public override void DoSpecialAttack2() { if (cleansingFlameTimer < cleansingFlameCooldown) { return; } flameParticles.Play(); health.ClearDoTEffects(); health.TakeDamage(75.0f); health.ApplyHoTEffect(new HoTEffect(20.1f, 1.0f, 6.0f)); cleansingFlameTimer = 0.0f; }