// Update is called once per frame void Update() { AnimationManager(); if (uiController.ActiveInventory()) { controller.MovePosition(transform.position); } else { MovementManager(); RotationManager(); } }
// Update is called once per frame void Update() { AnimationManager(); if (uiController.ActiveInventory() || activeTutorial) { moveDirection.x = 0; moveDirection.z = 0; charController.Move(moveDirection * Time.deltaTime); } else { MovementManager(); RotationManager(); } RayCastGrounded(); }