public void GamePause() { if (isStart && !isEnd) { isPause = true; PauseButton.SetActive(false); PausePanel.SetActive(true); waveSpawner.GamePause(); } }
public void GamePause() { if (isStart && !isEnd) { isPause = true; PauseButton.SetActive(false); PausePanel.SetActive(true); waveSpawner.GamePause(); } }