private void OnTriggerEnter2D(Collider2D collision) { //Debug.Log("Trigger enter"); if (collision.gameObject.GetComponent <Player>() && !isFromEnemy) { playerObject = collision.gameObject; if (collision.GetComponent <Player>() != null) { //Enable the button DynamicButton d = VirtualJoystick.CreateDynamicButton("tag_item"); if (!d.active) { VirtualJoystick.EnableDynamicButton(d); d.button.onClick.AddListener(() => { VirtualJoystick.DisableDynamicButton(d); ItemCountSelection.instance.Activate(maxCount); ItemCountSelection.instance.item = this; if (playerObject.GetComponent <Player>()) { CheckPointManager.RegisterCheckPointEvent += playerObject.GetComponentInChildren <PlayerInventory>().Save; } }); } } } }
void LadderButtonLogic(RaycastHit2D info) { if (info.collider.tag == "tag_ladder") { //Debug.Log("State: " + State.ToString()); if (!State.Equals(typeof(ClimbingState)) && State.Equals(typeof(IdleState))) { DynamicButton d = VirtualJoystick.CreateDynamicButton("tag_ladder"); if (!d.active) { VirtualJoystick.EnableDynamicButton(d); d.button.onClick.AddListener(() => { if (!State.Equals(typeof(ClimbingState))) { Debug.Log("climb pressed"); userInputs.climbPressed = true; } else { userInputs.climbPressed = true; VirtualJoystick.DisableDynamicButton("tag_ladder"); } }); } } } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.GetComponent <Player>()) { if (collision.GetComponent <Player>() != null) { //Enable the button DynamicButton d = VirtualJoystick.CreateDynamicButton("tag_door"); if (!d.active) { VirtualJoystick.EnableDynamicButton(d); d.button.onClick.AddListener(() => { OpenDoor(); VirtualJoystick.DisableDynamicButton(d); }); } } } if (collision.gameObject.GetComponent <ItemBase>() != null) { if (collision.gameObject.GetComponent <ItemBase>().thrown&& !collision.gameObject.GetComponent <ItemBase>().isFromEnemy) { OpenDoor(); } } }
private void OnTriggerEnter2D(Collider2D collider) { Player p = collider.GetComponent <Player>(); if (p != null) { playerOnFocus = p; //Enable the button DynamicButton d = VirtualJoystick.CreateDynamicButton("tag_item"); if (!d.active) { VirtualJoystick.EnableDynamicButton(d); d.button.onClick.AddListener(() => { //p.userInputs.doorOpenPressed = true; //Disable the button VirtualJoystick.DisableDynamicButton(d); }); } } //if(collider.tag == "tag_player") //{ // promptPickUp = true; // playerMechanics = collider.gameObject.GetComponent<PlayerMechanics>(); // // //Enable the button on the controls canvas // VirtualJoystick.pickUpButton.SetActive(true); // //Set the sprite to pick up sprite // if(playerMechanics.itemPickedUp == null) // VirtualJoystick.pickUpButton.GetComponent<UnityEngine.UI.Image>().sprite = VirtualJoystick.pickUpButton.GetComponent<PickUpButton>().pickupSprite; //} }
void OnTriggerStay2D(Collider2D collider) { if (gameObject.tag == "tag_ladder") { Player p = collider.GetComponent <Player>(); if (p != null) { //Debug.Log("Player detected"); playerOnFocus = p; if (p.State.Equals(typeof(IdleState))) { //Enable the button DynamicButton d = VirtualJoystick.CreateDynamicButton("tag_ladder"); if (!d.active) { VirtualJoystick.EnableDynamicButton(d); d.button.onClick.AddListener(() => { p.userInputs.climbPressed = true; if (p.State.Equals(typeof(ClimbingState))) { //Disable the button VirtualJoystick.DisableDynamicButton(d); } }); } } } } }
void ItemButtonLogic(RaycastHit2D info) { if (info.collider.tag == "tag_item") { if (State.Equals(typeof(IdleState)) || State.Equals(typeof(RunningState))) { //Create an item button DynamicButton d = VirtualJoystick.CreateDynamicButton("tag_item"); if (!d.active) { VirtualJoystick.EnableDynamicButton(d); } } } }
void EnableAbsorbButton() { absorbButton = VirtualJoystick.CreateDynamicButton("tag_absorb"); if (!absorbButton.active) { VirtualJoystick.EnableDynamicButton(absorbButton); absorbButton.button.onClick.AddListener(() => { player.userInputs.absorbPressed = true; Debug.Log("Absorb pressed"); //Disable the button VirtualJoystick.DisableDynamicButton(absorbButton); absorbButton = null; }); } }
private void OnTriggerEnter2D(Collider2D collider) { Player p = collider.GetComponent <Player>(); if (p != null) { playerOnFocus = p; //Enable the button DynamicButton d = VirtualJoystick.CreateDynamicButton("tag_door"); if (!d.active) { VirtualJoystick.EnableDynamicButton(d); d.button.onClick.AddListener(() => { p.userInputs.doorOpenPressed = true; //Disable the button VirtualJoystick.DisableDynamicButton(d); }); } } }
private void OnTriggerEnter2D(Collider2D collider) { if (!dialogueSystem.IsDialoguePlaying()) { Player p = collider.GetComponent <Player>(); if (p != null) { playerOnFocus = p; DynamicButton d = VirtualJoystick.CreateDynamicButton("tag_question"); if (!d.active) { VirtualJoystick.EnableDynamicButton(d); d.button.onClick.AddListener(() => { dialogueSystem.StartDialogue(playerOnFocus); //Disable the button VirtualJoystick.DisableDynamicButton(d); }); } } } }