public void newGame() { Saves.removeFilesFromCurrentSaveFile(); //Load into Character Creation PlayerPrefs.SetInt("playercreatefrom", Application.loadedLevel); Application.LoadLevel(1); }
public void newGame() { Saves.removeFilesFromCurrentSaveFile(); //Load into Character Creation PlayerPrefs.SetInt("playercreatefrom", Application.loadedLevel); Application.LoadLevel(1); }