예제 #1
0
 private void Update()
 {
     _timer    += Time.deltaTime;
     gameTimer += Time.deltaTime;
     if ((/*Input.GetButton("Fire1") || */ JoysticShoot.IsShooting()) && _timer >= TimeBetweenBullets)
     {
         Shoot();
     }
     if (_timer >= TimeBetweenBullets * EffectDisplayTime)
     {
         DisableEffects();
     }
 }