// hitstatus -1: you didn't press anything while attacking // hitstatus 0: you dealt no damage // hitstatus 1: you dealt any amount of damage public virtual void HandleAttack(int hitStatus) { ui.ActionDialogResult(new RegularMessage("Your attack handler\ris missing."), UIController.UIState.ENEMYDIALOGUE); }
public virtual void HandleCheck() { ui.ActionDialogResult(new RegularMessage(Name.ToUpper() + " " + Attack + " ATK " + Defense + " DEF\n" + CheckData), UIController.UIState.ENEMYDIALOGUE); }