public static void MountHorse(CLRScriptBase script, uint Character, uint Horse) { if (!isWarhorse.ContainsKey(Character)) isWarhorse.Add(Character, true); string cloakResRef; switch(script.GetTag(Horse)) { case "abr_cr_an_horse01": cloakResRef = "acr_ooc_horse01"; isWarhorse[Character] = true; break; case "abr_cr_an_horse02": cloakResRef = "acr_ooc_horse02"; isWarhorse[Character] = true; break; case "abr_cr_an_horse03": cloakResRef = "acr_ooc_horse03"; isWarhorse[Character] = true; break; default: cloakResRef = "acr_ooc_horse03"; isWarhorse[Character] = true; break; } uint horseCloak = script.CreateItemOnObject(cloakResRef, Character, 1, "", CLRScriptBase.FALSE); if (script.GetLocalInt(Horse, ACR_IS_WARHORSE) == 1) { script.RemoveHenchman(Character, Horse); script.SetLocalInt(horseCloak, ACR_IS_WARHORSE, 1); } script.SetLocalInt(horseCloak, ACR_HORSE_ID, script.GetLocalInt(Horse, ACR_HORSE_ID)); script.SetLocalInt(horseCloak, ACR_HORSE_HP, script.GetCurrentHitPoints(Horse)); uint equippedCloak = script.GetItemInSlot(CLRScriptBase.INVENTORY_SLOT_CLOAK, Character); if (script.GetIsObjectValid(equippedCloak) == CLRScriptBase.TRUE) { foreach (NWItemProperty prop in script.GetItemPropertiesOnItem(equippedCloak)) { // copying property duration type prevents us from turning temporary properties into // permanent ones. But because we don't know how long the non-permanent ones have left, // we pretty much have to assign them with the expectation that they immediately expire. script.AddItemProperty(script.GetItemPropertyDurationType(prop), prop, horseCloak, 0.0f); } script.SetFirstName(horseCloak, script.GetName(equippedCloak) + "(( Horse Appearance ))"); script.AddItemProperty(CLRScriptBase.DURATION_TYPE_PERMANENT, script.ItemPropertyWeightReduction(CLRScriptBase.IP_CONST_REDUCEDWEIGHT_80_PERCENT), horseCloak, 0.0f); } script.SetPlotFlag(horseCloak, CLRScriptBase.TRUE); script.SetPlotFlag(Horse, CLRScriptBase.FALSE); script.AssignCommand(Horse, delegate { script.SetIsDestroyable(CLRScriptBase.TRUE, CLRScriptBase.FALSE, CLRScriptBase.FALSE); }); script.AssignCommand(Horse, delegate { script.DestroyObject(Horse, 0.0f, CLRScriptBase.FALSE); }); script.AssignCommand(Character, delegate { script.ActionEquipItem(horseCloak, CLRScriptBase.INVENTORY_SLOT_CLOAK); }); if (!isWarhorse[Character]) script.DelayCommand(6.0f, delegate { RidingHeartbeat(script, Character); }); }
private static void ProcessNoAir(CLRScriptBase script, uint Creature) { if (!GetNeedsToBreathe(script, Creature)) { return; } script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_TEMPORARY, script.ExtraordinaryEffect(script.EffectSilence()), Creature, 6.0f); if (!CurrentDrownStatus.ContainsKey(Creature)) { CurrentDrownStatus.Add(Creature, 1); } else { CurrentDrownStatus[Creature]++; } if(CurrentDrownStatus[Creature] > script.GetAbilityScore(Creature, CLRScriptBase.ABILITY_CONSTITUTION, CLRScriptBase.FALSE) * 2) { if(!CurrentDrownDC.ContainsKey(Creature)) { CurrentDrownDC.Add(Creature, 10); } else { CurrentDrownDC[Creature]++; } int conCheck = script.d20(1); int conMod = script.GetAbilityModifier(CLRScriptBase.ABILITY_CONSTITUTION, Creature); if(conCheck + conMod < CurrentDrownDC[Creature]) { script.SendMessageToPC(Creature, String.Format("*Constitution: {0} + {1} = {2} v. DC {3} :: Failure!