private void Start() { m_tutoManager = GetComponentInParent <TutorialManager>(); if (gameObject.name == "TutoElement_00") { m_tutoManager.CallFunction(name); } }
private void OnTriggerEnter2D(Collider2D collision) { if (!(collision is CapsuleCollider2D) || !collision.CompareTag("Player")) { return; } m_tutoManager.CallFunction(name); Destroy(gameObject); }