public void newGame() { /* if (!string.IsNullOrEmpty(newGameSceneName)) * SceneManager.LoadScene(newGameSceneName); * else * Debug.Log("Please write a scene name in the 'newGameSceneName' field of the Main Menu Script and don't forget to " + * "add that scene in the Build Settings!"); */ SM.EnterNewGame();//내가 수정한부분 19.10.15... }