public void ActivePlayerCamera()
    {
        bool          isEnable = true;
        GameJiTaiType jiTai    = XkGameCtrl.GameJiTaiSt;

        if (XkGameCtrl.GameModeVal == GameMode.LianJi && Network.peerType != NetworkPeerType.Disconnected)
        {
            switch (jiTai)
            {
            case GameJiTaiType.FeiJiJiTai:
                if (PlayerSt == PlayerTypeEnum.TanKe)
                {
                    isEnable = false;
                }
                break;

            case GameJiTaiType.TanKeJiTai:
                if (PlayerSt == PlayerTypeEnum.FeiJi)
                {
                    isEnable = false;
                }
                break;
            }
        }
        //Debug.Log("Unity:"+"ActivePlayerCamera -> player "+PlayerSt+", isEnable "+isEnable+", jiTai "+jiTai);
        PlayerCamera.enabled = isEnable;

        if (isEnable)
        {
            XkGameCtrl.TestDelayActivePlayerOne();
        }
    }