public void ActivePlayerCamera() { bool isEnable = true; GameJiTaiType jiTai = XkGameCtrl.GameJiTaiSt; if (XkGameCtrl.GameModeVal == GameMode.LianJi && Network.peerType != NetworkPeerType.Disconnected) { switch (jiTai) { case GameJiTaiType.FeiJiJiTai: if (PlayerSt == PlayerTypeEnum.TanKe) { isEnable = false; } break; case GameJiTaiType.TanKeJiTai: if (PlayerSt == PlayerTypeEnum.FeiJi) { isEnable = false; } break; } } //Debug.Log("Unity:"+"ActivePlayerCamera -> player "+PlayerSt+", isEnable "+isEnable+", jiTai "+jiTai); PlayerCamera.enabled = isEnable; if (isEnable) { XkGameCtrl.TestDelayActivePlayerOne(); } }