public void newGame()
    {
        /* if (!string.IsNullOrEmpty(newGameSceneName))
         *   SceneManager.LoadScene(newGameSceneName);
         * else
         *   Debug.Log("Please write a scene name in the 'newGameSceneName' field of the Main Menu Script and don't forget to " +
         *       "add that scene in the Build Settings!");
         */

        SM.EnterNewGame();//내가 수정한부분 19.10.15...
    }