOTH &&
                                quirk == EnhancementTypes.Twilight)
                            {
                                quirk = EnhancementTypes.SpellFocus;
                            }
                            switch (quirk)
                            {
                                case EnhancementTypes.CombatCasting:
                                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(IP_CONST_FEAT_COMBAT_CASTING), armor, 0.0f);
                                    script.SetFirstName(armor, String.Format("Battlemage's {0}", script.GetName(armor)));
                                    effectivePlusRemaining -= 1;
                                    currentEffectivePlus += 1;
                                    break;
                                case EnhancementTypes.DeflectArrows:
                                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(IP_CONST_FEAT_DEFLECT_ARROWS), armor, 0.0f);
                                    script.SetFirstName(armor, String.Format("Arrowcatching {0}", script.GetName(armor)));
                                    effectivePlusRemaining -= 2;
                                    currentEffectivePlus += 2;
                                    break;
                                case EnhancementTypes.Dodge:
                                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(IP_CONST_FEAT_DODGE), armor, 0.0f);
                                    script.SetFirstName(armor, String.Format("Nimble {0}", script.GetName(armor)));
                                    effectivePlusRemaining -= 1;
                                    currentEffectivePlus += 1;
                                    break;
                                case EnhancementTypes.ExtraTurning:
                                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(IP_CONST_FEAT_EXTRA_TURNING), armor, 0.0f);
                                    script.SetFirstName(armor, String.Format("Turning {0}", script.GetName(armor)));
                                    effectivePlusRemaining -= 1;
                                    currentEffectivePlus += 1;
                                    break;
                                case EnhancementTypes.SpellFocus:
                                    int primarySchool = Generation.SpellSchoolFocus[Generation.rand.Next(Generation.SpellSchoolFocus.Count)];
                                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(primarySchool), armor, 0.0f);
                                    script.SetFirstName(armor, String.Format("Mage's {0}", script.GetName(armor)));
                                    effectivePlusRemaining -= 1;
                                    currentEffectivePlus += 1;
                                    if (effectivePlusRemaining >= 0.5)
                                    {
                                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(Generation.SpellFocusLeft[primarySchool]), armor, 0.0f);
                                        effectivePlusRemaining -= 0.5;
                                        currentEffectivePlus += 0.5;
                                    }
                                    if (effectivePlusRemaining >= 0.5)
                                    {
                                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(Generation.SpellFocusRight[primarySchool]), armor, 0.0f);
                                        effectivePlusRemaining -= 0.5;
                                        currentEffectivePlus += 0.5;
                                    }
                                    break;
                                case EnhancementTypes.SpellPenetration:
                                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(IP_CONST_FEAT_SPELLPENETRATION), armor, 0.0f);
                                    script.SetFirstName(armor, String.Format("Mage's {0}", script.GetName(armor)));
                                    effectivePlusRemaining -= 1.5;
                                    currentEffectivePlus += 1.5;
                                    break;
                                case EnhancementTypes.SR12:
                                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_12), armor, 0.0f);
                                    script.SetFirstName(armor, String.Format("Spellsoaking {0}", script.GetName(armor)));
                                    effectivePlusRemaining -= 2;
                                    currentEffectivePlus += 2;
                                    break;
                                case EnhancementTypes.SR14:
                                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_14), armor, 0.0f);
                                    script.SetFirstName(armor, String.Format("Spellsoaking {0}", script.GetName(armor)));
                                    effectivePlusRemaining -= 3;
                                    currentEffectivePlus += 3;
                                    break;
                                case EnhancementTypes.SR16:
                                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_16), armor, 0.0f);
                                    script.SetFirstName(armor, String.Format("Spellsoaking {0}", script.GetName(armor)));
                                    effectivePlusRemaining -= 4;
                                    currentEffectivePlus += 4;
                                    break;
                                case EnhancementTypes.SR18:
                                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_18), armor, 0.0f);
                                    script.SetFirstName(armor, String.Format("Spellsoaking {0}", script.GetName(armor)));
                                    effectivePlusRemaining -= 5;
                                    currentEffectivePlus += 5;
                                    break;
                                case EnhancementTypes.Twilight:
                                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyArcaneSpellFailure(IP_CONST_ARCANE_SPELL_FAILURE_MINUS_10_PERCENT), armor, 0.0f);
                                    script.SetFirstName(armor, String.Format("Twilight {0}", script.GetName(armor)));
                                    effectivePlusRemaining -= 1;
                                    currentEffectivePlus += 1;
                                    break;
                            }
                        }
                        quirkAdded = true;
                    }
                }
                script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(enhancementBonus), armor, 0.0f);
                script.SetFirstName(armor, String.Format("{0} +{1}", script.GetName(armor), enhancementBonus));
            }
            #endregion

            #region Armor Personality
            SetPersonalityProperties(script, armor, armorTheme, enhancementBonus, ref effectivePlusRemaining, ref currentEffectivePlus);
            armorValue += (int)(currentEffectivePlus * currentEffectivePlus * 1000);
            Pricing.CalculatePrice(script, armor);
            return armorValue;
            #endregion
        }
        public static int NewWeapon(CLRScriptBase script, int maxValue)
        {
            int itemType = SelectWeaponType(ref maxValue);
            int weaponValue = Pricing.BaseItemValues[itemType];
            maxValue -= weaponValue;
            generateId++;
            uint weapon = script.CreateItemOnObject(WeaponResrefs[itemType], script.OBJECT_SELF, 1, WeaponResrefs[itemType]+generateId.ToString(), FALSE);

            #region About +1.4 weapons
            if (maxValue > 4220)
            {
                if (Generation.rand.Next(10) > 0)
                {
                    if (Pricing.GetIsAmmunition(itemType))
                    {
                        if (itemType == BASE_ITEM_BULLET)
                        {
                            script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_BLUDGEONING, 1), weapon, 0.0f);
                        }
                        else
                        {
                            script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_PIERCING, 1), weapon, 0.0f);
                        }
                    }
                    else
                    {
                        script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyEnhancementBonus(1), weapon, 0.0f);
                    }
                    switch (Generation.rand.Next(7))
                    {
                        case 0:
                            script.SetFirstName(weapon, "Flametouched " + script.GetName(weapon) + " +1");
                            script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_FIRE, 1), weapon, 0.0f);
                            if (Pricing.GetIsAmmunition(itemType))
                            {
                                weaponValue += 1600;
                            }
                            else
                            {
                                weaponValue += 4220;
                            }
                            break;
                        case 1:
                            script.SetFirstName(weapon, "Frosttouched " + script.GetName(weapon) + " +1");
                            script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_COLD, 1), weapon, 0.0f);
                            if (Pricing.GetIsAmmunition(itemType))
                            {
                                weaponValue += 1600;
                            }
                            else
                            {
                                weaponValue += 4220;
                            }
                            break;
                        case 3:
                            script.SetFirstName(weapon, "Acidtouched " + script.GetName(weapon) + " +1");
                            script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_ACID, 1), weapon, 0.0f);
                            if (Pricing.GetIsAmmunition(itemType))
                            {
                                weaponValue += 1600;
                            }
                            else
                            {
                                weaponValue += 4220;
                            }
                            break;
                        case 4:
                            script.SetFirstName(weapon, "Sparktouched " + script.GetName(weapon) + " +1");
                            script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_ELECTRICAL, 1), weapon, 0.0f);
                            if (Pricing.GetIsAmmunition(itemType))
                            {
                                weaponValue += 1600;
                            }
                            else
                            {
                                weaponValue += 4220;
                            }
                            break;
                        case 5:
                            script.SetFirstName(weapon, "Humming " + script.GetName(weapon) + " +1");
                            script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_SONIC, 1), weapon, 0.0f);
                            if (Pricing.GetIsAmmunition(itemType))
                            {
                                weaponValue += 1600;
                            }
                            else
                            {
                                weaponValue += 4220;
                            }
                            break;
                        case 6:
                            script.SetFirstName(weapon, "Blessed " + script.GetName(weapon) + " +1");
                            script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonusVsAlign(IP_CONST_ALIGNMENTGROUP_EVIL, IP_CONST_DAMAGETYPE_MAGICAL, 1), weapon, 0.0f);
                            if (Pricing.GetIsAmmunition(itemType))
                            {
                                weaponValue += 1500;
                            }
                            else
                            {
                                weaponValue += 3945;
                            }
                            break;
                    }
                }
                else
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyEnhancementBonus(1), weapon, 0.0f);
                    script.SetFirstName(weapon, script.GetName(weapon) + " +1");
                    weaponValue += 2300;
                }
            }
            #endregion

            #region Simple Enchantment, +1
            else if (maxValue > 2300)
            {
                if (Generation.rand.Next(10) > 0)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyEnhancementBonus(1), weapon, 0.0f);
                    script.SetFirstName(weapon, script.GetName(weapon) + " +1");
                    weaponValue += 2300;
                }
                else
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAttackBonus(1), weapon, 0.0f);
                    script.SetFirstName(weapon, "Masterwork " + script.GetName(weapon));
                    weaponValue += 300;
                }
            }
            #endregion

