public void BallEntersHand(Collider collider)
    {
        var ball = collider.gameObject;

        if (!ballsInCatchZone.Contains(ball))
        {
            Debug.Log("Adds Ball");
            ballsInCatchZone.Add(ball);
        }

        if (_tutorialLevel)
        {
            if (TutorialManager._previousTutorialStage < 3)
            {
                TutorialManager.EnableTutorialUI();
            }
            if (TutorialManager._previousTutorialStage == 3)
            {
                CollectionItemSpawner.SpawnTutorialObject();
                TutorialManager.EnableTutorialUI();
            }
        }
    }