void OnTriggerEnter2D(Collider2D collider) { Projectile missile = collider.gameObject.GetComponent<Projectile> (); if (missile) { health -= missile.GetDamage (); missile.Hit (); playerHealth = GameObject.Find ("HealthBar").GetComponent<PlayerHealth>(); playerHealth.HealthBar(); } if (health <= 0){ Destroy(gameObject); Die (); } }