            #region Simple Bonus Damage, < +1 equiv
            else if (maxValue > 1100)
            {
                if (Generation.rand.Next(10) > 0)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAttackBonus(1), weapon, 0.0f);
                    switch (Generation.rand.Next(7))
                    {
                        case 0:
                            script.SetFirstName(weapon, "Flametouched " + script.GetName(weapon));
                            script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_FIRE, 1), weapon, 0.0f);
                            weaponValue += 1100;
                            break;
                        case 1:
                            script.SetFirstName(weapon, "Frosttouched " + script.GetName(weapon));
                            script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_COLD, 1), weapon, 0.0f);
                            weaponValue += 1100;
                            break;
                        case 3:
                            script.SetFirstName(weapon, "Acidtouched " + script.GetName(weapon));
                            script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_ACID, 1), weapon, 0.0f);
                            weaponValue += 1100;
                            break;
                        case 4:
                            script.SetFirstName(weapon, "Sparktouched " + script.GetName(weapon));
                            script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_ELECTRICAL, 1), weapon, 0.0f);
                            weaponValue += 1100;
                            break;
                        case 5:
                            script.SetFirstName(weapon, "Humming " + script.GetName(weapon));
                            script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_SONIC, 1), weapon, 0.0f);
                            weaponValue += 1100;
                            break;
                        case 6:
                            script.SetFirstName(weapon, "Blessed " + script.GetName(weapon));
                            script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageBonusVsAlign(IP_CONST_ALIGNMENTGROUP_EVIL, IP_CONST_DAMAGETYPE_MAGICAL, 1), weapon, 0.0f);
                            weaponValue += 1000;
                            break;
                    }
                }
                else
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAttackBonus(1), weapon, 0.0f);
                    script.SetFirstName(weapon, "Masterwork " + script.GetName(weapon));
                    weaponValue += 300;
                }

            }
            #endregion

            #region Masterwork Only
            else if (maxValue > 300)
            {
                if (Generation.rand.Next(10) > 0)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAttackBonus(1), weapon, 0.0f);
                    script.SetFirstName(weapon, "Masterwork " + script.GetName(weapon));
                    weaponValue += 300;
                }
            }
            #endregion

            if (Pricing.GetIsAmmunition(itemType))
            {
                script.SetItemStackSize(weapon, 50, FALSE);
                weaponValue /= 2;
            }
            Pricing.CalculatePrice(script, weapon);

