public void Save() { Saves.SaveData saveData = Saves.GetCurrentDataToSave(); Saves.DeleteSaveFile(selectedSaveDateTime); Saves.CreateSaveFile(saveData); InitialiseSaveCell(selectedSaveCell, saveData); selectedSaveDateTime = saveData.saveDateTime; }
public void CreateSave() { Saves.SaveData saveData = Saves.GetCurrentDataToSave(); GameObject g = AddContent(saveMenuPrefab, savesContent); g.transform.SetAsFirstSibling(); InitialiseSaveCell(g.GetComponent <SaveCell>(), saveData); Saves.CreateSaveFile(saveData); }