void OnTriggerEnter2D(Collider2D collider)
 {
     Projectile missile = collider.gameObject.GetComponent<Projectile> ();
     if (missile) {
         health -= missile.GetDamage ();
         missile.Hit ();
             playerHealth = GameObject.Find ("HealthBar").GetComponent<PlayerHealth>();
             playerHealth.HealthBar();
     }
         if (health <= 0){
             Destroy(gameObject);
             Die ();
         }
 }