private void WaveFinished() { if (_waveSpawner.GetCurrentState() == SpawnState.Waiting && _enemyManager.GetEnemyCount() == 0) { ActivateWaveFinishDialog(); } }
private void WaveFinished() { if (_waveSpawner.GetCurrentState() == SpawnState.Waiting && _enemyManager.GetEnemyCount() == 0) { ActivateWaveFinishDialog(); } }