Example #1
0
 void DelayLoadingGameScene_1()
 {
     Debug.Log("Unity:" + "DelayLoadingGameScene...");
     if (Application.loadedLevel == (int)GameLevel.Movie)
     {
         XkGameCtrl.LoadingGameScene_1();
     }
 }
 void DelayLoadingGameScene_1()
 {
     Debug.Log("NetCtrl -> DelayLoadingGameScene...");
     if (SceneManager.GetActiveScene().buildIndex == (int)GameLevel.Movie)
     {
         XkGameCtrl.LoadingGameScene_1();
     }
 }
Example #3
0
    IEnumerator DelayLoadingGameScene_1()
    {
        yield return(new WaitForSeconds(6f));

        Debug.Log("DelayLoadingGameScene...");
        if (Application.loadedLevel == (int)GameLevel.Movie)
        {
            XkGameCtrl.LoadingGameScene_1();
        }
    }
 void DelayLoadingGame()
 {
     XkGameCtrl.LoadingGameScene_1();
 }