void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Coin") { //collision.gameObject.GetComponent<Rigidbody2D> ().simulated = false; sceneManagerScipt.coinsMain += 1; sceneManagerScipt.scoreMain += 1; Destroy(collision.gameObject, 0f); } if (collision.gameObject.tag == "Ammo") { sceneManagerScipt.bulletsMain += sceneManagerScipt.ammoAmount; Destroy(collision.gameObject, 0f); } if (collision.gameObject.tag == "Magnet") { sceneManagerScipt.SetMagnetTime(); Destroy(collision.gameObject, 0f); } if (collision.gameObject.tag == "FishMagnet") { sceneManagerScipt.SetFishMagnetTime(); Destroy(collision.gameObject, 0f); } if (collision.gameObject.tag == "GoldFish") { sceneManagerScipt.SetGoldFishTime(); Destroy(collision.gameObject, 0f); } if (collision.gameObject.tag == "GoldenRain") { sceneManagerScipt.SetGoldenRainTime(); Destroy(collision.gameObject, 0f); } }