public void FinishedFirstDialogue() { interactivePanel.GetComponent <CanvasGroup>().blocksRaycasts = false; if (tutorialLevel == 1) { AnimateArrow("Seesaw Arrow 2"); AnimateArrow("Seesaw Arrow 3"); flashing1 = StartCoroutine(FlashLines("Flash 1")); flashing2 = StartCoroutine(FlashLines("Flash 2")); waitForFirstDrag = true; } else if (tutorialLevel == 2) { waitForFirstDrag = true; flash = true; interactivePanel.GetComponent <CanvasGroup>().blocksRaycasts = false; } else if (tutorialLevel == 3) { interactivePanel.GetComponent <CanvasGroup>().blocksRaycasts = false; StartCoroutine(tutorialManager.EndDialogue()); } else if (tutorialLevel == 4) { interactivePanel.GetComponent <CanvasGroup>().blocksRaycasts = false; FlashArrow("Seesaw Arrow 7"); FlashArrow("Seesaw Arrow 8"); waitForFirstDrag = true; dialogueNum = 2; } else if (tutorialLevel == 5) { interactivePanel.GetComponent <CanvasGroup>().blocksRaycasts = false; FlashArrow("Seesaw Arrow"); waitForFirstDrag = true; } else if (tutorialLevel == 6) { interactivePanel.GetComponent <CanvasGroup>().blocksRaycasts = false; Debug.Log("Started flashing arrows"); FlashArrow("Seesaw Arrow 4"); FlashArrow("Seesaw Arrow 5"); waitForFirstDrag = true; } }
public void FinishedDialogue() { StartCoroutine(tutManager.EndDialogue()); }