void OnTriggerEnter2D(Collider2D playerCollider) { if (playerCollider.gameObject.tag == "Player") { if (healthItem.gameObject.tag == "Health Pack") { Debug.Log("touched health"); player = GameObject.FindGameObjectWithTag("Player"); playerHealth = player.GetComponent <PlayerHealth>(); playerHealth.HealPlayer(); FindObjectOfType <AudioManager>().Play("Heal"); Destroy(healthItem); Score.scoreValue += 525; } else if (healthItem.gameObject.tag == "Oxygen Bubble") { Debug.Log("oxy bubble"); player = GameObject.FindGameObjectWithTag("Player"); playerHealth = player.GetComponent <PlayerHealth>(); playerHealth.Breathe(); FindObjectOfType <AudioManager>().Play("Bubbles"); Destroy(healthItem); Score.scoreValue += 350; } else { Debug.Log("unknown item"); } } }