/// <summary> /// </summary> /// <param name="i"></param> /// <returns></returns> public GameState this[int i] { get { return(GameStates[i]); } //ToDo: Sort by date set { //There is no "Add new slot" it only overrides what's already present //GameState[] s = new GameState[Saves.Count]; //Saves.CopyTo(s); //s[i] = value; //Saves = new HashSet<GameState>(s); //Rewrote to override old save file with new one if (Saves.Contains(value)) { Saves.Remove(value); } if (value.TimeCreated.Ticks != new DateTime().Ticks || (value.TrainerID != 0 && value.SecretID != 0)) { Saves.Add(value); } } }