public EnemyController(EnemyModel enemyType) { _obs = new List <IObserver>(); _enemyModel = enemyType; _enemyView = EnemyFactory.InstantiateView(WaveSpawner.GetSpawnPoint(), enemyType.PrefabName, this); }
public EnemyController(EnemyModel enemyType) { _obs = new List <IObserver>(); _enemyModel = enemyType; _enemyView = EnemyFactory.InstantiateView(WaveSpawner.GetSpawnPoint(), enemyType.PrefabName, this); }