            return weaponValue;
        }
 public static int NewCloak(CLRScriptBase script, int maxValue)
 {
     List<int> potentialAbilities = new List<int>();
     foreach (KeyValuePair<int, int> ability in AvailableAbilities)
     {
         if (ability.Value <= maxValue)
         {
             potentialAbilities.Add(ability.Key);
         }
     }
     if (potentialAbilities.Count == 0)
     {
         return 0;
     }
     int selectedAbility = potentialAbilities[Generation.rand.Next(potentialAbilities.Count)];
     uint cloak = script.CreateItemOnObject("zitem_cloak", script.OBJECT_SELF, 1, "", FALSE);
     switch (selectedAbility)
     {
         #region Cloaks of Deflection
         case ITEM_PROPERTY_AC_BONUS:
             {
                 string name = AbilityNames[selectedAbility];
                 if (maxValue >= 50000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(5), cloak, 0.0f);
                     script.SetFirstName(cloak, name + " +5");
                     Pricing.CalculatePrice(script, cloak);
                     return 50000;
                 }
                 else if (maxValue >= 32000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(4), cloak, 0.0f);
                     script.SetFirstName(cloak, name + " +4");
                     Pricing.CalculatePrice(script, cloak);
                     return 32000;
                 }
                 else if (maxValue >= 18000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(3), cloak, 0.0f);
                     script.SetFirstName(cloak, name + " +3");
                     Pricing.CalculatePrice(script, cloak);
                     return 18000;
                 }
                 else if (maxValue >= 8000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(2), cloak, 0.0f);
                     script.SetFirstName(cloak, name + " +2");
                     Pricing.CalculatePrice(script, cloak);
                     return 8000;
                 }
                 else if (maxValue >= 2000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyACBonus(1), cloak, 0.0f);
                     script.SetFirstName(cloak, name + " +1");
                     Pricing.CalculatePrice(script, cloak);
                     return 2000;
                 }
                 else
                 {
                     return 0;
                 }
             }
         #endregion
         #region Cloaks of Ability Scores
         case ITEM_PROPERTY_ABILITY_BONUS:
             {
                 int abilityScore = AvailableAbilityScores[Generation.rand.Next(AvailableAbilityScores.Count)];
                 string name = AbilityScoreNames[abilityScore];
                 if (maxValue >= 36000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 6), cloak, 0.0f);
                     script.SetFirstName(cloak, name + " +6");
                     Pricing.CalculatePrice(script, cloak);
                     return 36000;
                 }
                 else if (maxValue >= 25000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 5), cloak, 0.0f);
                     script.SetFirstName(cloak, name + " +5");
                     Pricing.CalculatePrice(script, cloak);
                     return 25000;
                 }
                 else if (maxValue >= 16000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 4), cloak, 0.0f);
                     script.SetFirstName(cloak, name + " +4");
                     Pricing.CalculatePrice(script, cloak);
                     return 16000;
                 }
                 else if (maxValue >= 9000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 3), cloak, 0.0f);
                     script.SetFirstName(cloak, name + " +3");
                     Pricing.CalculatePrice(script, cloak);
                     return 9000;
                 }
                 else if (maxValue >= 4000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 2), cloak, 0.0f);
                     script.SetFirstName(cloak, name + " +2");
                     Pricing.CalculatePrice(script, cloak);
                     return 4000;
                 }
                 else if (maxValue >= 1000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 1), cloak, 0.0f);
                     script.SetFirstName(cloak, name + " +1");
                     Pricing.CalculatePrice(script, cloak);
                     return 1000;
                 }
                 else
                 {
                     return 0;
                 }
             }
         #endregion
         #region Damage Resistance
         case ITEM_PROPERTY_DAMAGE_RESISTANCE:
             {
                 int damageResistType = DamageResistances[Generation.rand.Next(DamageResistances.Count)];
                 if (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE &&
                     maxValue < 6000)
                 {
                     int attempts = 0;
                     while (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE)
                     {
                         damageResistType = DamageResistances[Generation.rand.Next(DamageResistances.Count)];
                         attempts++;
                         if (attempts == 10)
                         {
                             // something is wrong. Break out and just go with fire or something.
                             damageResistType = IP_CONST_DAMAGETYPE_FIRE;
                             break;
                         }
                     }
                 }
                 if (damageResistType == IP_CONST_DAMAGETYPE_NEGATIVE)
                 {
                     if (maxValue >= 66000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_30), cloak, 0.0f);
                         script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 30");
                         Pricing.CalculatePrice(script, cloak);
                         return 66000;
                     }
                     else if (maxValue >= 54000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_25), cloak, 0.0f);
                         script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 25");
                         Pricing.CalculatePrice(script, cloak);
                         return 54000;
                     }
                     else if (maxValue >= 42000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_20), cloak, 0.0f);
                         script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 20");
                         Pricing.CalculatePrice(script, cloak);
                         return 42000;
                     }
                     else if (maxValue >= 30000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_15), cloak, 0.0f);
                         script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 15");
                         Pricing.CalculatePrice(script, cloak);
                         return 30000;
                     }
                     else if (maxValue >= 18000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_10), cloak, 0.0f);
                         script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 10");
                         Pricing.CalculatePrice(script, cloak);
                         return 18000;
                     }
                     else if (maxValue >= 6000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_5), cloak, 0.0f);
                         script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 5");
                         Pricing.CalculatePrice(script, cloak);
                         return 6000;
                     }
                 }
                 else
                 {
                     if (maxValue >= 44000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_30), cloak, 0.0f);
                         script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 30");
                         Pricing.CalculatePrice(script, cloak);
                         return 44000;
                     }
                     else if (maxValue >= 36000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_25), cloak, 0.0f);
                         script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 25");
                         Pricing.CalculatePrice(script, cloak);
                         return 36000;
                     }
                     else if (maxValue >= 28000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_20), cloak, 0.0f);
                         script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 20");
                         Pricing.CalculatePrice(script, cloak);
                         return 28000;
                     }
                     else if (maxValue >= 20000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_15), cloak, 0.0f);
                         script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 15");
                         Pricing.CalculatePrice(script, cloak);
                         return 20000;
                     }
                     else if (maxValue >= 12000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_10), cloak, 0.0f);
                         script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 10");
                         Pricing.CalculatePrice(script, cloak);
                         return 12000;
                     }
                     else if (maxValue >= 4000)
                     {
                         script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyDamageResistance(damageResistType, IP_CONST_DAMAGERESIST_5), cloak, 0.0f);
                         script.SetFirstName(cloak, DamageResistanceNames[damageResistType] + ", 5");
                         Pricing.CalculatePrice(script, cloak);
                         return 4000;
                     }
                 }
                 break;
             }
         #endregion
         #region Immunities
         case ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS:
             {
                 List<int> possibleImmunities = new List<int>();
                 foreach (KeyValuePair<int, int> immunity in AvailableImmunities)
                 {
                     if (immunity.Value <= maxValue)
                     {
                         possibleImmunities.Add(immunity.Key);
                     }
                 }
                 if (possibleImmunities.Count == 0)
                 {
                     return 0;
                 }
                 int selectedImmunity = possibleImmunities[Generation.rand.Next(possibleImmunities.Count)];
                 script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyImmunityMisc(selectedImmunity), cloak, 0.0f);
                 script.SetFirstName(cloak, ImmunityNames[selectedImmunity]);
                 Pricing.CalculatePrice(script, cloak);
                 return AvailableImmunities[selectedImmunity];
             }
         #endregion
         #region Saving Throws
         case ITEM_PROPERTY_SAVING_THROW_BONUS:
             {
                 if (maxValue >= 25000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 5), cloak, 0.0f);
                     script.SetFirstName(cloak, "Cloak of Resistance +5");
                     Pricing.CalculatePrice(script, cloak);
                     return 25000;
                 }
                 else if (maxValue >= 16000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 4), cloak, 0.0f);
                     script.SetFirstName(cloak, "Cloak of Resistance +4");
                     Pricing.CalculatePrice(script, cloak);
                     return 16000;
                 }
                 else if (maxValue >= 9000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 3), cloak, 0.0f);
                     script.SetFirstName(cloak, "Cloak of Resistance +3");
                     Pricing.CalculatePrice(script, cloak);
                     return 9000;
                 }
                 else if (maxValue >= 4000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 2), cloak, 0.0f);
                     script.SetFirstName(cloak, "Cloak of Resistance +2");
                     Pricing.CalculatePrice(script, cloak);
                     return 4000;
                 }
                 else if (maxValue >= 1000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(IP_CONST_SAVEVS_UNIVERSAL, 1), cloak, 0.0f);
                     script.SetFirstName(cloak, "Cloak of Resistance +1");
                     Pricing.CalculatePrice(script, cloak);
                     return 1000;
                 }
                 else
                 {
                     return 0;
                 }
             }
         #endregion
         #region Saving Throws vs. Specific
         case ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC:
             {
                 int saveType = AvailableSaveTypes[Generation.rand.Next(AvailableSaveTypes.Count)];
                 script.SetFirstName(cloak, SaveTypeNames[saveType]);
                 if (maxValue >= 6250)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 5), cloak, 0.0f);
                     script.SetFirstName(cloak, String.Format("{0} +5", script.GetName(cloak)));
                     Pricing.CalculatePrice(script, cloak);
                     return 6250;
                 }
                 else if (maxValue >= 4000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 4), cloak, 0.0f);
                     script.SetFirstName(cloak, String.Format("{0} +4", script.GetName(cloak)));
                     Pricing.CalculatePrice(script, cloak);
                     return 4000;
                 }
                 else if (maxValue >= 2250)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 3), cloak, 0.0f);
                     script.SetFirstName(cloak, String.Format("{0} +3", script.GetName(cloak)));
                     Pricing.CalculatePrice(script, cloak);
                     return 2250;
                 }
                 else if (maxValue >= 1000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 2), cloak, 0.0f);
                     script.SetFirstName(cloak, String.Format("{0} +2", script.GetName(cloak)));
                     Pricing.CalculatePrice(script, cloak);
                     return 1000;
                 }
                 else if (maxValue >= 250)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 1), cloak, 0.0f);
                     script.SetFirstName(cloak, String.Format("{0} +1", script.GetName(cloak)));
                     Pricing.CalculatePrice(script, cloak);
                     return 250;
                 }
                 break;
             }
         #endregion
         #region Skill Bonus
         case ITEM_PROPERTY_SKILL_BONUS:
             {
                 int skillBonus = AvailableSkills[Generation.rand.Next(AvailableSkills.Count)];
                 script.SetFirstName(cloak, SkillNames[skillBonus]);
                 if (maxValue >= 10000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 10), cloak, 0.0f);
                     script.SetFirstName(cloak, script.GetName(cloak) + " +10");
                     Pricing.CalculatePrice(script, cloak);
                     return 10000;
                 }
                 else if (maxValue >= 8100)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 9), cloak, 0.0f);
                     script.SetFirstName(cloak, script.GetName(cloak) + " +9");
                     Pricing.CalculatePrice(script, cloak);
                     return 8100;
                 }
                 else if (maxValue >= 6400)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 8), cloak, 0.0f);
                     script.SetFirstName(cloak, script.GetName(cloak) + " +8");
                     Pricing.CalculatePrice(script, cloak);
                     return 6400;
                 }
                 else if (maxValue >= 4900)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 7), cloak, 0.0f);
                     script.SetFirstName(cloak, script.GetName(cloak) + " +7");
                     Pricing.CalculatePrice(script, cloak);
                     return 4900;
                 }
                 else if (maxValue >= 3600)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 6), cloak, 0.0f);
                     script.SetFirstName(cloak, script.GetName(cloak) + " +6");
                     Pricing.CalculatePrice(script, cloak);
                     return 3600;
                 }
                 else if (maxValue >= 2500)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 5), cloak, 0.0f);
                     script.SetFirstName(cloak, script.GetName(cloak) + " +5");
                     Pricing.CalculatePrice(script, cloak);
                     return 2500;
                 }
                 else if (maxValue >= 1600)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 4), cloak, 0.0f);
                     script.SetFirstName(cloak, script.GetName(cloak) + " +4");
                     Pricing.CalculatePrice(script, cloak);
                     return 1600;
                 }
                 else if (maxValue >= 900)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 3), cloak, 0.0f);
                     script.SetFirstName(cloak, script.GetName(cloak) + " +3");
                     Pricing.CalculatePrice(script, cloak);
                     return 900;
                 }
                 else if (maxValue >= 400)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 2), cloak, 0.0f);
                     script.SetFirstName(cloak, script.GetName(cloak) + " +2");
                     Pricing.CalculatePrice(script, cloak);
                     return 400;
                 }
                 else if (maxValue >= 100)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 1), cloak, 0.0f);
                     script.SetFirstName(cloak, script.GetName(cloak) + " +1");
                     Pricing.CalculatePrice(script, cloak);
                     return 100;
                 }
                 else
                 {
                     return 0;
                 }
             }
         #endregion
         #region Spell Resistance
         case ITEM_PROPERTY_SPELL_RESISTANCE:
             {
                 if (maxValue >= 140000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_26), cloak, 0.0f);
                     script.SetFirstName(cloak, "Cloak of Spell Resistance, 26");
                     Pricing.CalculatePrice(script, cloak);
                     return 140000;
                 }
                 else if (maxValue >= 120000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_24), cloak, 0.0f);
                     script.SetFirstName(cloak, "Cloak of Spell Resistance, 24");
                     Pricing.CalculatePrice(script, cloak);
                     return 120000;
                 }
                 else if (maxValue >= 100000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_22), cloak, 0.0f);
                     script.SetFirstName(cloak, "Cloak of Spell Resistance, 22");
                     Pricing.CalculatePrice(script, cloak);
                     return 100000;
                 }
                 else if (maxValue >= 80000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_20), cloak, 0.0f);
                     script.SetFirstName(cloak, "Cloak of Spell Resistance, 20");
                     Pricing.CalculatePrice(script, cloak);
                     return 80000;
                 }
                 else if (maxValue >= 60000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_18), cloak, 0.0f);
                     script.SetFirstName(cloak, "Cloak of Spell Resistance, 18");
                     Pricing.CalculatePrice(script, cloak);
                     return 60000;
                 }
                 else if (maxValue >= 40000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_16), cloak, 0.0f);
                     script.SetFirstName(cloak, "Cloak of Spell Resistance, 16");
                     Pricing.CalculatePrice(script, cloak);
                     return 40000;
                 }
                 else if (maxValue >= 20000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_14), cloak, 0.0f);
                     script.SetFirstName(cloak, "Cloak of Spell Resistance, 14");
                     Pricing.CalculatePrice(script, cloak);
                     return 20000;
                 }
                 else if (maxValue >= 10000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_12), cloak, 0.0f);
                     script.SetFirstName(cloak, "Cloak of Spell Resistance, 12");
                     Pricing.CalculatePrice(script, cloak);
                     return 10000;
                 }
                 else if (maxValue >= 6000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSpellResistance(IP_CONST_SPELLRESISTANCEBONUS_10), cloak, 0.0f);
                     script.SetFirstName(cloak, "Cloak of Spell Resistance, 10");
                     Pricing.CalculatePrice(script, cloak);
                     return 6000;
                 }
                 else
                 {
                     return 0;
                 }
             }
         #endregion
     }
     script.DestroyObject(cloak, 0.0f, FALSE);
     return 0;
 }
예제 #12
0
        public static void GenerateLoot(CLRScriptBase script, int lootValue, int maxItemValue)
        {
            if (lootValue < 1)
            {
                return;
            }

            if (maxItemValue < 1)
            {
                maxItemValue = lootValue;
            }

