private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.GetComponent <Player>()) { if (collision.GetComponent <Player>() != null) { //Enable the button DynamicButton d = VirtualJoystick.CreateDynamicButton("tag_door"); if (!d.active) { VirtualJoystick.EnableDynamicButton(d); d.button.onClick.AddListener(() => { OpenDoor(); VirtualJoystick.DisableDynamicButton(d); }); } } } if (collision.gameObject.GetComponent <ItemBase>() != null) { if (collision.gameObject.GetComponent <ItemBase>().thrown&& !collision.gameObject.GetComponent <ItemBase>().isFromEnemy) { OpenDoor(); } } }
void IObservable <VirtualJoystickArgs> .Notify(VirtualJoystickArgs eventArgs) { if (VirtualJoystick != null) { VirtualJoystick.Invoke(this, eventArgs); } }
void AbsorbCharacter() { //Enable the virtual joystick button by checking the target's status Enemy e = DetectCharacter(); if (e != null) { if (e.IsStunned()) { //Enable Absorb Button if (absorbButton == null && !absorbing && !player.userInputs.absorbPressed) { EnableAbsorbButton(); } if (player.userInputs.absorbPressed) { InitiateAbsorb(e, 3.0f); } } else if (absorbButton != null && !absorbing) { Debug.Log("Character is not stunned"); VirtualJoystick.DisableDynamicButton(absorbButton); absorbButton = null; } } else if (absorbButton != null && !absorbing) { Debug.Log("character is null"); VirtualJoystick.DisableDynamicButton(absorbButton); absorbButton = null; } }
private void FixedUpdate() { this.joystick = UnityEngine.Object.FindObjectOfType <VirtualJoystick>(); this.dir = new Vector2(this.joystick.Horizontal(), this.joystick.Vertical()); this.Rotate(); this.Shoot(); }
void Start() { rbody = GetComponent <Rigidbody2D> (); anim = GetComponent <Animator> (); canMove = true; vJoy = GetComponent <VirtualJoystick>(); }
// Use this for initialization void Start() { Top = GameObject.Find("Top").transform; // eles estao sendo encotrados pelo find pq o player n fica na cena Down = GameObject.Find("Down").transform; Left = GameObject.Find("Left").transform; Rigth = GameObject.Find("Rigth").transform; joystick = FindObjectOfType(typeof(VirtualJoystick)) as VirtualJoystick; script_GC = FindObjectOfType(typeof(_GC)) as _GC; scriptAudio = FindObjectOfType(typeof(Audio)) as Audio; scriptArma = FindObjectOfType(typeof(armaNave)) as armaNave; playerRb = GetComponent <Rigidbody2D> (); animatorPlayer = GetComponent <Animator> (); playerSR = GetComponent <SpriteRenderer> (); animatorEscudo.SetBool("escudoAtivado", true); barraVida = GameObject.Find("barra_Vida").transform; // para encontrar a barra via script barraVida.localScale = new Vector3(1, 1, 1); // atualiza a barra quando morre HPatual = HpMax; Hpescudo = HPmaximoEscudo; armasExtras [poewrUpColetados].SetActive(true); //inicia com o jogador invuneravel e depois chama a funcao para tornar vuneravel de novo this.gameObject.layer = 10; this.gameObject.GetComponent <SpriteRenderer>().color = new Color(1, 1, 1, 0.5f); StartCoroutine("vuneravel"); //deixa o icone visivel //iconeItemEspecial.GetComponent<SpriteRenderer> ().enabled = true; }
public override void onAddedToEntity() { _player = entity as Player; // Keyboard player if (_gp == null) { // Virtual mouse joystick _mouseJoystick = new VirtualMouseJoystick(_player.position); // Virtual joysticks _leftStick = new VirtualJoystick(false); _rightStick = new VirtualJoystick(true); // Buttons _fireButton = new VirtualButton(); _reloadButton = new VirtualButton(); _dropGunButton = new VirtualButton(); _debugButton = new VirtualButton(); _interactButton = new VirtualButton(); _switchWeaponButton = new VirtualButton(); _sprintButton = new VirtualButton(); _leftStick.addKeyboardKeys(VirtualInput.OverlapBehavior.CancelOut, Keys.A, Keys.D, Keys.S, Keys.W); _rightStick.nodes.Add(_mouseJoystick); _fireButton.addMouseLeftButton(); _reloadButton.addKeyboardKey(Keys.R); _interactButton.addKeyboardKey(Keys.E); _dropGunButton.addKeyboardKey(Keys.G); _debugButton.addKeyboardKey(Keys.F2); _switchWeaponButton.addKeyboardKey(Keys.Q); _sprintButton.addKeyboardKey(Keys.LeftShift); } }
