void LadderButtonLogic(RaycastHit2D info) { if (info.collider.tag == "tag_ladder") { //Debug.Log("State: " + State.ToString()); if (!State.Equals(typeof(ClimbingState)) && State.Equals(typeof(IdleState))) { DynamicButton d = VirtualJoystick.CreateDynamicButton("tag_ladder"); if (!d.active) { VirtualJoystick.EnableDynamicButton(d); d.button.onClick.AddListener(() => { if (!State.Equals(typeof(ClimbingState))) { Debug.Log("climb pressed"); userInputs.climbPressed = true; } else { userInputs.climbPressed = true; VirtualJoystick.DisableDynamicButton("tag_ladder"); } }); } } } }
private void OnTriggerEnter2D(Collider2D collision) { //Debug.Log("Trigger enter"); if (collision.gameObject.GetComponent <Player>() && !isFromEnemy) { playerObject = collision.gameObject; if (collision.GetComponent <Player>() != null) { //Enable the button DynamicButton d = VirtualJoystick.CreateDynamicButton("tag_item"); if (!d.active) { VirtualJoystick.EnableDynamicButton(d); d.button.onClick.AddListener(() => { VirtualJoystick.DisableDynamicButton(d); ItemCountSelection.instance.Activate(maxCount); ItemCountSelection.instance.item = this; if (playerObject.GetComponent <Player>()) { CheckPointManager.RegisterCheckPointEvent += playerObject.GetComponentInChildren <PlayerInventory>().Save; } }); } } } }
private void OnTriggerExit2D(Collider2D collision) { if (collision.gameObject.GetComponent <Player>()) { VirtualJoystick.DisableDynamicButton("tag_door"); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.GetComponent <Player>()) { if (collision.GetComponent <Player>() != null) { //Enable the button DynamicButton d = VirtualJoystick.CreateDynamicButton("tag_door"); if (!d.active) { VirtualJoystick.EnableDynamicButton(d); d.button.onClick.AddListener(() => { OpenDoor(); VirtualJoystick.DisableDynamicButton(d); }); } } } if (collision.gameObject.GetComponent <ItemBase>() != null) { if (collision.gameObject.GetComponent <ItemBase>().thrown&& !collision.gameObject.GetComponent <ItemBase>().isFromEnemy) { OpenDoor(); } } }
private void OnTriggerExit2D(Collider2D collider) { if (playerOnFocus != null) { if (collider.gameObject == playerOnFocus.gameObject) { playerOnFocus = null; //Disable the button VirtualJoystick.DisableDynamicButton("tag_item"); } } //if(collider.tag == "tag_player") //{ // // promptPickUp = false; // //Set the player to null only of the object is not picked up // if (!pickedUp && collider.gameObject.GetComponent<PlayerMechanics>().itemPickedUp == null) // { // VirtualJoystick.pickUpButton.SetActive(false); // playerMechanics = null; // } //} }
private void OnTriggerEnter2D(Collider2D collider) { Player p = collider.GetComponent <Player>(); if (p != null) { playerOnFocus = p; //Enable the button DynamicButton d = VirtualJoystick.CreateDynamicButton("tag_item"); if (!d.active) { VirtualJoystick.EnableDynamicButton(d); d.button.onClick.AddListener(() => { //p.userInputs.doorOpenPressed = true; //Disable the button VirtualJoystick.DisableDynamicButton(d); }); } } //if(collider.tag == "tag_player") //{ // promptPickUp = true; // playerMechanics = collider.gameObject.GetComponent<PlayerMechanics>(); // // //Enable the button on the controls canvas // VirtualJoystick.pickUpButton.SetActive(true); // //Set the sprite to pick up sprite // if(playerMechanics.itemPickedUp == null) // VirtualJoystick.pickUpButton.GetComponent<UnityEngine.UI.Image>().sprite = VirtualJoystick.pickUpButton.GetComponent<PickUpButton>().pickupSprite; //} }
