void ZoomIn() { if (Game.onRequestAction && tutorialManager.CheckActionToDo(RequestAction.pressZ)) { tutorialManager.ActionDone(); } if (zoomValue >= Game.maxZoomValue) { return; } Debug.Log(zoomValue); zoomValue += Time.deltaTime * zoomSpeed; negativeValue -= Time.deltaTime * zoomSpeed; AudioManager.instance.PlaySE(SE.zoomIn, true); }