*", conCheck, conMod, conCheck + conMod, CurrentDrownDC[Creature])); int Damage = 0; string Message; int HP = script.GetCurrentHitPoints(Creature); if(HP > 1) { Damage = script.GetCurrentHitPoints(Creature) - 1; Message = "You're suffocating! If you don't find air NOW, you will DIE!"; } else if(HP > 0) { Damage = 2; Message = "You have lost consciousness. Unless someone comes to rescue you, you will die."; } else { Damage = 10; Message = "You have suffocated"; } script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_INSTANT, script.EffectDamage(Damage, CLRScriptBase.DAMAGE_TYPE_MAGICAL, CLRScriptBase.DAMAGE_POWER_ENERGY, CLRScriptBase.TRUE), Creature, 0.0f); script.SendMessageToPC(Creature, Message); return; } else { script.SendMessageToPC(Creature, "You are barely clutching to consciousness! Get air NOW!"); return; } } else { int SecondsLeft = ((script.GetAbilityScore(Creature, CLRScriptBase.ABILITY_CONSTITUTION, CLRScriptBase.FALSE) * 2) - CurrentDrownStatus[Creature]) * 6; if(SecondsLeft > 60) { script.SendMessageToPC(Creature, String.Format("You can hold your breath for {0} more seconds.", SecondsLeft)); } else if(SecondsLeft > 30) { script.SendMessageToPC(Creature, String.Format("Careful! You can only hold your breath for {0} more seconds!", SecondsLeft)); } else { script.SendMessageToPC(Creature, String.Format("** WARNING ** If you don't find air within {0} seconds, you will DIE!", SecondsLeft)); } } }
public static void Dismount(CLRScriptBase script, uint Character, uint Cloak, NWLocation Location) { string resRef = ""; if (script.GetLocalInt(Cloak, ACR_IS_WARHORSE) == 1) { resRef = "abr_cr_an_horse_pal_"; int nPalLevel = script.GetLevelByClass(CLRScriptBase.CLASS_TYPE_PALADIN, Character); if (nPalLevel >= 15) resRef += "15"; else if (nPalLevel >= 11) resRef += "11"; else if (nPalLevel >= 8) resRef += "8"; else if (nPalLevel >= 5) resRef += "5"; else resRef = "abr_cr_an_horse03"; } else { switch (script.GetTag(Cloak)) { case "acr_ooc_horse01": resRef = "abr_cr_an_horse01"; break; case "acr_ooc_horse02": resRef = "abr_cr_an_horse02"; break; case "acr_ooc_horse03": resRef = "abr_cr_an_horse03"; break; default: // Looks like we're not actually dismounting a horse. return; } } uint Horse = script.CreateObject(CLRScriptBase.OBJECT_TYPE_CREATURE, resRef, Location, CLRScriptBase.FALSE, ""); script.SetLocalInt(Horse, ACR_HORSE_OWNER, script.GetLocalInt(Character, ACR_CID)); script.SetLocalInt(Horse, ACR_HORSE_ID, script.GetLocalInt(Cloak, ACR_HORSE_ID)); int damage = script.GetCurrentHitPoints(Horse) - script.GetLocalInt(Cloak, ACR_HORSE_HP); if(damage > 0) { script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_INSTANT, script.EffectDamage(damage, CLRScriptBase.DAMAGE_TYPE_MAGICAL, CLRScriptBase.DAMAGE_POWER_PLUS_TWENTY, CLRScriptBase.TRUE), Horse, 0.0f); } if (script.GetLocalInt(Cloak, ACR_IS_WARHORSE) == 1) { script.AddHenchman(Character, Horse); script.SetLocalInt(Horse, ACR_IS_WARHORSE, 1); script.SetLocalObject(Character, ACR_PAL_WARHORSE, Horse); } uint Item = GetOwnershipItemById(script, Character, script.GetLocalInt(Cloak, ACR_HORSE_ID)); script.SetLocalObject(Item , ACR_HORSE_OBJECT, Horse); script.SetLocalObject(Horse, ACR_HORSE_OBJECT, Character); script.SetLocalString(Item, ACR_HORSE_PERS_LOC_AREA, script.GetTag(script.GetArea(Horse))); script.SetLocalFloat(Item, ACR_HORSE_PERS_LOC_X, script.GetPosition(Horse).x); script.SetLocalFloat(Item, ACR_HORSE_PERS_LOC_Y, script.GetPosition(Horse).y); script.SetLocalFloat(Item, ACR_HORSE_PERS_LOC_Z, script.GetPosition(Horse).z); script.SetPlotFlag(Cloak, CLRScriptBase.FALSE); script.DestroyObject(Cloak, 0.0f, CLRScriptBase.FALSE); isWarhorse.Remove(Character); }