public override bool Aim(ref Setup setup) { bool result = false; if (joystick == null || !joystick.IsInteracting()) { Vector2 vector = touchDelta * TouchSensitivity / Screen.width; if (vector.sqrMagnitude > minDelta) { float num = Mathf.Clamp(vector.y, -1f, 1f) * MaxPitch; float num2 = Mathf.Clamp(vector.x, -1f, 1f) * MaxYaw; if (InvertYaw) { num2 = 0f - num2; } if (InvertPitch) { num = 0f - num; } Quaternion quaternion = Quaternion.AngleAxis(num, setup.Camera.right); Quaternion quaternion2 = Quaternion.AngleAxis(num2, setup.Camera.up); setup.Glance = quaternion2 * quaternion; result = true; } } return(result); }