            // For expensive caches, favor magic that is going to be most-commonly crafted.
            while (lootValue > 1000)
            {
                if (maxItemValue > lootValue)
                {
                    maxItemValue = lootValue;
                }
                switch (script.d10(1))
                {
                    case 1:
                        {
                            lootValue -= GenerateArt(script, maxItemValue);
                            break;
                        }
                    default:
                        {
                            int roll = script.d100(1);
                            int decrease = 0;
                            if (roll > 82)
                            {
                                decrease = GenerateScroll.NewScroll(script, maxItemValue); // 81-100
                                lootValue -= decrease;
                            }
                            else if (roll > 65)
                            {
                                decrease = GeneratePotion.NewPotion(script, maxItemValue); // 66-80
                                lootValue -= decrease;
                            }
                            else if (roll > 55)
                            {
                                decrease = GenerateWand.NewWand(script, maxItemValue); // 56-65
                                lootValue -= decrease;
                            }
                            else if (roll > 52)
                            {
                                decrease = GenerateStaff.NewStaff(script, maxItemValue); // 53-55
                                lootValue -= decrease;
                            }
                            else if (roll > 50)
                            {
                                decrease = GenerateRod.NewRod(script, maxItemValue); // 51-52
                                lootValue -= decrease;
                            }
                            else if (roll > 42)
                            {
                                decrease = GenerateArmor.NewArmor(script, maxItemValue); // 43-50
                                lootValue -= decrease;
                            }
                            else if (roll > 35)
                            {
                                decrease = GenerateWeapon.NewWeapon(script, maxItemValue); // 36-42
                                lootValue -= decrease;
                            }
                            else if (roll > 30)
                            {
                                decrease = GenerateAmulet.NewAmulet(script, maxItemValue); // 31-35
                                lootValue -= decrease;
                            }
                            else if (roll > 25)
                            {
                                decrease = GenerateBelt.NewBelt(script, maxItemValue); // 26-30
                                lootValue -= decrease;
                            }
                            else if (roll > 20)
                            {
                                decrease = GenerateBoots.NewBoots(script, maxItemValue); // 21-25
                                lootValue -= decrease; 
                            }
                            else if (roll > 15)
                            {
                                decrease = GenerateCloak.NewCloak(script, maxItemValue); // 16-20
                                lootValue -= decrease;
                            }
                            else if (roll > 10)
                            {
                                decrease = GenerateHelmet.NewHelmet(script, maxItemValue); // 11-15
                                lootValue -= decrease;
                            }
                            else if (roll > 5)
                            {
                                decrease = GenerateRing.NewRing(script, maxItemValue); // 6-10
                                lootValue -= decrease;
                            }
                            else
                            {
                                decrease = GenerateGloves.NewGloves(script, maxItemValue); // 1-5
                                lootValue -= decrease;
                            }
                            break;
                        }
                }
                if (lootValue < 10)
                {
                    script.CreateItemOnObject("nw_it_gold001", script.OBJECT_SELF, lootValue, "", FALSE);
                    return;
                }
                if (script.d100(1) > 95)
                {
                    script.CreateItemOnObject("nw_it_gold001", script.OBJECT_SELF, maxItemValue / 10, "", FALSE);
                    lootValue -= maxItemValue / 10;
                }
            }

            // For cheap loot or to clean up big caches, use more weapons and armor.
            while (lootValue > 0)
            {
                if (maxItemValue > lootValue)
                {
                    maxItemValue = lootValue;
                }
                switch (script.d10(1))
                {
                    case 1:
                        {
                            lootValue -= GenerateArt(script, maxItemValue);
                            break;
                        }
                    default:
                        {
                            int roll = script.d100(1);
                            int decrease = 0;
                            if (roll > 91)
                            {
                                decrease = GenerateScroll.NewScroll(script, maxItemValue); // 83-100
                                lootValue -= decrease;
                            }
                            else if (roll > 82)
                            {
                                decrease = GeneratePotion.NewPotion(script, maxItemValue); // 61-82
                                lootValue -= decrease;
                            }
                            else if (roll > 60)
                            {
                                decrease = GenerateArmor.NewArmor(script, maxItemValue); // 61-82
                                lootValue -= decrease;
                            }
                            else if (roll > 21)
                            {
                                decrease = GenerateWeapon.NewWeapon(script, maxItemValue); // 22-59
                                lootValue -= decrease;
                            }
                            else if (roll > 18)
                            {
                                decrease = GenerateAmulet.NewAmulet(script, maxItemValue); // 19-21
                                lootValue -= decrease;
                            }
                            else if (roll > 15)
                            {
                                decrease = GenerateBelt.NewBelt(script, maxItemValue); // 16-18
                                lootValue -= decrease;
                            }
                            else if (roll > 12)
                            {
                                decrease = GenerateBoots.NewBoots(script, maxItemValue); // 13-15
                                lootValue -= decrease;
                            }
                            else if (roll > 9)
                            {
                                decrease = GenerateCloak.NewCloak(script, maxItemValue); // 10-12
                                lootValue -= decrease;
                            }
                            else if (roll > 6)
                            {
                                decrease = GenerateHelmet.NewHelmet(script, maxItemValue); // 7-9
                                lootValue -= decrease;
                            }
                            else if (roll > 3)
                            {
                                decrease = GenerateRing.NewRing(script, maxItemValue); // 4-6
                                lootValue -= decrease;
                            }
                            else
                            {
                                decrease = GenerateGloves.NewGloves(script, maxItemValue); // 1-3
                                lootValue -= decrease;
                            }
                            break;
                        }
                }
                if (lootValue < 10)
                {
                    script.CreateItemOnObject("nw_it_gold001", script.OBJECT_SELF, lootValue, "", FALSE);
                    return;
                }
                if (script.d100(1) > 95)
                {
                    script.CreateItemOnObject("nw_it_gold001", script.OBJECT_SELF, maxItemValue / 10, "", FALSE);
                    lootValue -= maxItemValue / 10;
                }
            }
        }
예제 #13
0
 public static int GenerateArt(CLRScriptBase script, int itemValue)
 {
     int maxGem = itemValue / 5;
     List<string> gems = new List<string>();
     foreach (KeyValuePair<string, int> gem in DroppableGems)
     {
         if (gem.Value <= maxGem)
         {
             gems.Add(gem.Key);
         }
     }
     if (gems.Count == 0)
     {
         return 0;
     }
     string selectedGem = gems[rand.Next(gems.Count)];
     script.CreateItemOnObject(selectedGem, script.OBJECT_SELF, rand.Next(4) + 1, "", FALSE);
     return DroppableGems[selectedGem];
 }
        public static int NewStaff(CLRScriptBase script, int maxValue)
        {
            #region Check if collections need to be loaded. Load them if so
            if (FireSpells[IP_CONST_CASTSPELL_BURNING_HANDS_2] == 0)
            {
                FireSpells = convertToStaffPrice(FireSpells);
                ColdSpells = convertToStaffPrice(ColdSpells);
                AcidSpells = convertToStaffPrice(AcidSpells);
                ElectricSpells = convertToStaffPrice(ElectricSpells);
                SoundSpells = convertToStaffPrice(SoundSpells);
                PhysicalAttackSpells = convertToStaffPrice(PhysicalAttackSpells);
                ForceSpells = convertToStaffPrice(ForceSpells);
                MoraleSpells = convertToStaffPrice(MoraleSpells);
                AntimoraleSpells = convertToStaffPrice(AntimoraleSpells);
                MindControlSpells = convertToStaffPrice(MindControlSpells);
                PerceptionSpells = convertToStaffPrice(PerceptionSpells);
                PhysicalSpells = convertToStaffPrice(PhysicalSpells);
                MentalSpells = convertToStaffPrice(MentalSpells);
                Transmutations = convertToStaffPrice(Transmutations);
                AntiMagicSpells = convertToStaffPrice(AntiMagicSpells);
                IllusionSpells = convertToStaffPrice(IllusionSpells);
                DeathSpells = convertToStaffPrice(DeathSpells);
                EvilSpells = convertToStaffPrice(EvilSpells);
                GoodSpells = convertToStaffPrice(GoodSpells);
                ProtectionSpells = convertToStaffPrice(ProtectionSpells);
                HealingSpells = convertToStaffPrice(HealingSpells);
                SummonSpells = convertToStaffPrice(SummonSpells);
            }
            #endregion

