public void DecreaseCurrentEnemies() { // currentEnemiesAlive.Remove(killedEnemy); enemiesAlive--; enemiesKilled++; waveSpawner.CheckIfFinished(); return; }
public void DecreaseCurrentEnemies() { // currentEnemiesAlive.Remove(killedEnemy); enemiesAlive--; enemiesKilled++; waveSpawner.CheckIfFinished(); return; }