public void GamePause() { audioSource.Pause(); currentState = StaticVar.STATE_GAME_PAUSE; uiController.ActivateUI(StaticVar.UI_MENU_PAUSE); Time.timeScale = 0; }
private void FinishGame() { m_bFinished = true; float colorDiff = 0.0f; var paintTexture = m_painter.PaintTexture; for (int x = 0; x < paintTexture.width; x++) { for (int y = 0; y < paintTexture.height; y++) { Color color = paintTexture.GetPixel(x, y); Color targetColor = m_targetImage.Sprite.texture.GetPixelBilinear((float)x / paintTexture.width, (float)y / paintTexture.height); float diff = Vector3.Distance(ColorConvertor.RGBToYUV(color), ColorConvertor.RGBToYUV(targetColor)); colorDiff += diff; } } float score = colorDiff / (paintTexture.width + paintTexture.height); m_scoreText.Value = $"{score:F0}"; UIController.ActivateUI(m_scoreUIName); }
public void StartPlay(string playSceneName) { if (m_bPlaying) { StopPlay(); } m_bPlaying = true; m_sceneController.LoadScene(playSceneName, false); m_uiController.DeactivateUI(m_mainMenuUIName); m_loadingProgress.Value = 0.0f; m_uiController.ActivateUI(m_loadingUIName); m_uiController.ActivateUI(m_loadingTextUIName); m_uiController.DeactivateUI(m_loadingCompleteTextUIName); }
public override void Load() { Monitor.Log("Loading..."); Events = new Events(); //Disables FPS throttling when window is unfocused Terraria.Main.instance.InactiveSleepTime = new TimeSpan(0); //Make sure it doesnt start in borderless fullscreen Terraria.Main.screenBorderless = false; SplitScreen.Events.QuitGame += (o, e) => Terraria.Main.screenBorderless = false; toggleBorders = new ToggleBorders(); SplitScreen.Events.SecondaryLoad += delegate { //Multiple keyboard/mice keyboardManager = new MultipleKeyboardManager(); miceManager = new MultipleMiceManager(); miceManager.RegisterMice(); uiController = new UIController(keyboardManager, miceManager); Events.PreUpdate += OnPreUpdate; }; SplitScreen.Events.JoinedServer += delegate { uiController.ActivateUI(); keyboardManager.Initialize(); }; try { HarmonyInstance harmony = HarmonyInstance.Create("me.ilyaki.terrariaSplitScreen"); //Run AFTER subscribing to Events harmony.PatchAll(Assembly.GetExecutingAssembly()); }catch (Exception) { Monitor.Log("Could not patch with Harmony. This is probably because of a mod reload instead of a fresh restart"); } }
private void PausePlay() { UIController.ActivateUI(m_menuUI.ElementID); AudioManager.PlayUIAudio(m_menuOpenAudio); }
public virtual void OnPlayStart() { m_uiController.ActivateUI(m_uiCanvasName); }