private void OnTriggerExit2D(Collider2D collision) { if (collision.gameObject.GetComponent <Player>()) { VirtualJoystick.DisableDynamicButton("tag_door"); } }
void OnTriggerStay2D(Collider2D collider) { if (gameObject.tag == "tag_ladder") { Player p = collider.GetComponent <Player>(); if (p != null) { //Debug.Log("Player detected"); playerOnFocus = p; if (p.State.Equals(typeof(IdleState))) { //Enable the button DynamicButton d = VirtualJoystick.CreateDynamicButton("tag_ladder"); if (!d.active) { VirtualJoystick.EnableDynamicButton(d); d.button.onClick.AddListener(() => { p.userInputs.climbPressed = true; if (p.State.Equals(typeof(ClimbingState))) { //Disable the button VirtualJoystick.DisableDynamicButton(d); } }); } } } } }
private void OnTriggerExit2D(Collider2D collider) { if (playerOnFocus != null) { if (collider.gameObject == playerOnFocus.gameObject) { playerOnFocus = null; //Disable the button VirtualJoystick.DisableDynamicButton("tag_item"); } } //if(collider.tag == "tag_player") //{ // // promptPickUp = false; // //Set the player to null only of the object is not picked up // if (!pickedUp && collider.gameObject.GetComponent<PlayerMechanics>().itemPickedUp == null) // { // VirtualJoystick.pickUpButton.SetActive(false); // playerMechanics = null; // } //} }
void Start() { r = GetComponent <Rigidbody> (); cam = Camera.main; r.maxAngularVelocity = 8; r.maxDepenetrationVelocity = 8; if (isLocalPlayer) { Renderer rend = transform.GetChild(0).GetChild(0).GetComponent <Renderer>(); rend.material = bichoMulti; rend = transform.GetChild(0).GetChild(1).GetComponent <Renderer>(); rend.material = bichoMulti; } sonidos = GameObject.FindGameObjectWithTag("reproductor").GetComponent <ReproductorSonidos>(); sonidos.ReproducirSonidoSpawn(); planeta = GameObject.Find("planeta").transform; #if UNITY_IPHONE || UNITY_ANDROID || UNITY_WEBGL joystickMovimiento = GameObject.Find("FondoJoystickMovimiento").GetComponent <VirtualJoystick>(); #endif }
private void OnTriggerEnter2D(Collider2D collider) { Player p = collider.GetComponent <Player>(); if (p != null) { playerOnFocus = p; //Enable the button DynamicButton d = VirtualJoystick.CreateDynamicButton("tag_item"); if (!d.active) { VirtualJoystick.EnableDynamicButton(d); d.button.onClick.AddListener(() => { //p.userInputs.doorOpenPressed = true; //Disable the button VirtualJoystick.DisableDynamicButton(d); }); } } //if(collider.tag == "tag_player") //{ // promptPickUp = true; // playerMechanics = collider.gameObject.GetComponent<PlayerMechanics>(); // // //Enable the button on the controls canvas // VirtualJoystick.pickUpButton.SetActive(true); // //Set the sprite to pick up sprite // if(playerMechanics.itemPickedUp == null) // VirtualJoystick.pickUpButton.GetComponent<UnityEngine.UI.Image>().sprite = VirtualJoystick.pickUpButton.GetComponent<PickUpButton>().pickupSprite; //} }
