IEnumerator DelayActivePlayerToGame(XKPlayerMoveCtrl playerScript)
    {
        playerScript.SetIsActiveZhuiYa(true);
        XKGlobalData.GetInstance().PlayAudioXuanYaDiaoLuo();
        XkGameCtrl.GetInstance().SubGamePlayerHealth(playerScript.PlayerIndex, PlayerDamage, true);
        if (!XkGameCtrl.GetIsActivePlayer(playerScript.PlayerIndex))
        {
            playerScript.SetIsActiveZhuiYa(false);
            yield break;
        }
        yield return(new WaitForSeconds(TimeResetPlayer));

        XkGameCtrl.ActivePlayerToGame(playerScript.PlayerIndex, true);
        playerScript.SetIsActiveZhuiYa(false);
    }