private void OnTriggerEnter(Collider other) { if (other.gameObject == Player) { checkpoint_manager._SaveCheckpointTime(); Cursor.lockState = CursorLockMode.None; SceneManager.MoveToResults(); } }
private void OnTriggerEnter(Collider other) { if (other.gameObject == Player) { checkpoint_manager._SaveCheckpointTime(); Cursor.lockState = CursorLockMode.None; SceneManager.MoveToResults(); } }