public void LoadNextAreaPostBattle(int level) { singleton.LevelCleared(); switch (level) { case 1: save.LoadNewGameBase(); break; default: singleton.isHasLearnedATower = false; singleton.ishasLearnedTinker = false; singleton.isHasPickedAPath = false; save.LoadNewBase(); break; } //SceneManager.LoadSceneAsync("_Scenes/_Base"); }