public void clearAllData() { SaveAndLoad.Delete(); SaveAndLoad.Load(); GameObject.Find("High Score Text").GetComponent <Text>().text = "High Score: " + CurrentData.gameData.highScore + "Ft"; GameObject.Find("Total Blocks Placed Text").GetComponent <Text>().text = "Total Blocks Placed: " + CurrentData.gameData.totalBlocksPlaced; GameObject.Find("Total Blocks Lost Text").GetComponent <Text>().text = "Total Blocks Lost: " + CurrentData.gameData.totalBlocksLost; }
public void PlayNew() { sal.Delete(); StartCoroutine(LoadScene(sceneIndex)); }