public void BallEntersHand(Collider collider) { var ball = collider.gameObject; if (!ballsInCatchZone.Contains(ball)) { Debug.Log("Adds Ball"); ballsInCatchZone.Add(ball); } if (_tutorialLevel) { if (TutorialManager._previousTutorialStage < 3) { TutorialManager.EnableTutorialUI(); } if (TutorialManager._previousTutorialStage == 3) { CollectionItemSpawner.SpawnTutorialObject(); TutorialManager.EnableTutorialUI(); } } }