void Update() { if (gameEnded) { return; } if (Input.GetKeyDown(KeyCode.T)) { waveSpawner.InitiateNextWave(); } if (Input.GetKeyDown(KeyCode.Tab)) { TogglePauseMenu(); } if (player.GetPlayerHealth() <= 0) { EndGame(); } if (waveSpawner.IsWavesDefeated()) { LevelWon(); } }