            Dictionary<int, int> currentAvailableSpells = new Dictionary<int,int>();
            List<string> possibleNames = new List<string>();
            #region Get Starting Collections
            switch (Generation.rand.Next(22))
            {
                case 0:
                    copyDictionary(FireSpells, currentAvailableSpells);
                    copyList(FireNames, possibleNames);
                    break;
                case 1:
                    copyDictionary(ColdSpells, currentAvailableSpells);
                    copyList(ColdNames, possibleNames);
                    break;
                case 2:
                    copyDictionary(AcidSpells, currentAvailableSpells);
                    copyList(AcidNames, possibleNames);
                    break;
                case 3:
                    copyDictionary(ElectricSpells, currentAvailableSpells);
                    copyList(ElectricNames, possibleNames);
                    break;
                case 4:
                    copyDictionary(SoundSpells, currentAvailableSpells);
                    copyList(SoundNames, possibleNames);
                    break;
                case 5:
                    copyDictionary(PhysicalAttackSpells, currentAvailableSpells);
                    copyList(PhysicalAttackNames, possibleNames);
                    break;
                case 6:
                    copyDictionary(ForceSpells, currentAvailableSpells);
                    copyList(ForceNames, possibleNames);
                    break;
                case 7: 
                    copyDictionary(MoraleSpells, currentAvailableSpells);
                    copyList(MoraleNames, possibleNames);
                    break;
                case 8:
                    copyDictionary(AntimoraleSpells, currentAvailableSpells);
                    copyList(AntimoraleNames, possibleNames);
                    break;
                case 9:
                    copyDictionary(MindControlSpells, currentAvailableSpells);
                    copyList(MindControlNames, possibleNames);
                    break;
                case 10:
                    copyDictionary(PerceptionSpells, currentAvailableSpells);
                    copyList(PerceptionNames, possibleNames);
                    break;
                case 11:
                    copyDictionary(PhysicalSpells, currentAvailableSpells);
                    copyList(PhysicalNames, possibleNames);
                    break;
                case 12:
                    copyDictionary(MentalSpells, currentAvailableSpells);
                    copyList(MentalNames, possibleNames);
                    break;
                case 13:
                    copyDictionary(Transmutations, currentAvailableSpells);
                    copyList(TransmutNames, possibleNames);
                    break;
                case 14:
                    copyDictionary(AntiMagicSpells, currentAvailableSpells);
                    copyList(AntiMagicNames, possibleNames);
                    break;
                case 15:
                    copyDictionary(IllusionSpells, currentAvailableSpells);
                    copyList(IllusionNames, possibleNames);
                    break;
                case 16:
                    copyDictionary(DeathSpells, currentAvailableSpells);
                    copyList(DeathNames, possibleNames);
                    break;
                case 17:
                    copyDictionary(EvilSpells, currentAvailableSpells);
                    copyList(EvilNames, possibleNames);
                    break;
                case 18:
                    copyDictionary(GoodSpells, currentAvailableSpells);
                    copyList(GoodNames, possibleNames);
                    break;
                case 19:
                    copyDictionary(ProtectionSpells, currentAvailableSpells);
                    copyList(ProtectionNames, possibleNames);
                    break;
                case 20:
                    copyDictionary(HealingSpells, currentAvailableSpells);
                    copyList(HealingNames, possibleNames);
                    break;
                case 21:
                    copyDictionary(SummonSpells, currentAvailableSpells);
                    copyList(SummonNames, possibleNames);
                    break;
            }
            if (currentAvailableSpells.Count == 0 || possibleNames.Count == 0)
            {
                return 0;
            }
            #endregion

            #region Select Spells from Collections Based on Price
            Dictionary<int, int> SelectedSpells = new Dictionary<int, int>();
            List<int> SelectedPrices = new List<int>();
            int currentCharges = 5;
            int maxSpellValue = maxValue;
            while (true)
            {
                List<int> spellsToRemove = new List<int>();
                foreach (int spell in currentAvailableSpells.Keys)
                {
                    if (((currentAvailableSpells[spell] * 50) / currentCharges) > maxValue ||
                        currentAvailableSpells[spell] > maxSpellValue)
                    {
                        spellsToRemove.Add(spell);
                    }
                }
                foreach (int spell in spellsToRemove)
                {
                    currentAvailableSpells.Remove(spell);
                }
                if (currentAvailableSpells.Count == 0)
                {
                    if(SelectedSpells.Count == 0)
                    {
                        return 0;
                    }
                    else
                    {
                        break;
                    }
                }
                List<int> spellOptions = new List<int>();
                foreach (int key in currentAvailableSpells.Keys)
                {
                    spellOptions.Add(key);
                }
                int spellSelection = spellOptions[Generation.rand.Next(spellOptions.Count)];
                switch (currentCharges)
                {
                    case 1:
                        SelectedSpells.Add(spellSelection, IP_CONST_CASTSPELL_NUMUSES_1_CHARGE_PER_USE);
                        SelectedPrices.Add(currentAvailableSpells[spellSelection] * 50);
                        currentCharges--;
                        break;
                    case 2:
                        SelectedSpells.Add(spellSelection, IP_CONST_CASTSPELL_NUMUSES_2_CHARGES_PER_USE);
                        SelectedPrices.Add(currentAvailableSpells[spellSelection] * 25);
                        maxSpellValue = currentAvailableSpells[spellSelection] - 1;
                        maxValue -= currentAvailableSpells[spellSelection] * 25;
                        currentCharges--;
                        break;
                    case 3:
                        SelectedSpells.Add(spellSelection, IP_CONST_CASTSPELL_NUMUSES_3_CHARGES_PER_USE);
                        SelectedPrices.Add(currentAvailableSpells[spellSelection] * 16);
                        maxSpellValue = currentAvailableSpells[spellSelection] - 1;
                        maxValue -= currentAvailableSpells[spellSelection] * 16;
                        currentCharges--;
                        break;
                    case 4:
                        SelectedSpells.Add(spellSelection, IP_CONST_CASTSPELL_NUMUSES_4_CHARGES_PER_USE);
                        SelectedPrices.Add(currentAvailableSpells[spellSelection] * 12);
                        maxSpellValue = currentAvailableSpells[spellSelection] - 1;
                        maxValue -= currentAvailableSpells[spellSelection] * 12;
                        currentCharges--;
                        break;
                    case 5:
                        SelectedSpells.Add(spellSelection, IP_CONST_CASTSPELL_NUMUSES_5_CHARGES_PER_USE);
                        SelectedPrices.Add(currentAvailableSpells[spellSelection] * 10);
                        maxSpellValue = currentAvailableSpells[spellSelection] - 1;
                        maxValue -= currentAvailableSpells[spellSelection] * 10;
                        currentCharges--;
                        break;
                }
                if (currentCharges == 0)
                {
                    break;
                }
            }
            #endregion

            #region Sum Predicted Values of Properties
            SelectedPrices.Sort();
            int value = SelectedPrices[0];
            if (SelectedPrices.Count > 1)
            {
                value += (SelectedPrices[1] * 3 / 4);
            }
            if (SelectedPrices.Count > 2)
            {
                value += (SelectedPrices[2] / 2);
            }
            if (SelectedPrices.Count > 3)
            {
                value += (SelectedPrices[3] / 2);
            }
            if (SelectedPrices.Count > 4)
            {
                value += (SelectedPrices[4] / 2);
            }
            #endregion

