public static void Save() { if (!savesInitialized) { InitializeSaveStates(); } SaveState state = SaveState.Create(saveSlot); saves.SetState(saveSlot, state); WriteSaves(); InterfaceManager.SetNotification("Slot " + saveSlot + " Saved"); }
public static void Save() { if (!savesInitialized) { InitializeSaveStates(); } SaveState state = SaveState.Create(saveSlot); saves.SetState(saveSlot, state); WriteSaves(); InterfaceManager.SetNotification("Slot " + saveSlot + " Saved"); }