void Start() { uiControl = FindObjectOfType<UIController>(); exPanel = uiControl.GetExpandedPanel(); button = GetComponent<Button>(); UpdateButton(); }
void Start() { critterGen = FindObjectOfType<CritterGenerator>(); textElements = this.gameObject.GetComponentsInChildren<Text>(); closeButton = okButton.GetComponent<CloseButton>(); uiControl = FindObjectOfType<UIController>(); exPanel = uiControl.GetExpandedPanel(); }