            #region Build the Actual Staff
            uint staff = script.CreateItemOnObject(GenerateWeapon.WeaponResrefs[BASE_ITEM_QUARTERSTAFF], script.OBJECT_SELF, 1, "", FALSE);
            script.SetItemCharges(staff, 50);
            List<int> classRestrictions = new List<int>();
            foreach (KeyValuePair<int, int> Spell in SelectedSpells)
            {
                script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyCastSpell(Spell.Key, Spell.Value), staff, 0.0f);
                if (ALFA.Shared.Modules.InfoStore.IPCastSpells[Spell.Key].Spell.BardLevel >= 0 &&
                    !classRestrictions.Contains(IP_CONST_CLASS_BARD))
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLimitUseByClass(IP_CONST_CLASS_BARD), staff, 0.0f);
                    classRestrictions.Add(IP_CONST_CLASS_BARD);
                }
                if (ALFA.Shared.Modules.InfoStore.IPCastSpells[Spell.Key].Spell.ClericLevel >= 0 &&
                    !classRestrictions.Contains(IP_CONST_CLASS_CLERIC))
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLimitUseByClass(IP_CONST_CLASS_CLERIC), staff, 0.0f);
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLimitUseByClass(IP_CONST_CLASS_FAVORED_SOUL), staff, 0.0f);
                    classRestrictions.Add(IP_CONST_CLASS_CLERIC);
                }
                if (ALFA.Shared.Modules.InfoStore.IPCastSpells[Spell.Key].Spell.DruidLevel >= 0 &&
                    !classRestrictions.Contains(IP_CONST_CLASS_DRUID))
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLimitUseByClass(IP_CONST_CLASS_DRUID), staff, 0.0f);
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLimitUseByClass(IP_CONST_CLASS_SPIRIT_SHAMAN), staff, 0.0f);
                    classRestrictions.Add(IP_CONST_CLASS_DRUID);
                }
                if (ALFA.Shared.Modules.InfoStore.IPCastSpells[Spell.Key].Spell.WizardLevel >= 0 &&
                    !classRestrictions.Contains(IP_CONST_CLASS_WIZARD))
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLimitUseByClass(IP_CONST_CLASS_WIZARD), staff, 0.0f);
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLimitUseByClass(IP_CONST_CLASS_SORCERER), staff, 0.0f);
                    classRestrictions.Add(IP_CONST_CLASS_WIZARD);
                }
                if (ALFA.Shared.Modules.InfoStore.IPCastSpells[Spell.Key].Spell.PaladinLevel >= 0 &&
                    !classRestrictions.Contains(IP_CONST_CLASS_PALADIN))
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLimitUseByClass(IP_CONST_CLASS_PALADIN), staff, 0.0f);
                    classRestrictions.Add(IP_CONST_CLASS_PALADIN);
                }
                if (ALFA.Shared.Modules.InfoStore.IPCastSpells[Spell.Key].Spell.RangerLevel >= 0 &&
                    !classRestrictions.Contains(IP_CONST_CLASS_RANGER))
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLimitUseByClass(IP_CONST_CLASS_RANGER), staff, 0.0f);
                    classRestrictions.Add(IP_CONST_CLASS_RANGER);
                }
            }
            script.SetFirstName(staff, String.Format(possibleNames[Generation.rand.Next(possibleNames.Count)], "Staff"));
            Pricing.CalculatePrice(script, staff);
            #endregion
            return value;
        }
 public static int NewHelmet(CLRScriptBase script, int maxValue)
 {
     List<int> potentialAbilities = new List<int>();
     foreach (KeyValuePair<int, int> ability in AvailableAbilities)
     {
         if (ability.Value <= maxValue)
         {
             potentialAbilities.Add(ability.Key);
         }
     }
     if (potentialAbilities.Count == 0)
     {
         return 0;
     }
     int selectedAbility = potentialAbilities[Generation.rand.Next(potentialAbilities.Count)];
     uint helmet = script.CreateItemOnObject("zitem_helm2", script.OBJECT_SELF, 1, "", FALSE);
     switch (selectedAbility)
     {
         #region Helmets of Ability Scores
         case ITEM_PROPERTY_ABILITY_BONUS:
             {
                 int abilityScore = AvailableAbilityScores[Generation.rand.Next(AvailableAbilityScores.Count)];
                 string name = AbilityScoreNames[abilityScore];
                 if (maxValue >= 36000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 6), helmet, 0.0f);
                     script.SetFirstName(helmet, name + " +6");
                     Pricing.CalculatePrice(script, helmet);
                     return 36000;
                 }
                 else if (maxValue >= 25000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 5), helmet, 0.0f);
                     script.SetFirstName(helmet, name + " +5");
                     Pricing.CalculatePrice(script, helmet);
                     return 25000;
                 }
                 else if (maxValue >= 16000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 4), helmet, 0.0f);
                     script.SetFirstName(helmet, name + " +4");
                     Pricing.CalculatePrice(script, helmet);
                     return 16000;
                 }
                 else if (maxValue >= 9000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 3), helmet, 0.0f);
                     script.SetFirstName(helmet, name + " +3");
                     Pricing.CalculatePrice(script, helmet);
                     return 9000;
                 }
                 else if (maxValue >= 4000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 2), helmet, 0.0f);
                     script.SetFirstName(helmet, name + " +2");
                     Pricing.CalculatePrice(script, helmet);
                     return 4000;
                 }
                 else if (maxValue >= 1000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyAbilityBonus(abilityScore, 1), helmet, 0.0f);
                     script.SetFirstName(helmet, name + " +1");
                     Pricing.CalculatePrice(script, helmet);
                     return 1000;
                 }
                 else
                 {
                     return 0;
                 }
             }
         #endregion
         #region Helmets with Bonus Feats
         case ITEM_PROPERTY_BONUS_FEAT:
             {
                 List<int> possibleFeats = new List<int>();
                 foreach (KeyValuePair<int, int> feat in AvailableFeats)
                 {
                     if (feat.Value <= maxValue)
                     {
                         possibleFeats.Add(feat.Key);
                     }
                 }
                 if (possibleFeats.Count == 0)
                 {
                     return 0;
                 }
                 int selectedFeat = possibleFeats[Generation.rand.Next(possibleFeats.Count)];
                 script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusFeat(selectedFeat), helmet, 0.0f);
                 script.SetFirstName(helmet, FeatNames[selectedFeat]);
                 Pricing.CalculatePrice(script, helmet);
                 return AvailableFeats[selectedFeat];
             }
         #endregion
         #region Bonus Spell Slots
         case ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N:
             {
                 int bonusType = AvailableBonusSpells[Generation.rand.Next(AvailableBonusSpells.Count)];
                 string name = BonusSpellNames[bonusType];
                 if (maxValue >= 81000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_9), helmet, 0.0f);
                     script.SetFirstName(helmet, name + " IX");
                     Pricing.CalculatePrice(script, helmet);
                     return 81000;
                 }
                 else if (maxValue >= 64000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_8), helmet, 0.0f);
                     script.SetFirstName(helmet, name + " VIII");
                     Pricing.CalculatePrice(script, helmet);
                     return 64000;
                 }
                 else if (maxValue >= 49000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_7), helmet, 0.0f);
                     script.SetFirstName(helmet, name + " VII");
                     Pricing.CalculatePrice(script, helmet);
                     return 49000;
                 }
                 else if (maxValue >= 36000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_6), helmet, 0.0f);
                     script.SetFirstName(helmet, name + " VI");
                     Pricing.CalculatePrice(script, helmet);
                     return 36000;
                 }
                 else if (maxValue >= 25000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_5), helmet, 0.0f);
                     script.SetFirstName(helmet, name + " V");
                     Pricing.CalculatePrice(script, helmet);
                     return 25000;
                 }
                 else if (maxValue >= 16000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_4), helmet, 0.0f);
                     script.SetFirstName(helmet, name + " IV");
                     Pricing.CalculatePrice(script, helmet);
                     return 16000;
                 }
                 else if (maxValue >= 9000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_3), helmet, 0.0f);
                     script.SetFirstName(helmet, name + " III");
                     Pricing.CalculatePrice(script, helmet);
                     return 9000;
                 }
                 else if (maxValue >= 4000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_2), helmet, 0.0f);
                     script.SetFirstName(helmet, name + " II");
                     Pricing.CalculatePrice(script, helmet);
                     return 4000;
                 }
                 else if (maxValue >= 1000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_1), helmet, 0.0f);
                     script.SetFirstName(helmet, name + " I");
                     Pricing.CalculatePrice(script, helmet);
                     return 1000;
                 }
                 else if (maxValue >= 500)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusLevelSpell(bonusType, IP_CONST_SPELLLEVEL_0), helmet, 0.0f);
                     script.SetFirstName(helmet, name + " 0");
                     Pricing.CalculatePrice(script, helmet);
                     return 500;
                 }
                 else
                 {
                     return 0;
                 }
             }
         #endregion
         #region Immunities
         case ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS:
             {
                 List<int> possibleImmunities = new List<int>();
                 foreach (KeyValuePair<int, int> immunity in AvailableImmunities)
                 {
                     if (immunity.Value <= maxValue)
                     {
                         possibleImmunities.Add(immunity.Key);
                     }
                 }
                 if (possibleImmunities.Count == 0)
                 {
                     return 0;
                 }
                 int selectedImmunity = possibleImmunities[Generation.rand.Next(possibleImmunities.Count)];
                 script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyImmunityMisc(selectedImmunity), helmet, 0.0f);
                 script.SetFirstName(helmet, ImmunityNames[selectedImmunity]);
                 Pricing.CalculatePrice(script, helmet);
                 return AvailableImmunities[selectedImmunity];
             }
         #endregion
         #region Saving Throws vs. Specific
         case ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC:
             {
                 int saveType = AvailableSaveTypes[Generation.rand.Next(AvailableSaveTypes.Count)];
                 script.SetFirstName(helmet, SaveTypeNames[saveType]);
                 if (maxValue >= 6250)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 5), helmet, 0.0f);
                     script.SetFirstName(helmet, String.Format("{0} +5", script.GetName(helmet)));
                     Pricing.CalculatePrice(script, helmet);
                     return 6250;
                 }
                 else if (maxValue >= 4000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 4), helmet, 0.0f);
                     script.SetFirstName(helmet, String.Format("{0} +4", script.GetName(helmet)));
                     Pricing.CalculatePrice(script, helmet);
                     return 4000;
                 }
                 else if (maxValue >= 2250)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 3), helmet, 0.0f);
                     script.SetFirstName(helmet, String.Format("{0} +3", script.GetName(helmet)));
                     Pricing.CalculatePrice(script, helmet);
                     return 2250;
                 }
                 else if (maxValue >= 1000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 2), helmet, 0.0f);
                     script.SetFirstName(helmet, String.Format("{0} +2", script.GetName(helmet)));
                     Pricing.CalculatePrice(script, helmet);
                     return 1000;
                 }
                 else if (maxValue >= 250)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyBonusSavingThrowVsX(saveType, 1), helmet, 0.0f);
                     script.SetFirstName(helmet, String.Format("{0} +1", script.GetName(helmet)));
                     Pricing.CalculatePrice(script, helmet);
                     return 250;
                 }
                 break;
             }
         #endregion
         #region Skill Bonus
         case ITEM_PROPERTY_SKILL_BONUS:
             {
                 int skillBonus = AvailableSkills[Generation.rand.Next(AvailableSkills.Count)];
                 script.SetFirstName(helmet, SkillNames[skillBonus]);
                 if (maxValue >= 10000)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 10), helmet, 0.0f);
                     script.SetFirstName(helmet, script.GetName(helmet) + " +10");
                     Pricing.CalculatePrice(script, helmet);
                     return 10000;
                 }
                 else if (maxValue >= 8100)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 9), helmet, 0.0f);
                     script.SetFirstName(helmet, script.GetName(helmet) + " +9");
                     Pricing.CalculatePrice(script, helmet);
                     return 8100;
                 }
                 else if (maxValue >= 6400)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 8), helmet, 0.0f);
                     script.SetFirstName(helmet, script.GetName(helmet) + " +8");
                     Pricing.CalculatePrice(script, helmet);
                     return 6400;
                 }
                 else if (maxValue >= 4900)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 7), helmet, 0.0f);
                     script.SetFirstName(helmet, script.GetName(helmet) + " +7");
                     Pricing.CalculatePrice(script, helmet);
                     return 4900;
                 }
                 else if (maxValue >= 3600)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 6), helmet, 0.0f);
                     script.SetFirstName(helmet, script.GetName(helmet) + " +6");
                     Pricing.CalculatePrice(script, helmet);
                     return 3600;
                 }
                 else if (maxValue >= 2500)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 5), helmet, 0.0f);
                     script.SetFirstName(helmet, script.GetName(helmet) + " +5");
                     Pricing.CalculatePrice(script, helmet);
                     return 2500;
                 }
                 else if (maxValue >= 1600)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 4), helmet, 0.0f);
                     script.SetFirstName(helmet, script.GetName(helmet) + " +4");
                     Pricing.CalculatePrice(script, helmet);
                     return 1600;
                 }
                 else if (maxValue >= 900)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 3), helmet, 0.0f);
                     script.SetFirstName(helmet, script.GetName(helmet) + " +3");
                     Pricing.CalculatePrice(script, helmet);
                     return 900;
                 }
                 else if (maxValue >= 400)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 2), helmet, 0.0f);
                     script.SetFirstName(helmet, script.GetName(helmet) + " +2");
                     Pricing.CalculatePrice(script, helmet);
                     return 400;
                 }
                 else if (maxValue >= 100)
                 {
                     script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertySkillBonus(skillBonus, 1), helmet, 0.0f);
                     script.SetFirstName(helmet, script.GetName(helmet) + " +1");
                     Pricing.CalculatePrice(script, helmet);
                     return 100;
                 }
                 else
                 {
                     return 0;
                 }
             }
         #endregion
     }
     script.DestroyObject(helmet, 0.0f, FALSE);
     return 0;
 }
        public static int NewWand(CLRScriptBase script, int maxValue)
        {
            if (maxValue < 375)
            {
                return 0;
            }
            int wandValue = 0;
            uint scrollSource = OBJECT_INVALID;
            if (maxValue >= 21000)
            {
                switch (Generation.rand.Next(5))
                {
                    case 0:
                        wandNumber++;
                        scrollSource = script.CreateItemOnObject(GenerateScroll.Level4Scrolls[Generation.rand.Next(GenerateScroll.Level4Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                        wandValue = 21000;
                        break;
                    case 1:
                        wandNumber++;
                        scrollSource = script.CreateItemOnObject(GenerateScroll.Level3Scrolls[Generation.rand.Next(GenerateScroll.Level3Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                        wandValue = 11250;
                        break;
                    case 2:
                        wandNumber++;
                        scrollSource = script.CreateItemOnObject(GenerateScroll.Level2Scrolls[Generation.rand.Next(GenerateScroll.Level2Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                        wandValue = 4500;
                        break;
                    case 3:
                        wandNumber++;
                        scrollSource = script.CreateItemOnObject(GenerateScroll.Level1Scrolls[Generation.rand.Next(GenerateScroll.Level1Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                        wandValue = 750;
                        break;
                    case 4:
                        wandNumber++;
                        scrollSource = script.CreateItemOnObject(GenerateScroll.Level0Scrolls[Generation.rand.Next(GenerateScroll.Level0Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                        wandValue = 375;
                        break;
                }
            }
            else if (maxValue >= 11250)
            {
                switch (Generation.rand.Next(4))
                {
                    case 0:
                        wandNumber++;
                        scrollSource = script.CreateItemOnObject(GenerateScroll.Level3Scrolls[Generation.rand.Next(GenerateScroll.Level3Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                        wandValue = 11250;
                        break;
                    case 1:
                        wandNumber++;
                        scrollSource = script.CreateItemOnObject(GenerateScroll.Level2Scrolls[Generation.rand.Next(GenerateScroll.Level2Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                        wandValue = 4500;
                        break;
                    case 2:
                        wandNumber++;
                        scrollSource = script.CreateItemOnObject(GenerateScroll.Level1Scrolls[Generation.rand.Next(GenerateScroll.Level1Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                        wandValue = 750;
                        break;
                    case 3:
                        wandNumber++;
                        scrollSource = script.CreateItemOnObject(GenerateScroll.Level0Scrolls[Generation.rand.Next(GenerateScroll.Level0Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                        wandValue = 375;
                        break;
                }
            }
            else if (maxValue >= 4500)
            {
                switch (Generation.rand.Next(3))
                {
                    case 0:
                        wandNumber++;
                        scrollSource = script.CreateItemOnObject(GenerateScroll.Level2Scrolls[Generation.rand.Next(GenerateScroll.Level2Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                        wandValue = 4500;
                        break;
                    case 1:
                        wandNumber++;
                        scrollSource = script.CreateItemOnObject(GenerateScroll.Level1Scrolls[Generation.rand.Next(GenerateScroll.Level1Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                        wandValue = 750;
                        break;
                    case 2:
                        wandNumber++;
                        scrollSource = script.CreateItemOnObject(GenerateScroll.Level0Scrolls[Generation.rand.Next(GenerateScroll.Level0Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                        wandValue = 375;
                        break;
                }
            }
            else if (maxValue >= 750)
            {
                switch (Generation.rand.Next(2))
                {
                    case 0:
                        wandNumber++;
                        scrollSource = script.CreateItemOnObject(GenerateScroll.Level1Scrolls[Generation.rand.Next(GenerateScroll.Level1Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                        wandValue = 750;
                        break;
                    case 1:
                        wandNumber++;
                        scrollSource = script.CreateItemOnObject(GenerateScroll.Level0Scrolls[Generation.rand.Next(GenerateScroll.Level0Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                        wandValue = 375;
                        break;
                }
            }
            else if (maxValue >= 375)
            {
                wandNumber++;
                scrollSource = script.CreateItemOnObject(GenerateScroll.Level0Scrolls[Generation.rand.Next(GenerateScroll.Level0Scrolls.Count)], script.OBJECT_SELF, 1, "soonwand" + wandNumber.ToString(), FALSE);
                wandValue = 375;
            }