public static void Begin(Level self) { if (Settings.Enabled) { PlayerTwoDash = new VirtualButton(); PlayerTwoDash.Nodes.Add(new VirtualButton.KeyboardKey(Keys.J)); PlayerTwoJump = new VirtualButton(); PlayerTwoJump.Nodes.Add(new VirtualButton.KeyboardKey(Keys.K)); PlayerTwoGrab = new VirtualButton(); PlayerTwoGrab.Nodes.Add(new VirtualButton.KeyboardKey(Keys.H)); PlayerTwoMoveX = new VirtualIntegerAxis(); PlayerTwoMoveX.Nodes.Add(new VirtualAxis.KeyboardKeys(VirtualInput.OverlapBehaviors.TakeNewer, Keys.NumPad4, Keys.NumPad6)); PlayerTwoMoveY = new VirtualIntegerAxis(); PlayerTwoMoveY.Nodes.Add(new VirtualAxis.KeyboardKeys(VirtualInput.OverlapBehaviors.TakeNewer, Keys.NumPad8, Keys.NumPad5)); PlayerTwoAim = new VirtualJoystick(true); PlayerTwoAim.Nodes.Add(new VirtualJoystick.KeyboardKeys(VirtualInput.OverlapBehaviors.TakeNewer, Keys.NumPad4, Keys.NumPad6, Keys.NumPad8, Keys.NumPad5)); Player P1 = Celeste.Scene.Entities.FindFirst <Player>(); PlayerTwo Madeline2 = new PlayerTwo(P1.Position, PlayerSpriteMode.MadelineNoBackpack) { IntroType = PlayerTwo.IntroTypes.None }; Celeste.Scene.Entities.Add(Madeline2); } orig_Begin(self); }
public override void OnStartLocalPlayer() { GetComponent <MeshRenderer> ().material.color = Color.green; Camera.main.GetComponent <PlayerCamera> ().setTarget(gameObject.transform); this.joystick = GameObject.FindGameObjectWithTag("Joystick"); joystickBehavior = (VirtualJoystick)joystick.GetComponent(typeof(VirtualJoystick)); arrowButton = (Button)GameObject.FindGameObjectWithTag("ArrowButton").GetComponent <Button> (); arrowButton.interactable = true; arrowButton.onClick.AddListener(Shoot); arrowGlow = (Image)GameObject.FindGameObjectWithTag("ArrowGlow").GetComponent(typeof(Image)); taichiButton = (Button)GameObject.FindGameObjectWithTag("TaichiButton").GetComponent <Button> (); taichiButton.onClick.AddListener(Taichi); taichiGlow = (Image)GameObject.FindGameObjectWithTag("TaichiGlow").GetComponent(typeof(Image)); healthImages[0] = (Image)GameObject.FindGameObjectWithTag("Life").GetComponent(typeof(Image)); healthImages[1] = (Image)GameObject.FindGameObjectWithTag("Life2").GetComponent(typeof(Image)); healthImages[2] = (Image)GameObject.FindGameObjectWithTag("Life3").GetComponent(typeof(Image)); healthImages[3] = (Image)GameObject.FindGameObjectWithTag("Life4").GetComponent(typeof(Image)); healthImages[4] = (Image)GameObject.FindGameObjectWithTag("Life5").GetComponent(typeof(Image)); //gameOverOverlay = GameObject.FindGameObjectWithTag("GameOverOverlay"); //gameOverOverlay.SetActive (false); }
/// <summary> /// Update component /// </summary> public void Update(VirtualJoystick joystick, int id = 0) { // Determine whether the joystick is using a controller isUsingController = joystick.isUsingController; // Reset the axis position direction = Vector2.zero; // Update each axis xAxis.Update(joystick, id); yAxis.Update(joystick, id); // Update the button button.Update(joystick, id); // Set the position of the axis direction = new Vector2(xAxis, yAxis).normalized; if (isUsingController) { float h = Input.GetAxis("Controller " + (id + 1) + " " + controllerAnalog.ToString() + "X"); float v = Input.GetAxis("Controller " + (id + 1) + " " + controllerAnalog.ToString() + "Y"); direction = Vector2.ClampMagnitude(new Vector2(h, v), 1); } }
void Awake() { DontDestroyOnLoad(this); joystick = GameObject.FindGameObjectWithTag("GameController").GetComponent <VirtualJoystick> (); mouseControl = GameObject.FindGameObjectWithTag("MouseArea").GetComponent <MouseController> (); fire = GameObject.FindGameObjectWithTag("FireButton").GetComponent <UIbuttons> (); reload = GameManagers.Instance.ReloadButton; }
void Start() { this.lifeManager = GameObject.FindObjectOfType <LifeManager>(); joystick = GameObject.FindObjectOfType <VirtualJoystick>(); audioSource = GetComponent <AudioSource>(); timeCounter = GameObject.FindObjectOfType <TimeCounter>(); timeCounter.resetTime(); }
// Use this for initialization void Start() { //Get the Rigidbody component rb = GetComponent <Rigidbody>(); //Get the VirtualJoystick component from the joystickBackground gameObject joystick = joystickBackground.GetComponent <VirtualJoystick>(); }
