[RPC] void NetCtrlMakeOtherClientShowFinishTask(int key = 0) { if (key == 1) { if (Network.peerType != NetworkPeerType.Server) { return; } else { CountGameOver++; if (CountGameOver < Network.connections.Length) { return; } } } IsMakeClientShowFinishTask = true; if (GameOverCtrl.IsShowGameOver) { return; } if (key == 1) { GameOverCtrl.IsShowGameOver = true; } XkGameCtrl.OnPlayerFinishTask(); }
void DelayShowPlayerFinishTask() { XkGameCtrl.OnPlayerFinishTask(); //goto jiFenPanel. MakeOtherClientShowFinishTask(); }