            uint wandItem = script.CreateItemOnObject(wandResRef, script.OBJECT_SELF, 1, script.GetTag(scrollSource) + wandNumber.ToString(), FALSE);
            script.SetItemCharges(wandItem, 50);
            string wandName = script.GetFirstName(scrollSource);
            wandName.Replace("Scroll", "Wand");
            script.SetFirstName(wandItem, wandName);
            foreach (NWItemProperty prop in script.GetItemPropertiesOnItem(scrollSource))
            {
                if (script.GetItemPropertyType(prop) == ITEM_PROPERTY_CAST_SPELL)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyCastSpell(script.GetItemPropertySubType(prop), IP_CONST_CASTSPELL_NUMUSES_1_CHARGE_PER_USE), wandItem, 0.0f);
                }
                else if (script.GetItemPropertyType(prop) == ITEM_PROPERTY_USE_LIMITATION_CLASS)
                {
                    script.AddItemProperty(DURATION_TYPE_PERMANENT, script.ItemPropertyLimitUseByClass(script.GetItemPropertySubType(prop)), wandItem, 0.0f);
                }
            }
            script.DestroyObject(scrollSource, 0.0f, FALSE);
            return wandValue;
        }
        public static int NewScroll(CLRScriptBase script, int maxValue)
        {
            #region Early Return if No Scrolls Fit the Criteria
            if (maxValue < 12)
            {
                return 0;
            }
            #endregion