private void Update() { moveJoystick = GameObject.Find("VirtualJoystickContainer").GetComponent <VirtualJoystick>(); if (Input.GetKeyDown("space")) { StartCoroutine(ShieldTimer()); } }
void Awake() { VJ = FindObjectOfType <VirtualJoystick>(); forward = Camera.main.transform.forward; forward.y = 0; forward = Vector3.Normalize(forward); right = Quaternion.Euler(new Vector3(0, 90, 0)) * forward; }
// Use this for initialization void Start() { joystick = GameObject.Find("Joystick").GetComponent <VirtualJoystick> (); GM = GameObject.Find("Game Manager").GetComponent <GameManager>(); SM = GameObject.Find("Game Manager").GetComponent <ScoreManager>(); GUINav = GameObject.Find("UI Manager").GetComponent <GameGUINavigation>(); _dest = transform.position; }
// Use this for initialization void Start() { col = GetComponent <CircleCollider2D>(); anim = GetComponent <Animator>(); instance = this; camSpeed = Camera.main.GetComponent <CameraController>().camSpeed; joystick = FindObjectOfType <VirtualJoystick>(); }
void SetupPlayerJoyStick() { GameObject canvas = GameObject.FindWithTag("MainCanvas"); moveJoystick = Instantiate(moveJoystick_Prefab, Vector3.zero, Quaternion.identity) as VirtualJoystick; moveJoystick.transform.SetParent(canvas.transform); moveJoystick.transform.localScale = new Vector3(1, 1, 1); moveJoystick.GetComponent <RectTransform>().anchoredPosition = new Vector2(100, 100); }
// Use this for initialization void Start() { velocidadeBase = velocidade; audio = GetComponent <AudioSource> (); GameController = FindObjectOfType(typeof(_GC)) as _GC; playerRb = GetComponent <Rigidbody2D> (); playerAnimator = GetComponent <Animator> (); joystick = FindObjectOfType(typeof(VirtualJoystick)) as VirtualJoystick; }
public Device(PPJoyPlugin plugin, VirtualJoystick joystick) { LowerRange = -1000; UpperRange = 1000; this.plugin = plugin; Joystick = joystick; setPressedStrategy = new SetPressedStrategy(OnPress, OnRelease); }
void Start() { _rigidBody = GetComponent <Rigidbody>(); _playerHealth = GetComponent <PlayerHealth>(); _mesh = transform.FindChild("Model"); _weapon = GetComponentInChildren <Weapon>(); _virtualJoystick = FindObjectOfType <VirtualJoystick>(); }
private void OnTriggerExit2D(Collider2D collider) { if (playerOnFocus != null && collider.gameObject == playerOnFocus.gameObject) { playerOnFocus = null; //Disable the button VirtualJoystick.DisableDynamicButton("tag_door"); } }
//Cosas de Albert ;) void Start() { myRigidbody2D = this.GetComponent <Rigidbody2D>(); myRigidbody2D.freezeRotation = true; myRigidbody2D.gravityScale = 0; moveJoystick = GameObject.Find("VirtualJoystickContainer").GetComponent <VirtualJoystick>(); drillButton = GameObject.Find("VirtualDrillButton").GetComponent <VirtualDigButton>(); }
void SetupInput() { _thrustInput = new VirtualButton(); _thrustInput.nodes.Add(new VirtualButton.KeyboardKey(Keys.Z)); _thrustInput.nodes.Add(new VirtualButton.GamePadButton(0, Buttons.A)); _leftStick = new VirtualJoystick(true); _leftStick.nodes.Add(new VirtualJoystick.PadLeftStick()); _leftStick.nodes.Add(new VirtualJoystick.KeyboardKeys(VirtualInput.OverlapBehavior.TakeNewer, Keys.Left, Keys.Right, Keys.Up, Keys.Down)); }
void Start() { health = 100; sound = Sound.Instance; canMove = true; block = BlockButton.Instance; player = Player.Instance; switcher = PlayerModelSwitcher.Instance; joystick = VirtualJoystick.Instance; }
