void DelayLoadingGameScene_1() { Debug.Log("Unity:" + "DelayLoadingGameScene..."); if (Application.loadedLevel == (int)GameLevel.Movie) { XkGameCtrl.LoadingGameScene_1(); } }
void DelayLoadingGameScene_1() { Debug.Log("NetCtrl -> DelayLoadingGameScene..."); if (SceneManager.GetActiveScene().buildIndex == (int)GameLevel.Movie) { XkGameCtrl.LoadingGameScene_1(); } }
IEnumerator DelayLoadingGameScene_1() { yield return(new WaitForSeconds(6f)); Debug.Log("DelayLoadingGameScene..."); if (Application.loadedLevel == (int)GameLevel.Movie) { XkGameCtrl.LoadingGameScene_1(); } }
void DelayLoadingGame() { XkGameCtrl.LoadingGameScene_1(); }