void AbsorbCharacter() { //Enable the virtual joystick button by checking the target's status Enemy e = DetectCharacter(); if (e != null) { if (e.IsStunned()) { //Enable Absorb Button if (absorbButton == null && !absorbing && !player.userInputs.absorbPressed) { EnableAbsorbButton(); } if (player.userInputs.absorbPressed) { InitiateAbsorb(e, 3.0f); } } else if (absorbButton != null && !absorbing) { Debug.Log("Character is not stunned"); VirtualJoystick.DisableDynamicButton(absorbButton); absorbButton = null; } } else if (absorbButton != null && !absorbing) { Debug.Log("character is null"); VirtualJoystick.DisableDynamicButton(absorbButton); absorbButton = null; } }
void OnTriggerStay2D(Collider2D collider) { if (gameObject.tag == "tag_ladder") { Player p = collider.GetComponent <Player>(); if (p != null) { //Debug.Log("Player detected"); playerOnFocus = p; if (p.State.Equals(typeof(IdleState))) { //Enable the button DynamicButton d = VirtualJoystick.CreateDynamicButton("tag_ladder"); if (!d.active) { VirtualJoystick.EnableDynamicButton(d); d.button.onClick.AddListener(() => { p.userInputs.climbPressed = true; if (p.State.Equals(typeof(ClimbingState))) { //Disable the button VirtualJoystick.DisableDynamicButton(d); } }); } } } } }
private void OnTriggerExit2D(Collider2D collider) { if (playerOnFocus != null && collider.gameObject == playerOnFocus.gameObject) { playerOnFocus = null; //Disable the button VirtualJoystick.DisableDynamicButton("tag_door"); } }
private void OnTriggerExit2D(Collider2D collider) { if (playerOnFocus != null && collider.gameObject == playerOnFocus.gameObject) { playerOnFocus = null; if (dialogueSystem.IsDialoguePlaying()) { dialogueSystem.DialogueFinished(); } //Disable the button VirtualJoystick.DisableDynamicButton("tag_question"); } }
//TODO: consider putting this functiong in the virtual joystick class void ResetButtons() { for (int i = 0; i < VirtualJoystick.activeDynamicButtons.Count; i++) { for (int j = 0; j < info.Length; j++) { if (VirtualJoystick.activeDynamicButtons[i].tag == info[j].collider.tag) { return; } } VirtualJoystick.DisableDynamicButton(VirtualJoystick.activeDynamicButtons[i]); } }
private void OnTriggerExit2D(Collider2D collision) { if (collision.gameObject.GetComponent <Player>() && !isFromEnemy) { VirtualJoystick.DisableDynamicButton("tag_item"); ItemCountSelection.instance.Dectivate(); ///Testing purpose to be removed later if (playerObject.GetComponentInChildren <PlayerInventory>() != null) { // playerObject.GetComponentInChildren<PlayerInventory>().SaveInventoryData(); } ////// } }
void EnableAbsorbButton() { absorbButton = VirtualJoystick.CreateDynamicButton("tag_absorb"); if (!absorbButton.active) { VirtualJoystick.EnableDynamicButton(absorbButton); absorbButton.button.onClick.AddListener(() => { player.userInputs.absorbPressed = true; Debug.Log("Absorb pressed"); //Disable the button VirtualJoystick.DisableDynamicButton(absorbButton); absorbButton = null; }); } }
private void OnTriggerEnter2D(Collider2D collider) { Player p = collider.GetComponent <Player>(); if (p != null) { playerOnFocus = p; //Enable the button DynamicButton d = VirtualJoystick.CreateDynamicButton("tag_door"); if (!d.active) { VirtualJoystick.EnableDynamicButton(d); d.button.onClick.AddListener(() => { p.userInputs.doorOpenPressed = true; //Disable the button VirtualJoystick.DisableDynamicButton(d); }); } } }
private void OnTriggerEnter2D(Collider2D collider) { if (!dialogueSystem.IsDialoguePlaying()) { Player p = collider.GetComponent <Player>(); if (p != null) { playerOnFocus = p; DynamicButton d = VirtualJoystick.CreateDynamicButton("tag_question"); if (!d.active) { VirtualJoystick.EnableDynamicButton(d); d.button.onClick.AddListener(() => { dialogueSystem.StartDialogue(playerOnFocus); //Disable the button VirtualJoystick.DisableDynamicButton(d); }); } } } }