//================================================================================ public override void OnInspectorGUI() { virtualJoystickScript = target as VirtualJoystick; EditorGUILayout.BeginHorizontal(); { EditorGUILayout.PrefixLabel (" "); AddJoystick (); ToggleHelp (); } EditorGUILayout.EndHorizontal(); ShowHelp (); int i = 0; bool removeItem = false; int itemToRemove = -1; bool moveItem = false; int itemToMove = -1; int itemMoveDirection = 0; foreach (VirtualJoystick.Joystick joystick in virtualJoystickScript.virtualJoysticks) { if (!joystick.isActive) { joystick.centerBackground = joystick.centerDefault; joystick.centerBackgroundNew = joystick.centerDefault; joystick.centerButton = joystick.centerDefault; joystick.centerButtonNew = joystick.centerDefault; joystick.sensitivityCurve = new AnimationCurve(new Keyframe(-1f, 1f), new Keyframe(0f, joystick.sensitivity), new Keyframe(1f, 1f)); joystick.touchID = -1; } EditorGUILayout.BeginHorizontal(); { joystick.showSettingsInInspector = EditorGUILayout.Foldout (joystick.showSettingsInInspector, "[" + (i+1) + "] " + joystick.name); joystick.enabled = EditorGUILayout.Toggle(" " ,joystick.enabled); if (GUILayout.Button("<")) { moveItem = true; itemToMove = i; itemMoveDirection = -1; } if (GUILayout.Button(">")) { moveItem = true; itemToMove = i; itemMoveDirection = 1; } EditorGUILayout.LabelField (" ", GUILayout.Width (8)); if (GUILayout.Button("-")) { removeItem = true; itemToRemove = i; } } EditorGUILayout.EndHorizontal(); if (joystick.showSettingsInInspector) { joystick.name = EditorGUILayout.TextField ("Name", joystick.name); EditorGUILayout.BeginHorizontal (); { EditorGUILayout.PrefixLabel ("Background Texture"); joystick.backgroundTexture = EditorGUILayout.ObjectField(joystick.backgroundTexture,typeof(Texture),false) as Texture; } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal (); { EditorGUILayout.PrefixLabel ("Button Texture"); joystick.buttonTexture = EditorGUILayout.ObjectField(joystick.buttonTexture,typeof(Texture),false) as Texture; } EditorGUILayout.EndHorizontal(); if (joystick.backgroundTexture || joystick.buttonTexture) { EditorGUILayout.BeginHorizontal(); { EditorGUILayout.PrefixLabel("Joystick size"); joystick.backgroundSize = EditorGUILayout.Slider(joystick.backgroundSize,0f,1f); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { EditorGUILayout.PrefixLabel("Button size"); joystick.buttonSize = EditorGUILayout.Slider(joystick.buttonSize,0f,1f); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { joystick.centerDefault = EditorGUILayout.Vector2Field("Center", joystick.centerDefault); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { EditorGUILayout.PrefixLabel("Center X"); joystick.centerDefault.x = EditorGUILayout.Slider(joystick.centerDefault.x,0f,1f); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { EditorGUILayout.PrefixLabel("Center Y"); joystick.centerDefault.y = EditorGUILayout.Slider(joystick.centerDefault.y,0f,1f); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { joystick.axisMultiplier = EditorGUILayout.Vector2Field("Axis Multiplier", joystick.axisMultiplier); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { EditorGUILayout.PrefixLabel("Sensitivity"); joystick.sensitivity = EditorGUILayout.Slider(joystick.sensitivity,0f,1f); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { EditorGUILayout.PrefixLabel("Smoothing Time"); joystick.smoothingTime = EditorGUILayout.Slider(joystick.smoothingTime,0f,1f); } EditorGUILayout.EndHorizontal(); joystick.alwaysVisible = EditorGUILayout.Toggle("Always Visible",joystick.alwaysVisible); joystick.autoUpdateEnabled = EditorGUILayout.Toggle("Auto Update",joystick.autoUpdateEnabled); if (joystick.autoUpdateEnabled) { EditorGUILayout.BeginHorizontal(); { EditorGUILayout.PrefixLabel(" "); joystick.autoUpdateGyroAccelScript = EditorGUILayout.ToggleLeft(" GyroAccelScript",joystick.autoUpdateGyroAccelScript); } EditorGUILayout.EndHorizontal(); // SendMessage: Axis EditorGUILayout.BeginHorizontal(); { EditorGUILayout.PrefixLabel(" "); if (GUILayout.Button ("+")) { joystick.autoUpdateAxisMessageReceivers.Add(new VirtualJoystick.SendMessageReceiver()); int last = joystick.autoUpdateAxisMessageReceivers.Count-1; joystick.autoUpdateAxisMessageReceivers[last].messageReceiver = null; joystick.autoUpdateAxisMessageReceivers[last].functionName = "Function to call"; } EditorGUILayout.LabelField ("SendMessage: Axis"); } EditorGUILayout.EndHorizontal(); int j = 0; bool removeReceiver = false; int receiverToRemove = -1; foreach (VirtualJoystick.SendMessageReceiver receiver in joystick.autoUpdateAxisMessageReceivers) { EditorGUILayout.BeginHorizontal(); { EditorGUILayout.PrefixLabel(" "); if (GUILayout.Button("-")) { removeReceiver = true; receiverToRemove = j; } receiver.messageReceiver = EditorGUILayout.ObjectField(receiver.messageReceiver,typeof(GameObject),true) as GameObject; } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { EditorGUILayout.PrefixLabel(" "); EditorGUILayout.LabelField ("",GUILayout.Width(20)); receiver.functionName = EditorGUILayout.TextField ("", receiver.functionName); } EditorGUILayout.EndHorizontal(); j++; } if (removeReceiver) { joystick.autoUpdateAxisMessageReceivers.RemoveAt(receiverToRemove); } // SendMessage: DoubleTap EditorGUILayout.BeginHorizontal(); { EditorGUILayout.PrefixLabel(" "); if (GUILayout.Button ("+")) { joystick.autoUpdateDoubleTapMessageReceivers.Add(new VirtualJoystick.SendMessageReceiver()); int last = joystick.autoUpdateDoubleTapMessageReceivers.Count-1; joystick.autoUpdateDoubleTapMessageReceivers[last].messageReceiver = null; joystick.autoUpdateDoubleTapMessageReceivers[last].functionName = "Function to call"; } EditorGUILayout.LabelField ("SendMessage: DoubleTap"); } EditorGUILayout.EndHorizontal(); j = 0; removeReceiver = false; receiverToRemove = -1; foreach (VirtualJoystick.SendMessageReceiver receiver in joystick.autoUpdateDoubleTapMessageReceivers) { EditorGUILayout.BeginHorizontal(); { EditorGUILayout.PrefixLabel(" "); if (GUILayout.Button("-")) { removeReceiver = true; receiverToRemove = j; } receiver.messageReceiver = EditorGUILayout.ObjectField(receiver.messageReceiver,typeof(GameObject),true) as GameObject; } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { EditorGUILayout.PrefixLabel(" "); EditorGUILayout.LabelField ("",GUILayout.Width(20)); receiver.functionName = EditorGUILayout.TextField ("", receiver.functionName); } EditorGUILayout.EndHorizontal(); j++; } if (removeReceiver) { joystick.autoUpdateDoubleTapMessageReceivers.RemoveAt(receiverToRemove); } // SendMessage: DoubleTapHold EditorGUILayout.BeginHorizontal(); { EditorGUILayout.PrefixLabel(" "); if (GUILayout.Button ("+")) { joystick.autoUpdateDoubleTapHoldMessageReceivers.Add(new VirtualJoystick.SendMessageReceiver()); int last = joystick.autoUpdateDoubleTapHoldMessageReceivers.Count-1; joystick.autoUpdateDoubleTapHoldMessageReceivers[last].messageReceiver = null; joystick.autoUpdateDoubleTapHoldMessageReceivers[last].functionName = "Function to call"; } EditorGUILayout.LabelField ("SendMessage: DoubleTapHold"); } EditorGUILayout.EndHorizontal(); j = 0; removeReceiver = false; receiverToRemove = -1; foreach (VirtualJoystick.SendMessageReceiver receiver in joystick.autoUpdateDoubleTapHoldMessageReceivers) { EditorGUILayout.BeginHorizontal(); { EditorGUILayout.PrefixLabel(" "); if (GUILayout.Button("-")) { removeReceiver = true; receiverToRemove = j; } receiver.messageReceiver = EditorGUILayout.ObjectField(receiver.messageReceiver,typeof(GameObject),true) as