            #region Generate up to Level 9 Scrolls
            if (maxValue >= 3825)
            {
                int roll = Generation.rand.Next(512);
                if((roll & 256) == 0)
                {
                    script.CreateItemOnObject(Level0Scrolls[Generation.rand.Next(Level0Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 12;
                }
                else if((roll & 128) == 0)
                {
                    script.CreateItemOnObject(Level1Scrolls[Generation.rand.Next(Level1Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 25;
                }
                else if ((roll & 64) == 0)
                {
                    script.CreateItemOnObject(Level2Scrolls[Generation.rand.Next(Level2Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 150;
                }
                else if ((roll & 32) == 0)
                {
                    script.CreateItemOnObject(Level3Scrolls[Generation.rand.Next(Level3Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 375;
                }
                else if ((roll & 16) == 0)
                {
                    script.CreateItemOnObject(Level4Scrolls[Generation.rand.Next(Level4Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 700;
                }
                else if ((roll & 8) == 0)
                {
                    script.CreateItemOnObject(Level5Scrolls[Generation.rand.Next(Level5Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 1125;
                }
                else if ((roll & 4) == 0)
                {
                    script.CreateItemOnObject(Level6Scrolls[Generation.rand.Next(Level6Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 1650;
                }
                else if ((roll & 2) == 0)
                {
                    script.CreateItemOnObject(Level7Scrolls[Generation.rand.Next(Level7Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 2275;
                }
                else if ((roll & 1) == 0)
                {
                    script.CreateItemOnObject(Level8Scrolls[Generation.rand.Next(Level8Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 3000;
                }
                else
                {
                    script.CreateItemOnObject(Level9Scrolls[Generation.rand.Next(Level9Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 3825;
                }
            }
            #endregion

            #region Generate up to Level 8 Scrolls
            else if (maxValue > 3000)
            {
                int roll = Generation.rand.Next(256);
                if ((roll & 128) == 0)
                {
                    script.CreateItemOnObject(Level0Scrolls[Generation.rand.Next(Level0Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 12;
                }
                else if ((roll & 64) == 0)
                {
                    script.CreateItemOnObject(Level1Scrolls[Generation.rand.Next(Level1Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 25;
                }
                else if ((roll & 32) == 0)
                {
                    script.CreateItemOnObject(Level2Scrolls[Generation.rand.Next(Level2Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 150;
                }
                else if ((roll & 16) == 0)
                {
                    script.CreateItemOnObject(Level3Scrolls[Generation.rand.Next(Level3Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 375;
                }
                else if ((roll & 8) == 0)
                {
                    script.CreateItemOnObject(Level4Scrolls[Generation.rand.Next(Level4Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 700;
                }
                else if ((roll & 4) == 0)
                {
                    script.CreateItemOnObject(Level5Scrolls[Generation.rand.Next(Level5Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 1125;
                }
                else if ((roll & 2) == 0)
                {
                    script.CreateItemOnObject(Level6Scrolls[Generation.rand.Next(Level6Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 1650;
                }
                else if ((roll & 1) == 0)
                {
                    script.CreateItemOnObject(Level7Scrolls[Generation.rand.Next(Level7Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 2275;
                }
                else
                {
                    script.CreateItemOnObject(Level8Scrolls[Generation.rand.Next(Level8Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 3000;
                }
            }
            #endregion

            #region Generate up to Level 7 Scrolls
            else if (maxValue > 2275)
            {
                int roll = Generation.rand.Next(128);
                if ((roll & 64) == 0)
                {
                    script.CreateItemOnObject(Level0Scrolls[Generation.rand.Next(Level0Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 12;
                }
                else if ((roll & 32) == 0)
                {
                    script.CreateItemOnObject(Level1Scrolls[Generation.rand.Next(Level1Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 25;
                }
                else if ((roll & 16) == 0)
                {
                    script.CreateItemOnObject(Level2Scrolls[Generation.rand.Next(Level2Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 150;
                }
                else if ((roll & 8) == 0)
                {
                    script.CreateItemOnObject(Level3Scrolls[Generation.rand.Next(Level3Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 375;
                }
                else if ((roll & 4) == 0)
                {
                    script.CreateItemOnObject(Level4Scrolls[Generation.rand.Next(Level4Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 700;
                }
                else if ((roll & 2) == 0)
                {
                    script.CreateItemOnObject(Level5Scrolls[Generation.rand.Next(Level5Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 1125;
                }
                else if ((roll & 1) == 0)
                {
                    script.CreateItemOnObject(Level6Scrolls[Generation.rand.Next(Level6Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 1650;
                }
                else
                {
                    script.CreateItemOnObject(Level7Scrolls[Generation.rand.Next(Level7Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 2275;
                }
            }
            #endregion

            #region Generate up to Level 6 Scrolls
            else if (maxValue > 1650)
            {
                int roll = Generation.rand.Next(64);
                if ((roll & 32) == 0)
                {
                    script.CreateItemOnObject(Level0Scrolls[Generation.rand.Next(Level0Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 12;
                }
                else if ((roll & 16) == 0)
                {
                    script.CreateItemOnObject(Level1Scrolls[Generation.rand.Next(Level1Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 25;
                }
                else if ((roll & 8) == 0)
                {
                    script.CreateItemOnObject(Level2Scrolls[Generation.rand.Next(Level2Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 150;
                }
                else if ((roll & 4) == 0)
                {
                    script.CreateItemOnObject(Level3Scrolls[Generation.rand.Next(Level3Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 375;
                }
                else if ((roll & 2) == 0)
                {
                    script.CreateItemOnObject(Level4Scrolls[Generation.rand.Next(Level4Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 700;
                }
                else if ((roll & 1) == 0)
                {
                    script.CreateItemOnObject(Level5Scrolls[Generation.rand.Next(Level5Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 1125;
                }
                else
                {
                    script.CreateItemOnObject(Level6Scrolls[Generation.rand.Next(Level6Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 1650;
                }
            }
            #endregion

            #region Generate up to Level 5 Scrolls
            else if (maxValue > 1125)
            {
                int roll = Generation.rand.Next(32);
                if ((roll & 16) == 0)
                {
                    script.CreateItemOnObject(Level0Scrolls[Generation.rand.Next(Level0Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 12;
                }
                else if ((roll & 8) == 0)
                {
                    script.CreateItemOnObject(Level1Scrolls[Generation.rand.Next(Level1Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 25;
                }
                else if ((roll & 4) == 0)
                {
                    script.CreateItemOnObject(Level2Scrolls[Generation.rand.Next(Level2Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 150;
                }
                else if ((roll & 2) == 0)
                {
                    script.CreateItemOnObject(Level3Scrolls[Generation.rand.Next(Level3Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 375;
                }
                else if ((roll & 1) == 0)
                {
                    script.CreateItemOnObject(Level4Scrolls[Generation.rand.Next(Level4Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 700;
                }
                else
                {
                    script.CreateItemOnObject(Level5Scrolls[Generation.rand.Next(Level5Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 1125;
                }
            }
            #endregion

            #region Generate up to Level 4 Scrolls
            else if (maxValue > 700)
            {
                int roll = Generation.rand.Next(16);
                if ((roll & 8) == 0)
                {
                    script.CreateItemOnObject(Level0Scrolls[Generation.rand.Next(Level0Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 12;
                }
                else if ((roll & 4) == 0)
                {
                    script.CreateItemOnObject(Level1Scrolls[Generation.rand.Next(Level1Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 25;
                }
                else if ((roll & 2) == 0)
                {
                    script.CreateItemOnObject(Level2Scrolls[Generation.rand.Next(Level2Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 150;
                }
                else if ((roll & 1) == 0)
                {
                    script.CreateItemOnObject(Level3Scrolls[Generation.rand.Next(Level3Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 375;
                }
                else
                {
                    script.CreateItemOnObject(Level4Scrolls[Generation.rand.Next(Level4Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 700;
                }
            }
            #endregion

            #region Generate up to Level 3 Scrolls
            else if (maxValue > 375)
            {
                int roll = Generation.rand.Next(8);
                if ((roll & 4) == 0)
                {
                    script.CreateItemOnObject(Level0Scrolls[Generation.rand.Next(Level0Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 12;
                }
                else if ((roll & 2) == 0)
                {
                    script.CreateItemOnObject(Level1Scrolls[Generation.rand.Next(Level1Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 25;
                }
                else if ((roll & 1) == 0)
                {
                    script.CreateItemOnObject(Level2Scrolls[Generation.rand.Next(Level2Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 150;
                }
                else
                {
                    script.CreateItemOnObject(Level3Scrolls[Generation.rand.Next(Level3Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 375;
                }
            }
            #endregion

            #region Generate up to Level 2 Scrolls
            else if (maxValue > 150)
            {
                int roll = Generation.rand.Next(4);
                if ((roll & 2) == 0)
                {
                    script.CreateItemOnObject(Level0Scrolls[Generation.rand.Next(Level0Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 12;
                }
                else if ((roll & 1) == 0)
                {
                    script.CreateItemOnObject(Level1Scrolls[Generation.rand.Next(Level1Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 25;
                }
                else
                {
                    script.CreateItemOnObject(Level2Scrolls[Generation.rand.Next(Level2Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 150;
                }
            }
            #endregion

            #region Generate up to Level 1 Spells
            else if (maxValue > 25)
            {
                int roll = Generation.rand.Next(2);
                if ((roll & 1) == 0)
                {
                    script.CreateItemOnObject(Level0Scrolls[Generation.rand.Next(Level0Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 12;
                }
                else
                {
                    script.CreateItemOnObject(Level1Scrolls[Generation.rand.Next(Level1Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                    return 25;
                }
            }
            #endregion

            #region Only Generate Level 0 Spells
            else
            {
                script.CreateItemOnObject(Level0Scrolls[Generation.rand.Next(Level0Scrolls.Count)], script.OBJECT_SELF, 1, "", FALSE);
                return 12;
            }
            #endregion
        }