private static void Create(InCommonDataManager Manager, bool ignoreMissing) { if (Manager.AudioTree == null || ignoreMissing) { SaveAndLoad.CreatePrefab(ref Manager.AudioRoot, AudioNodeWorker.CreateTree, FolderSettings.AudioSaveDataPath); } if (Manager.EventTree == null || ignoreMissing) { SaveAndLoad.CreatePrefab(ref Manager.EventRoot, AudioEventWorker.CreateTree, FolderSettings.EventSaveDataPath); } if (Manager.MusicTree == null || ignoreMissing) { SaveAndLoad.CreatePrefab(ref Manager.MusicRoot, MusicWorker.CreateTree, FolderSettings.MusicSaveDataPath); } if (Manager.SettingsTree == null || ignoreMissing) { SaveAndLoad.CreatePrefab(ref Manager.SettingsRoot, NodeFactory.CreateSettingsTree, FolderSettings.SettingsSaveDataPath); } }