GameObject; } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { EditorGUILayout.PrefixLabel(" "); EditorGUILayout.LabelField ("",GUILayout.Width(20)); receiver.functionName = EditorGUILayout.TextField ("", receiver.functionName); } EditorGUILayout.EndHorizontal(); j++; } if (removeReceiver) { joystick.autoUpdateDoubleTapHoldMessageReceivers.RemoveAt(receiverToRemove); } } } // if (Application.isPlaying) { EditorGUILayout.BeginHorizontal (); { EditorGUILayout.PrefixLabel ("Debug Info"); EditorGUILayout.LabelField ("axis = " + joystick.axis); } EditorGUILayout.EndHorizontal (); EditorGUILayout.BeginHorizontal (); { EditorGUILayout.PrefixLabel (" "); EditorGUILayout.LabelField ("angle = " + joystick.angle); } EditorGUILayout.EndHorizontal (); EditorGUILayout.BeginHorizontal (); { EditorGUILayout.PrefixLabel (" "); EditorGUILayout.LabelField ("magnitude = " + joystick.magnitude); } EditorGUILayout.EndHorizontal (); } // if (joystick.showDebugInfoInInspector) } // if (joystick.showSettingsInInspector) EditorGUILayout.Space(); i++; } // foreach (VirtualJoystick.Joystick joystick in virtualJoystickScript.virtualJoysticks) if (removeItem) { virtualJoystickScript.virtualJoysticks.RemoveAt(itemToRemove); } if (moveItem) { int itemToSwap = Mathf.Clamp (itemToMove + itemMoveDirection, 0, i - 1); VirtualJoystick.Joystick tmpItem = virtualJoystickScript.virtualJoysticks[itemToSwap]; virtualJoystickScript.virtualJoysticks[itemToSwap] = virtualJoystickScript.virtualJoysticks[itemToMove]; virtualJoystickScript.virtualJoysticks[itemToMove] = tmpItem; } EditorGUILayout.Space (); if (GUI.changed) { EditorUtility.SetDirty(virtualJoystickScript); } if (!Application.isPlaying) { foreach (VirtualJoystick.Joystick joystick in virtualJoystickScript.virtualJoysticks) { float sw = (float)Screen.width; float sh = (float)Screen.height; joystick.backgroundRect.width = (int)(joystick.backgroundSize * sw); joystick.backgroundRect.height = joystick.backgroundRect.width; joystick.backgroundRect.center = new Vector2 ((int)(sw * joystick.centerBackground.x), (int)(sh * (1f - joystick.centerBackground.y))); joystick.buttonRect.width = (int)(joystick.backgroundSize * joystick.buttonSize * sw); joystick.buttonRect.height = joystick.buttonRect.width; joystick.buttonRect.center = new Vector2 ((int)(sw * joystick.centerButton.x), (int)(sh * (1f - joystick.centerButton.y))); joystick.centerBackground = joystick.centerDefault; joystick.centerBackgroundNew = joystick.centerDefault; joystick.centerButton = joystick.centerDefault; joystick.centerButtonNew = joystick.centerDefault; joystick.sensitivityCurve = new AnimationCurve(new Keyframe(-1f, 1f), new Keyframe(0f, joystick.sensitivity), new Keyframe(1f, 1f)); joystick.touchID = -1; } } }
public void Init(float velocity,Transform player) { _velocity = velocity; _player = player; _vJ = GameObject.FindGameObjectWithTag ("Joystick").GetComponent<VirtualJoystick> (); }
// The player's number gets added to the end of the button name. Check // Project Settings -> Input to see how they are layed out. public void SetupInputNames(bool aiOn, int difPlayNumber = 0) { // Button names are setup, now if this is AI, disable this script. // I just make sure I setup the button names first for safe keeping. if(aiOn || !Manager_Game.usingMobile) this.enabled = false; if(_charStatus.PlayerNumber <= Manager_Mobile.instance.virtualJoysticks.Count) _myVirtJoystick = Manager_Mobile.instance.virtualJoysticks[_charStatus.PlayerNumber - 1]; }
public void Start() { _movementJoystick = GetComponent<VirtualJoystick>(); _character = GetComponent<CharacterController> (); }
private void Awake() { currentJS = this; }